📄 driftout.c
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init_tc0100scn(0); // Init tc0005rot emulation // ------------------------ tc0005rot.RAM = RAM_ROTATE; tc0005rot.RAM_SCR = RAM_ROTATE+0x2000; tc0005rot.GFX_ROT = GFX_ROT; init_tc0005rot(0);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0xB00000, 0xB0001F, NULL, RAM_INPUT); // INPUT RAM AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x40200F, NULL, RAM_ROTATE); // SCREEN/SCROLL (ROT) AddReadWord(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0xB00000, 0xB0001F, NULL, RAM_INPUT); // INPUT RAM AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0xB00000, 0xB0001F, tc0220ioc_wb, NULL); // INPUT RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x400000, 0x401FFF, tc0005rot_bg0_ww, NULL); // SCREEN RAM (ROTATE) AddWriteWord(0x700000, 0x701FFF, NULL, RAM+0x014000); // COLOR RAM AddWriteWord(0x402000, 0x40200F, NULL, RAM+0x012000); // SCROLL RAM (ROTATE) AddWriteWord(0x804000, 0x805FFF, NULL, RAM+0x016000); // SCREEN RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL); // FG0 GFX RAM AddWriteWord(0x820000, 0x82000F, NULL, RAM+0x020020); // SCROLL RAM AddWriteWord(0xA00000, 0xA0001F, NULL, RAM+0x020030); // ??? RAM AddWriteWord(0xB00000, 0xB0001F, tc0220ioc_ww, NULL); // INPUT RAM AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void LoadDriveOut(void){ int ta,tb; RAMSize=0x40000+0x10000; if(!(ROM=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x200000))) return; GFX_ROT = GFX+0x000000; GFX_SPR = GFX+0x100000; tb=0; if(!load_rom("do_piv.rom", ROM, 0x80000)) return; // 8x8 TILES for(ta=0;ta<0x80000;ta++){ GFX[tb++]=ROM[ta]>>4; GFX[tb++]=ROM[ta]&15; } tb=0; if(!load_rom("driveout.081", ROM+0x00000, 0x40000)) return; // 16x16 SPRITES if(!load_rom("driveout.084", ROM+0x40000, 0x40000)) return; // 16x16 SPRITES for(ta=0;ta<0x40000;ta++,tb+=4){ GFX_SPR[tb+3]=ROM[ta+0x00000]>>4; GFX_SPR[tb+2]=ROM[ta+0x00000]&15; GFX_SPR[tb+1]=ROM[ta+0x40000]>>4; GFX_SPR[tb+0]=ROM[ta+0x40000]&15; } Rotate16x16(GFX_SPR,0x1000); Flip16x16_X(GFX_SPR,0x1000); if(!load_rom("do_46.rom", RAM, 0x40000)) return; // 68000 ROM for(ta=0;ta<0x40000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("do_45.rom", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+1]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("do_50.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("do_snd.rom",PCMROM,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x023A, 0x01BA, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_INPUT = RAM+0x20000; RAM_OBJECT = RAM+0x1C000; RAM_VIDEO = RAM+0x16000-0x4000; RAM_SCROLL = RAM+0x20020; RAM_ROTATE = RAM+0x10000; GFX_FG0 = RAM+0x21000; GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000); set_colour_mapper(&col_map_xrrr_rrgg_gggb_bbbb); InitPaletteMap(RAM+0x14000, 0x100, 0x10, 0x8000); // 68000 Speed Hack // ---------------- WriteLong68k(&ROM[0x0724],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0728],0x00AA0000); // WriteWord68k(&ROM[0x072C],0x6100-14); // bra.s <loop> // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT; tc0200obj.RAM_B = NULL; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 224; tc0200obj.bmp_h = 320;// Mapper disabled tc0200obj.tile_mask = 0x0FFF; tc0200obj.ofs_x = -8; tc0200obj.ofs_y = 8; init_tc0200obj(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =1; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =224; tc0100scn[0].layer[2].bmp_h =320;// Mapper disabled tc0100scn[0].layer[2].scr_x =24; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0005rot emulation // ------------------------ tc0005rot.RAM = RAM_ROTATE; tc0005rot.RAM_SCR = RAM_ROTATE+0x2000; tc0005rot.GFX_ROT = GFX_ROT; init_tc0005rot(0);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0xB00000, 0xB0001F, NULL, RAM_INPUT); // INPUT RAM AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x40200F, NULL, RAM_ROTATE); // SCREEN/SCROLL (ROT) AddReadWord(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0xB00000, 0xB0001F, NULL, RAM_INPUT); // INPUT RAM AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0xB00000, 0xB0001F, tc0220ioc_wb, NULL); // INPUT RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x300000, 0x30FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x900000, 0x903FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x400000, 0x401FFF, tc0005rot_bg0_ww, NULL); // SCREEN RAM (ROTATE) AddWriteWord(0x700000, 0x701FFF, NULL, RAM+0x014000); // COLOR RAM AddWriteWord(0x402000, 0x40200F, NULL, RAM+0x012000); // SCROLL RAM (ROTATE) AddWriteWord(0x804000, 0x805FFF, NULL, RAM+0x016000); // SCREEN RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL); // FG0 GFX RAM AddWriteWord(0x820000, 0x82000F, NULL, RAM+0x020020); // SCROLL RAM AddWriteWord(0xA00000, 0xA0001F, NULL, RAM+0x020030); // ??? RAM AddWriteWord(0xB00000, 0xB0001F, tc0220ioc_ww, NULL); // INPUT RAM AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearDriftOut(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,1); save_debug("RAM.bin",RAM,0x040000,1); //save_debug("GFX.bin",GFX,0x200000,0); #endif}void ExecuteDriftOutFrame(void){ tc0005rot_set_bitmap(); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 5); Taito2610_Frame(); // Z80 and YM2610 tc0005rot_unset_bitmap();}void DrawDriftOut(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 1; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); if(RefreshBuffers){ tc0005rot_refresh_buffer(); } // ROTATE LAYER // ------------ tc0005rot_draw_rot_r270((ReadWord(&RAM[0x20032])&0x3F)<<2); // OBJECT // ------ render_tc0200obj_mapped_r270_b(); // FG0 // --- if(RAM[0x180B0]==0x7C){ render_tc0100scn_layer_mapped_r270(0,2); }}
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