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📄 metalb.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*      METAL BLACK (C) 1991 TAITO CORPORATION (PROJECT: GUN FRONTIER 2)      *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "metalb.h"#include "f3system.h"#include "tc006vcu.h"#include "tc200obj.h"#include "tc220ioc.h"#include "taitosnd.h"#include "debug.h"#include "sasound.h"		// sample support routinesstatic struct DIR_INFO metal_black_dirs[] ={   { "metal_black", },   { "metalb", },   { NULL, },};static struct ROM_INFO metal_black_roms[] ={   {   "d12-01.rom", 0x00100000, 0xb81523b9, 0, 0, 0, },   {   "d12-02.rom", 0x00100000, 0x79263e74, 0, 0, 0, },   {   "d12-03.rom", 0x00080000, 0x46b498c0, 0, 0, 0, },   {   "d12-04.rom", 0x00080000, 0xab66d141, 0, 0, 0, },   {   "d12-05.rom", 0x00080000, 0x7fd036c5, 0, 0, 0, },   {   "d12-06.rom", 0x00020000, 0x131df731, 0, 0, 0, },   {   "d12-07.rom", 0x00020000, 0xe07f5136, 0, 0, 0, },   {   "d16-18.rom", 0x00040000, 0x5216d092, 0, 0, 0, },   {   "d16-16.rom", 0x00040000, 0x3150be61, 0, 0, 0, },   {   "d12-13.rom", 0x00020000, 0xbcca2649, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO metal_black_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x00000E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x00000E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x00000E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x00000E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x000004, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x000004, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x000004, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x000004, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x000004, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x000004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x000004, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        MSG_P1_B3,               0x000004, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x000006, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x000006, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x000006, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x000006, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x000006, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x000006, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x000006, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_B3,        MSG_P2_B3,               0x000006, 0x40, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_metal_black_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_SCREEN,              0x02, 0x02 },   { MSG_NORMAL,              0x02, 0x00 },   { MSG_INVERT,              0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_2PLAY,         0xC0, 0x00 },   { MSG_1COIN_3PLAY,         0x80, 0x00 },   { MSG_1COIN_4PLAY,         0x40, 0x00 },   { MSG_1COIN_6PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_DATA dsw_data_metal_black_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { MSG_DSWB_BIT3,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT4,           0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { "Lives",                 0x30, 0x04 },   { "3",                     0x30, 0x00 },   { "5",                     0x20, 0x00 },   { "2",                     0x10, 0x00 },   { "1",                     0x00, 0x00 },   { "Continue Mode",         0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { "Simultaneous Play",     0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO metal_black_dsw[] ={   { 0x000000, 0xFF, dsw_data_metal_black_0 },   { 0x000002, 0xFF, dsw_data_metal_black_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_metal_black_0[] ={   { "Taito Japan",           0x01 },   { "Taito America",         0x02 },   { "Taito",                 0x03 },   { NULL,                    0    },};static struct ROMSW_INFO metal_black_romsw[] ={   { 0x07FFFF, 0x03, romsw_data_metal_black_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO metal_black_video ={   DrawMetalBlack,   320,   224,   48,   VIDEO_ROTATE_NORMAL |   VIDEO_ROTATABLE,};struct GAME_MAIN game_metal_black ={   metal_black_dirs,   metal_black_roms,   metal_black_inputs,   metal_black_dsw,   metal_black_romsw,   LoadMetalBlack,   ClearMetalBlack,   &metal_black_video,   ExecuteMetalBlackFrame,   "metalb",   "Metal Black",   NULL,   COMPANY_ID_TAITO,   "D16",   1991,   taito_ym2610_sound,   GAME_SHOOT,};static struct DIR_INFO metal_black_japanese_dirs[] ={   { "metal_black_japanese", },   { "metalbj", },   { ROMOF("metalb"), },   { CLONEOF("metalb"), },   { NULL, },};static struct ROM_INFO metal_black_japanese_roms[] ={   {   "d12-01.rom", 0x00100000, 0xb81523b9, 0, 0, 0, },   {   "d12-02.rom", 0x00100000, 0x79263e74, 0, 0, 0, },   {   "d12-03.rom", 0x00080000, 0x46b498c0, 0, 0, 0, },   {   "d12-04.rom", 0x00080000, 0xab66d141, 0, 0, 0, },   {   "d12-05.rom", 0x00080000, 0x7fd036c5, 0, 0, 0, },   {   "d12-06.rom", 0x00020000, 0x131df731, 0, 0, 0, },   {   "d12-07.rom", 0x00020000, 0xe07f5136, 0, 0, 0, },   {   "d12-11.rom", 0x00040000, 0xaf9ee28d, 0, 0, 0, },   {   "d12-12.rom", 0x00040000, 0x556f82b2, 0, 0, 0, },   {   "d12-13.rom", 0x00020000, 0xbcca2649, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_INFO metal_black_japanese_romsw[] ={   { 0x07FFFF, 0x01, romsw_data_metal_black_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_metal_black_japanese ={   metal_black_japanese_dirs,   metal_black_japanese_roms,   metal_black_inputs,   metal_black_dsw,   metal_black_japanese_romsw,   LoadMetalBlack,   ClearMetalBlack,   &metal_black_video,   ExecuteMetalBlackFrame,   "metalbj",   "Metal Black Japanese",   NULL,   COMPANY_ID_TAITO,   "D12",   1991,   taito_ym2610_sound,   GAME_SHOOT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;//static UINT8 *RAM_BG4;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *RAM_SCR4;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR4_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT32 SCR4_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *RAM_OBJECT;static UINT8 *RAM_INPUT;static void BadWriteWord(UINT32 address, UINT16 data){#ifdef RAINE_DEBUG      if(address!=0x600000) print_debug("Ww(%06x,%04x) [%06x]\n",address,data,s68000context.pc);#endif}void LoadMetalBlack(void){   int ta,tb;   if(!(GFX=AllocateMem(0x400000))) return;   if(!(RAM=AllocateMem(0x100000))) return;   GFX_BG0 = GFX+0x000000;   GFX_SPR = GFX+0x200000;   tb=0;   if(!load_rom_index(0, RAM, 0x100000)) return;	// 16x16 SPRITES ($2000)   for(ta=0;ta<0x100000;ta++,tb+=2){      GFX_SPR[tb+0]=RAM[ta]&15;      GFX_SPR[tb+1]=RAM[ta]>>4;   }   tb=0;   if(!load_rom_index(2, RAM, 0x80000)) return;	// 16x16 TILES ($2000)   for(ta=0;ta<0x80000;ta+=2,tb+=8){      GFX_BG0[tb+0]=RAM[ta]&15;      GFX_BG0[tb+1]=RAM[ta]>>4;      GFX_BG0[tb+2]=RAM[ta+1]&15;      GFX_BG0[tb+3]=RAM[ta+1]>>4;   }   tb=4;   if(!load_rom_index(3, RAM, 0x80000)) return;	// 16x16 TILES   for(ta=0;ta<0x80000;ta+=2,tb+=8){      GFX_BG0[tb+0]=RAM[ta]&15;      GFX_BG0[tb+1]=RAM[ta]>>4;      GFX_BG0[tb+2]=RAM[ta+1]&15;

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