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📄 driftout.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   init_tc0100scn(0);   // Init tc0005rot emulation   // ------------------------   tc0005rot.RAM     = RAM_ROTATE;   tc0005rot.RAM_SCR = RAM_ROTATE+0x2000;   tc0005rot.GFX_ROT = GFX_ROT;   init_tc0005rot(0);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x300000, 0x30FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0xB00000, 0xB0001F, NULL, RAM_INPUT);			// INPUT RAM   AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x300000, 0x30FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x40200F, NULL, RAM_ROTATE);			// SCREEN/SCROLL (ROT)   AddReadWord(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0xB00000, 0xB0001F, NULL, RAM_INPUT);			// INPUT RAM   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x300000, 0x30FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0xB00000, 0xB0001F, tc0220ioc_wb, NULL);		// INPUT RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x300000, 0x30FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0x400000, 0x401FFF, tc0005rot_bg0_ww, NULL);		// SCREEN RAM (ROTATE)   AddWriteWord(0x700000, 0x701FFF, NULL, RAM+0x014000);		// COLOR RAM   AddWriteWord(0x402000, 0x40200F, NULL, RAM+0x012000);		// SCROLL RAM (ROTATE)   AddWriteWord(0x804000, 0x805FFF, NULL, RAM+0x016000);		// SCREEN RAM   AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL);	// FG0 GFX RAM   AddWriteWord(0x820000, 0x82000F, NULL, RAM+0x020020);		// SCROLL RAM   AddWriteWord(0xA00000, 0xA0001F, NULL, RAM+0x020030);		// ??? RAM   AddWriteWord(0xB00000, 0xB0001F, tc0220ioc_ww, NULL);		// INPUT RAM   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void LoadDriveOut(void){   int ta,tb;   RAMSize=0x40000+0x10000;   if(!(ROM=AllocateMem(0x80000))) return;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(GFX=AllocateMem(0x200000))) return;   GFX_ROT = GFX+0x000000;   GFX_SPR = GFX+0x100000;   tb=0;   if(!load_rom("do_piv.rom", ROM, 0x80000)) return;	// 8x8 TILES   for(ta=0;ta<0x80000;ta++){      GFX[tb++]=ROM[ta]>>4;      GFX[tb++]=ROM[ta]&15;   }   tb=0;   if(!load_rom("driveout.081", ROM+0x00000, 0x40000)) return; // 16x16 SPRITES   if(!load_rom("driveout.084", ROM+0x40000, 0x40000)) return; // 16x16 SPRITES   for(ta=0;ta<0x40000;ta++,tb+=4){      GFX_SPR[tb+3]=ROM[ta+0x00000]>>4;      GFX_SPR[tb+2]=ROM[ta+0x00000]&15;      GFX_SPR[tb+1]=ROM[ta+0x40000]>>4;      GFX_SPR[tb+0]=ROM[ta+0x40000]&15;   }   Rotate16x16(GFX_SPR,0x1000);   Flip16x16_X(GFX_SPR,0x1000);   if(!load_rom("do_46.rom", RAM, 0x40000)) return;		// 68000 ROM   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("do_45.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom("do_50.rom", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x80000))) return;   if(!load_rom("do_snd.rom",PCMROM,0x80000)) return;	// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000);   AddTaitoYM2610(0x023A, 0x01BA, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   RAM_INPUT  = RAM+0x20000;   RAM_OBJECT = RAM+0x1C000;   RAM_VIDEO  = RAM+0x16000-0x4000;   RAM_SCROLL = RAM+0x20020;   RAM_ROTATE = RAM+0x10000;   GFX_FG0    = RAM+0x21000;   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000);   set_colour_mapper(&col_map_xrrr_rrgg_gggb_bbbb);   InitPaletteMap(RAM+0x14000, 0x100, 0x10, 0x8000);   // 68000 Speed Hack   // ----------------   WriteLong68k(&ROM[0x0724],0x13FC0000);	//	move.b	#$00,$AA0000   WriteLong68k(&ROM[0x0728],0x00AA0000);	//   WriteWord68k(&ROM[0x072C],0x6100-14);	//	bra.s	<loop>   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM_OBJECT;   tc0200obj.RAM_B	= NULL;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 32;   tc0200obj.bmp_y	= 32;   tc0200obj.bmp_w	= 224;   tc0200obj.bmp_h	= 320;// Mapper disabled   tc0200obj.tile_mask	= 0x0FFF;   tc0200obj.ofs_x	= -8;   tc0200obj.ofs_y	= 8;   init_tc0200obj();   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=1;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=224;   tc0100scn[0].layer[2].bmp_h	=320;// Mapper disabled   tc0100scn[0].layer[2].scr_x	=24;   tc0100scn[0].layer[2].scr_y	=8;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   // Init tc0005rot emulation   // ------------------------   tc0005rot.RAM     = RAM_ROTATE;   tc0005rot.RAM_SCR = RAM_ROTATE+0x2000;   tc0005rot.GFX_ROT = GFX_ROT;   init_tc0005rot(0);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x300000, 0x30FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0xB00000, 0xB0001F, NULL, RAM_INPUT);			// INPUT RAM   AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x300000, 0x30FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x40200F, NULL, RAM_ROTATE);			// SCREEN/SCROLL (ROT)   AddReadWord(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0xB00000, 0xB0001F, NULL, RAM_INPUT);			// INPUT RAM   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x300000, 0x30FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0xB00000, 0xB0001F, tc0220ioc_wb, NULL);		// INPUT RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x300000, 0x30FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x900000, 0x903FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0x400000, 0x401FFF, tc0005rot_bg0_ww, NULL);		// SCREEN RAM (ROTATE)   AddWriteWord(0x700000, 0x701FFF, NULL, RAM+0x014000);		// COLOR RAM   AddWriteWord(0x402000, 0x40200F, NULL, RAM+0x012000);		// SCROLL RAM (ROTATE)   AddWriteWord(0x804000, 0x805FFF, NULL, RAM+0x016000);		// SCREEN RAM   AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL);	// FG0 GFX RAM   AddWriteWord(0x820000, 0x82000F, NULL, RAM+0x020020);		// SCROLL RAM   AddWriteWord(0xA00000, 0xA0001F, NULL, RAM+0x020030);		// ??? RAM   AddWriteWord(0xB00000, 0xB0001F, tc0220ioc_ww, NULL);		// INPUT RAM   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearDriftOut(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x080000,1);      save_debug("RAM.bin",RAM,0x040000,1);      //save_debug("GFX.bin",GFX,0x200000,0);   #endif}void ExecuteDriftOutFrame(void){   tc0005rot_set_bitmap();   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 6);   cpu_interrupt(CPU_68K_0, 5);   Taito2610_Frame();			// Z80 and YM2610   tc0005rot_unset_bitmap();}void DrawDriftOut(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 1;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   if(RefreshBuffers){      tc0005rot_refresh_buffer();   }   // ROTATE LAYER   // ------------   tc0005rot_draw_rot_r270((ReadWord(&RAM[0x20032])&0x3F)<<2);   // OBJECT   // ------   render_tc0200obj_mapped_r270_b();   // FG0   // ---   if(RAM[0x180B0]==0x7C){   render_tc0100scn_layer_mapped_r270(0,2);   }}

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