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📄 metalb.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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      GFX_BG0[tb+3]=RAM[ta+1]>>4;   }   FreeMem(RAM);   memset(GFX_SPR+0x000F00,0x00,0x100);			// Mask Sprite   memset(GFX_SPR+0x168C00,0x00,0x100);			// Sun Sprite   RAMSize=0x40000+0x20000;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(ROM=AllocateMem(0xC0000))) return;   if(!load_rom_index(8, RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom_index(7, RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom_index(6, RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x80000]=RAM[ta];   }   if(!load_rom_index(5, RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x80001]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom_index(9, Z80ROM, 0x20000)) return;		// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x180000))) return;   if(!load_rom_index(4,PCMROM+0x00000,0x080000)) return;	// ADPCM A rom   if(!load_rom_index(1,PCMROM+0x80000,0x100000)) return;	// ADPCM B rom   YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x080000, 0x100000);   AddTaitoYM2610(0x0217, 0x0180, 0x20000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   memset(RAM+0x34100,0xFF,0x00020);   if(is_current_game("metalb")){   WriteWord68k(&ROM[0x0248E],0x4EF9);		// jmp $300   WriteLong68k(&ROM[0x02490],0x00000300);   WriteLong68k(&ROM[0x00300],0x4EB820DE);	// jsr <random gen>   WriteLong68k(&ROM[0x00304],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x00308],0x00AA0000);   WriteWord68k(&ROM[0x0030C],0x6100-14);	// bra.s <loop>   }   else{   WriteWord68k(&ROM[0x024BA],0x4EF9);		// jmp $300   WriteLong68k(&ROM[0x024BC],0x00000300);   WriteLong68k(&ROM[0x00300],0x4EB8210A);	// jsr <random gen>   WriteLong68k(&ROM[0x00304],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x00308],0x00AA0000);   WriteWord68k(&ROM[0x0030C],0x6100-14);	// bra.s <loop>   }   RAM_OBJECT = RAM+0x10000;   RAM_INPUT  = RAM+0x34100;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000);   InitPaletteMap(RAM+0x30000, 0x200, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   RAM_BG0=RAM+0x23000;   RAM_BG1=RAM+0x22000;   RAM_BG2=RAM+0x21000;   RAM_BG3=RAM+0x20000;   RAM_SCR0=RAM+0x34006;   RAM_SCR1=RAM+0x34004;   RAM_SCR2=RAM+0x34002;   RAM_SCR3=RAM+0x34000;   RAM_SCR4=RAM+0x34018;   SCR0_XOFS=0x0036;   SCR1_XOFS=0x0032;   SCR2_XOFS=0x002E;   SCR3_XOFS=0x002A;   SCR4_XOFS=0x0039;   SCR0_YOFS=0x0014;   SCR1_YOFS=0x0014;   SCR2_YOFS=0x0014;   SCR3_YOFS=0x0014;   SCR4_YOFS=0x0014;   // Init tc0006vcu emulation   // ------------------------   if(!(tc0006vcu.GFX_FG = AllocateMem(0x4000))) return;   tc0006vcu.RAM	= RAM+0x20000;   tc0006vcu.RAM_SCR	= RAM+0x34000;   tc0006vcu.GFX_BG	= GFX_BG0;   tc0006vcu.GFX_BG_MASK= GFX_BG0_SOLID;   tc0006vcu.tile_mask  = 0x1FFF;   tc0006vcu.mapper	= &Map_12bit_RGBx;   tc0006vcu.pal_ofs	= 0x100;   tc0006vcu.bmp_x	= 48;   tc0006vcu.bmp_y	= 48;   tc0006vcu.bmp_w	= 320;   tc0006vcu.bmp_h	= 224;   tc0006vcu.scr_x[0]	= SCR0_XOFS;   tc0006vcu.scr_x[1]	= SCR1_XOFS;   tc0006vcu.scr_x[2]	= SCR2_XOFS;   tc0006vcu.scr_x[3]	= SCR3_XOFS;   tc0006vcu.scr_x[4]	= SCR4_XOFS;   tc0006vcu.scr_y[0]	= SCR0_YOFS;   tc0006vcu.scr_y[1]	= SCR1_YOFS;   tc0006vcu.scr_y[2]	= SCR2_YOFS;   tc0006vcu.scr_y[3]	= SCR3_YOFS;   tc0006vcu.scr_y[4]	= SCR4_YOFS;   init_tc0006vcu();   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM_OBJECT+0x0000;   tc0200obj.RAM_B	= RAM_OBJECT+0x8000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 48;   tc0200obj.bmp_y	= 48;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;   tc0200obj.mapper	= &Map_12bit_RGBx;   tc0200obj.tile_mask	= 0x1FFF;   tc0200obj.ofs_x	= 0;   tc0200obj.ofs_y	= 0;   tc0200obj.cols	= 16;   init_tc0200obj();   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = input_buffer;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();/* *  StarScream Stuff follows */   ByteSwap(ROM,0xC0000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x0BFFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x0BFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0x500000, 0x50FFFF, NULL, RAM+0x020000);			// SCREEN RAM   AddReadByte(0x700000, 0x703FFF, NULL, RAM+0x030000);			// COLOR RAM   AddReadByte(0x800000, 0x80000F, tc0220ioc_rb_bswap, NULL);		// INPUT   AddReadByte(0x900000, 0x900003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x0BFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0x500000, 0x50FFFF, NULL, RAM+0x020000);			// SCREEN RAM   AddReadWord(0x700000, 0x703FFF, NULL, RAM+0x030000);			// COLOR RAM   AddReadWord(0x800000, 0x80000F, tc0220ioc_rw_bswap, NULL);		// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0x500000, 0x50DFFF, NULL, RAM+0x020000);		// SCREEN RAM   AddWriteByte(0x50E000, 0x50FFFF, tc0006vcu_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x700000, 0x703FFF, NULL, RAM+0x030000);		// COLOR RAM   AddWriteByte(0x900000, 0x900003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x800000, 0x80000F, tc0220ioc_wb_bswap, NULL);		// INPUT   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x300000, 0x30FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0x500000, 0x50DFFF, NULL, RAM+0x020000);		// SCREEN RAM   AddWriteWord(0x50E000, 0x50FFFF, tc0006vcu_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x700000, 0x703FFF, NULL, RAM+0x030000);		// COLOR RAM   AddWriteWord(0x530000, 0x5300FF, NULL, RAM+0x034000);		// SCROLL   AddWriteWord(0x800000, 0x80000F, tc0220ioc_ww_bswap, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearMetalBlack(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      //save_debug("RAM.bin",RAM,0x040000,1);   #endif}void ExecuteMetalBlackFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60));	// M68000 16MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 6);   cpu_interrupt(CPU_68K_0, 5);   Taito2610_Frame();			// Z80 and YM2610   IntF3System();   debug_tc0006vcu();}static UINT8 bg_pri[32][4] ={   { 0, 1, 2, 3, },	// 0x00   { 0, 1, 2, 3, },	// 0x01   { 0, 1, 2, 3, },	// 0x02   { 0, 1, 2, 3, },	// 0x03   { 0, 1, 2, 3, },	// 0x04   { 0, 1, 2, 3, },	// 0x05   { 0, 1, 2, 3, },	// 0x06   { 0, 1, 2, 3, },	// 0x07   { 0, 1, 2, 3, },	// 0x08   { 0, 1, 2, 3, },	// 0x09   { 0, 1, 2, 3, },	// 0x0A   { 0, 1, 2, 3, },	// 0x0B   { 0, 3, 1, 2, },	// 0x0C   { 0, 1, 2, 3, },	// 0x0D   { 0, 1, 2, 3, },	// 0x0E   { 3, 0, 1, 2, },	// 0x0F   { 3, 0, 1, 2, },	// 0x10   { 0, 1, 2, 3, },	// 0x11   { 3, 2, 1, 0, },	// 0x12   { 3, 2, 1, 0, },	// 0x13   { 0, 1, 2, 3, },	// 0x14   { 0, 1, 2, 3, },	// 0x15   { 0, 1, 2, 3, },	// 0x16   { 0, 1, 2, 3, },	// 0x17   { 0, 1, 2, 3, },	// 0x18   { 0, 1, 2, 3, },	// 0x19   { 0, 1, 2, 3, },	// 0x1A   { 0, 1, 2, 3, },	// 0x1B   { 0, 1, 2, 3, },	// 0x1C   { 0, 1, 2, 3, },	// 0x1D   { 0, 3, 2, 1, },	// 0x1E   { 0, 3, 2, 1, },	// 0x1F};void DrawMetalBlack(void){   UINT32 i;   ClearPaletteMap();   tc0006vcu_layer_count = 0;   i = ReadWord(RAM+0x3401E) & 0x1F;   tc0006vcu_render_layer(bg_pri[i][0]);   tc0006vcu_render_layer(bg_pri[i][1]);   tc0006vcu_render_layer(bg_pri[i][2]);   tc0006vcu_render_layer(bg_pri[i][3]);   render_tc0200obj_mapped();   tc0006vcu_render_fg0();}

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