📄 upl.c
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static UINT8 sound_byte;static void UPLSoundWrite(UINT16 offset, UINT8 data){ sound_byte = data;}static UINT8 UPLSoundRead(UINT16 offset){ UINT8 ta; ta = sound_byte; sound_byte = 0xFF; return ta;}/******************************************************************************//* ROBO KID VIDEO RAM BANKING *//******************************************************************************/#if 0static UINT8 *BG_BANK[4];static void UPLBG0BankWrite(UINT16 offset, UINT8 data){ BG_BANK[2] = RAM_VIDEO+(2<<11)+((data&1)<<10);}static void UPLBG1BankWrite(UINT16 offset, UINT8 data){ BG_BANK[1] = RAM_VIDEO+(1<<11)+((data&1)<<10);}static void UPLBG2BankWrite(UINT16 offset, UINT8 data){ BG_BANK[0] = RAM_VIDEO+(0<<11)+((data&1)<<10);}static void UPLBG012Write(UINT16 offset, UINT8 data){ BG_BANK[(offset>>10)&3][offset&0x3FF] = data;}static UINT8 UPLBG012Read(UINT16 offset){ return BG_BANK[(offset>>10)&3][offset&0x3FF];}static void UPLBG012Init(void){ BG_BANK[0] = RAM_VIDEO+(0<<11); BG_BANK[1] = RAM_VIDEO+(1<<11); BG_BANK[2] = RAM_VIDEO+(2<<11); BG_BANK[3] = RAM_VIDEO+(3<<11);}#endif/******************************************************************************//* GFX DECODES (from MS-1) *//******************************************************************************/static int MS1DecodeFG0(UINT8 *src, UINT32 size){ UINT32 ta,tb; if(!(GFX_FG0=AllocateMem(0x10000))) return(0); memset(GFX_FG0,0x00,0x10000); tb=0; for(ta=0;ta<size;ta++,tb+=2){ GFX_FG0[tb+0]=(src[ta]>>4)^15; GFX_FG0[tb+1]=(src[ta]&15)^15; } FG0_Mask = make_solid_mask_8x8(GFX_FG0, 0x400); return 1;}static int MS1DecodeSPR(UINT8 *src, UINT32 size){ UINT32 ta,tb; if(!(GFX_SPR=AllocateMem(0x100000))) return(0); memset(GFX_SPR,0x00,0x100000); tb=0; for(ta=0;ta<size;ta+=4){ GFX_SPR[tb+0]=(src[ta+0]>>4)^15; GFX_SPR[tb+1]=(src[ta+0]&15)^15; GFX_SPR[tb+2]=(src[ta+1]>>4)^15; GFX_SPR[tb+3]=(src[ta+1]&15)^15; GFX_SPR[tb+4]=(src[ta+2]>>4)^15; GFX_SPR[tb+5]=(src[ta+2]&15)^15; GFX_SPR[tb+6]=(src[ta+3]>>4)^15; GFX_SPR[tb+7]=(src[ta+3]&15)^15; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } SPR_Mask = make_solid_mask_16x16(GFX_SPR, 0x1000); return 1;}static int MS1DecodeSPR_TypeB(UINT8 *src, UINT32 size){ UINT32 ta,tb; if(!(GFX_SPR=AllocateMem(0x100000))) return(0); memset(GFX_SPR,0x00,0x100000); tb=0; for(ta=0;ta<size;ta+=4){ GFX_SPR[tb+0]=(src[ta+0]>>4)^15; GFX_SPR[tb+1]=(src[ta+0]&15)^15; GFX_SPR[tb+2]=(src[ta+1]>>4)^15; GFX_SPR[tb+3]=(src[ta+1]&15)^15; GFX_SPR[tb+4]=(src[ta+2]>>4)^15; GFX_SPR[tb+5]=(src[ta+2]&15)^15; GFX_SPR[tb+6]=(src[ta+3]>>4)^15; GFX_SPR[tb+7]=(src[ta+3]&15)^15; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } SPR_Mask = make_solid_mask_16x16(GFX_SPR, 0x1000); return 1;}static int MS1DecodeBG0(UINT8 *src, UINT32 size){ UINT32 ta,tb; if(!(GFX_BG0=AllocateMem(0x100000))) return(0); memset(GFX_BG0,0x00,0x100000); tb=0; for(ta=0;ta<size;ta+=4){ GFX_BG0[tb+0]=(src[ta+0]>>4)^15; GFX_BG0[tb+1]=(src[ta+0]&15)^15; GFX_BG0[tb+2]=(src[ta+1]>>4)^15; GFX_BG0[tb+3]=(src[ta+1]&15)^15; GFX_BG0[tb+4]=(src[ta+2]>>4)^15; GFX_BG0[tb+5]=(src[ta+2]&15)^15; GFX_BG0[tb+6]=(src[ta+3]>>4)^15; GFX_BG0[tb+7]=(src[ta+3]&15)^15; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } BG0_Mask = make_solid_mask_16x16(GFX_BG0, 0x1000); return 1;}static int MS1DecodeBG2_TypeB(UINT8 *src, UINT32 size){ UINT32 ta,tb; if(!(GFX_BG2=AllocateMem(0x100000))) return(0); memset(GFX_BG2,0x00,0x100000); tb=0; for(ta=0;ta<size;ta+=4){ GFX_BG2[tb+0]=(src[ta+0]>>4)^15; GFX_BG2[tb+1]=(src[ta+0]&15)^15; GFX_BG2[tb+2]=(src[ta+1]>>4)^15; GFX_BG2[tb+3]=(src[ta+1]&15)^15; GFX_BG2[tb+4]=(src[ta+2]>>4)^15; GFX_BG2[tb+5]=(src[ta+2]&15)^15; GFX_BG2[tb+6]=(src[ta+3]>>4)^15; GFX_BG2[tb+7]=(src[ta+3]&15)^15; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } BG2_Mask = make_solid_mask_16x16(GFX_BG2, 0x1000); return 1;}static int MS1DecodeBG1_TypeB(UINT8 *src, UINT32 size){ UINT32 ta,tb; if(!(GFX_BG1=AllocateMem(0x100000))) return(0); memset(GFX_BG1,0x00,0x100000); tb=0; for(ta=0;ta<size;ta+=4){ GFX_BG1[tb+0]=(src[ta+0]>>4)^15; GFX_BG1[tb+1]=(src[ta+0]&15)^15; GFX_BG1[tb+2]=(src[ta+1]>>4)^15; GFX_BG1[tb+3]=(src[ta+1]&15)^15; GFX_BG1[tb+4]=(src[ta+2]>>4)^15; GFX_BG1[tb+5]=(src[ta+2]&15)^15; GFX_BG1[tb+6]=(src[ta+3]>>4)^15; GFX_BG1[tb+7]=(src[ta+3]&15)^15; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } BG1_Mask = make_solid_mask_16x16(GFX_BG1, 0x1000); return 1;}static int MS1DecodeBG0_TypeB(UINT8 *src, UINT32 size){ UINT32 ta,tb; if(!(GFX_BG0=AllocateMem(0x100000))) return(0); memset(GFX_BG0,0x00,0x100000); tb=0; for(ta=0;ta<size;ta+=4){ GFX_BG0[tb+0]=(src[ta+0]>>4)^15; GFX_BG0[tb+1]=(src[ta+0]&15)^15; GFX_BG0[tb+2]=(src[ta+1]>>4)^15; GFX_BG0[tb+3]=(src[ta+1]&15)^15; GFX_BG0[tb+4]=(src[ta+2]>>4)^15; GFX_BG0[tb+5]=(src[ta+2]&15)^15; GFX_BG0[tb+6]=(src[ta+3]>>4)^15; GFX_BG0[tb+7]=(src[ta+3]&15)^15; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } BG0_Mask = make_solid_mask_16x16(GFX_BG0, 0x1000); return 1;}/******************************************************************************/void UPLLoadUpdate(void){ UINT8 ta; // Bank Refresh ta = Z80Bank; Z80Bank = -1; UPLBankWrite(0,ta);}/******************************************************************************/void LoadNinjaKid2(void){ UINT8 *TMP; int ta; romset=0; Z80BankCount=0x20000/0x4000; if(!(ROM=AllocateMem(0xC000*Z80BankCount))) return; if(!(ROM2=AllocateMem(0x10000))) return; RAMSize = 0x10000+0x10000+0x2000+0x10; if(!(RAM=AllocateMem(RAMSize))) return; RAM2 = RAM+0x10000; RAM_VIDEO = RAM+0x10000+0x10000; if(!(TMP =AllocateMem(0x28000))) return; if(!load_rom("nk2_01.rom",TMP+0x00000,0x08000)) return; // Z80 MAIN ROM * if(!load_rom("nk2_02.rom",TMP+0x08000,0x08000)) return; // Z80 MAIN ROM if(!load_rom("nk2_03.rom",TMP+0x10000,0x08000)) return; // Z80 MAIN ROM if(!load_rom("nk2_04.rom",TMP+0x18000,0x08000)) return; // Z80 MAIN ROM if(!load_rom("nk2_05.rom",TMP+0x20000,0x08000)) return; // Z80 MAIN ROM // Fix ROM Checksum // ---------------- TMP[0x2984]=0x18; // JR xx // Decustomize Interrupt // --------------------- TMP[0x0039]=0x10; // Skip Idle Z80 // ------------- TMP[0x02C2]=0xD3; // OUTA (AAh) TMP[0x02C3]=0xAA; // SetStopZ80BMode2(0x02C4); init_bank_rom(TMP,ROM,2); memset(RAM+0x00000, 0x00, 0x10000); memset(RAM+0x0C000, 0xFF, 0x00010); memcpy(RAM, TMP, 0x8000+0x4000); AddZ80BROMBase(RAM, 0x0010, 0x0066); AddZ80BReadByte(0x0000, 0xBFFF, NULL, NULL); // Z80 ROM/BANK ROM AddZ80BReadByte(0xC800, 0xFFFF, NULL, RAM+0xC800); // COLOR/FG0/BG0/RAM/OBJECT AddZ80BReadByte(0xC000, 0xC00F, NULL, RAM+0xC000); // INPUT AddZ80BReadByte(0x0000, 0xFFFF, DefBadReadZ80, NULL); // <bad reads> AddZ80BReadByte(-1, -1, NULL, NULL); AddZ80BWriteByte(0xC800, 0xFFFF, NULL, RAM+0xC800); // COLOR/FG0/BG0/RAM/OBJECT AddZ80BWriteByte(0xC202, 0xC202, UPLBankWrite, NULL); // ROM BANK AddZ80BWriteByte(0xC200, 0xC200, UPLSoundWrite, NULL); // SOUND AddZ80BWriteByte(0xC100, 0xC7FF, NULL, RAM+0xC100); // MISC CTRL AddZ80BWriteByte(0x0000, 0xFFFF, DefBadWriteZ80, NULL); // <bad writes> AddZ80BWriteByte(-1, -1, NULL, NULL); AddZ80BReadPort(0x00, 0xFF, DefBadReadZ80, NULL); // <bad reads> AddZ80BReadPort(-1, -1, NULL, NULL); AddZ80BWritePort(0xAA, 0xAA, StopZ80BMode2, NULL); // Trap Idle Z80 AddZ80BWritePort(0x00, 0xFF, DefBadWriteZ80, NULL); // <bad writes> AddZ80BWritePort(-1, -1, NULL, NULL); AddZ80BInit(); //if(!load_rom("robokid.k7",ROM2+0x00000,0x10000)) return; // Z80 SUB ROM if(!load_rom("nk2_06.rom",ROM2+0x00000,0x10000)) return; // Z80 SUB ROM // Skip Idle Z80 // ------------- ROM2[0x00B2]=0xD3; // OUTA (AAh) ROM2[0x00B3]=0xAA; // SetStopZ80CMode2(0x00B2); memset(RAM2+0x00000, 0x00, 0x10000); memcpy(RAM2, ROM2, 0x8000+0x4000); AddZ80CROMBase(RAM2, 0x0038, 0x0066); AddZ80CReadByte(0x0000, 0xC7FF, NULL, RAM2+0x0000); // Z80 ROM/BANK ROM/RAM AddZ80CReadByte(0xE000, 0xE000, UPLSoundRead, NULL); // SOUND AddZ80CReadByte(0x0000, 0xFFFF, DefBadReadZ80, NULL); // <bad reads> AddZ80CReadByte(-1, -1, NULL, NULL); AddZ80CWriteByte(0xC000, 0xC7FF, NULL, RAM2+0xC000); // RAM AddZ80CWriteByte(0x0000, 0xFFFF, DefBadWriteZ80, NULL); // <bad writes> AddZ80CWriteByte(-1, -1, NULL, NULL); AddZ80CReadPort(0x00, 0x01, YM2203AReadZ80, NULL); // YM2203#1 AddZ80CReadPort(0x80, 0x81, YM2203BReadZ80, NULL); // YM2203#2 AddZ80CReadPort(0x00, 0xFF, DefBadReadZ80, NULL); // <bad reads> AddZ80CReadPort(-1, -1, NULL, NULL); AddZ80CWritePort(0x00, 0x01, YM2203AWriteZ80, NULL); // YM2203#1 AddZ80CWritePort(0x80, 0x81, YM2203BWriteZ80, NULL); // YM2203#2 AddZ80CWritePort(0xAA, 0xAA, StopZ80CMode2, NULL); // Trap Idle Z80 AddZ80CWritePort(0x00, 0xFF, DefBadWriteZ80, NULL); // <bad writes> AddZ80CWritePort(-1, -1, NULL, NULL); AddZ80CInit(); FreeMem(TMP); /*-----------------------*/ if(!(TMP=AllocateMem(0x040000))) return; if(!load_rom("nk2_12.rom", TMP+0x8000, 0x8000)) return; // 8x8 FG0 TILES * for(ta=0;ta<0x2000;ta++){ TMP[ta+ta+0x0000]=TMP[ta+0x08000]; // Interleave TMP[ta+ta+0x0001]=TMP[ta+0x0A000]; TMP[ta+ta+0x4000]=TMP[ta+0x0C000]; // Interleave TMP[ta+ta+0x4001]=TMP[ta+0x0E000]; } if(!MS1DecodeFG0(TMP,0x08000))return; if(!load_rom("nk2_08.rom", TMP+0x20000, 0x10000)) return; // 16x16 SPRITES * if(!load_rom("nk2_07.rom", TMP+0x30000, 0x10000)) return; // 16x16 SPRITES * for(ta=0;ta<0x4000;ta++){ TMP[ta+ta+0x00000]=TMP[ta+0x20000]; // Interleave TMP[ta+ta+0x00001]=TMP[ta+0x24000]; TMP[ta+ta+0x08000]=TMP[ta+0x28000]; // Interleave TMP[ta+ta+0x08001]=TMP[ta+0x2C000]; TMP[ta+ta+0x10000]=TMP[ta+0x30000]; // Interleave TMP[ta+ta+0x10001]=TMP[ta+0x34000]; TMP[ta+ta+0x18000]=TMP[ta+0x38000]; // Interleave TMP[ta+ta+0x18001]=TMP[ta+0x3C000]; } if(!MS1DecodeSPR(TMP,0x20000))return; if(!load_rom("nk2_11.rom", TMP+0x20000, 0x10000)) return; // 16x16 BG0 * if(!load_rom("nk2_10.rom", TMP+0x30000, 0x10000)) return; // 16x16 BG0 * for(ta=0;ta<0x4000;ta++){ TMP[ta+ta+0x00000]=TMP[ta+0x20000]; // Interleave TMP[ta+ta+0x00001]=TMP[ta+0x24000]; TMP[ta+ta+0x08000]=TMP[ta+0x28000]; // Interleave TMP[ta+ta+0x08001]=TMP[ta+0x2C000]; TMP[ta+ta+0x10000]=TMP[ta+0x30000]; // Interleave TMP[ta+ta+0x10001]=TMP[ta+0x34000]; TMP[ta+ta+0x18000]=TMP[ta+0x38000]; // Interleave TMP[ta+ta+0x18001]=TMP[ta+0x3C000]; } if(!MS1DecodeBG0(TMP,0x20000))return; FreeMem(TMP); InitPaletteMap(RAM+0xC800, 0x40, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx_68k); AddLoadCallback(UPLLoadUpdate); AddSaveData(SAVE_USER_0, (UINT8 *) &Z80Bank, sizeof(Z80Bank)); AddSaveData(SAVE_USER_1, (UINT8 *) &sound_byte, sizeof(sound_byte)); // Init Video Hardware // -------------------
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