📄 driftout.c
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/******************************************************************************//* *//* DRIFT OUT (C) 1991 VISCO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "driftout.h"#include "tc005rot.h"#include "tc100scn.h"#include "tc200obj.h"#include "tc220ioc.h"#include "sasound.h" // sample support routines#include "taitosnd.h"static struct DIR_INFO drift_out_dirs[] ={ { "drift_out", }, { "driftout", }, { NULL, },};static struct ROM_INFO drift_out_roms[] ={ { "do_50.rom", 0x00010000, 0xffe10124, 0, 0, 0, }, { "do_46.rom", 0x00080000, 0xf960363e, 0, 0, 0, }, { "do_45.rom", 0x00080000, 0xe3fe66b9, 0, 0, 0, }, { "do_obj.rom", 0x00080000, 0x5491f1c4, 0, 0, 0, }, { "do_piv.rom", 0x00080000, 0xc4f012f7, 0, 0, 0, }, { "do_snd.rom", 0x00080000, 0xf2deb82b, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO drift_out_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x02000E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x02000E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x02000E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x02000E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x020004, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x020004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x020004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x020004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x020004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x020004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x020004, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_drift_out_0[] ={ { MSG_SCREEN, 0x02, 0x02 }, { MSG_NORMAL, 0x02, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_2COIN_1PLAY, 0x20, 0x00 }, { MSG_1COIN_2PLAY, 0x10, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { MSG_COIN2, 0xC0, 0x04 }, { MSG_1COIN_1PLAY, 0xC0, 0x00 }, { MSG_2COIN_1PLAY, 0x80, 0x00 }, { MSG_1COIN_2PLAY, 0x40, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_drift_out_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { "Control", 0x0C, 0x04 }, { "Lever", 0x0C, 0x00 }, { "Paddle A", 0x08, 0x00 }, { "Lever", 0x04, 0x00 }, { "Paddle B", 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO drift_out_dsw[] ={ { 0x020000, 0xFF, dsw_data_drift_out_0 }, { 0x020002, 0xFF, dsw_data_drift_out_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO drift_out_video ={ DrawDriftOut, 224, 320, 32, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_drift_out ={ drift_out_dirs, drift_out_roms, drift_out_inputs, drift_out_dsw, NULL, LoadDriftOut, ClearDriftOut, &drift_out_video, ExecuteDriftOutFrame, "driftout", "Drift Out", "僪儕僼僩傾僂僩", COMPANY_ID_VISCO, NULL, 1991, taito_ym2610_sound, GAME_RACE,};static struct DIR_INFO drive_out_dirs[] ={ { "drive_out", }, { "driveout", }, { ROMOF("driftout"), }, { CLONEOF("driftout"), }, { NULL, },};static struct ROM_INFO drive_out_roms[] ={ { "driveout.028", 0x00080000, 0xcbde0b66, 0, 0, 0, }, { "driveout.003", 0x00080000, 0xdc431e4e, 0, 0, 0, }, { "driveout.020", 0x00008000, 0x99aaeb2e, 0, 0, 0, }, { "driveout.002", 0x00080000, 0x6f9063f4, 0, 0, 0, }, { "driveout.029", 0x00020000, 0x0aba2026, 0, 0, 0, }, { "do_piv.rom", 0x00080000, 0xc4f012f7, 0, 0, 0, }, { "driveout.081", 0x00040000, 0x0e9a3e9e, 0, 0, 0, }, { "driveout.084", 0x00040000, 0x530ac420, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};struct GAME_MAIN game_drive_out ={ drive_out_dirs, drive_out_roms, drift_out_inputs, drift_out_dsw, NULL, LoadDriveOut, ClearDriveOut, &drift_out_video, ExecuteDriftOutFrame, "driveout", "Drive Out", NULL, COMPANY_ID_BOOTLEG, NULL, 1991, taito_ym2610_sound, GAME_RACE,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_ROTATE;static UINT8 *RAM_INPUT;static UINT8 *RAM_OBJECT;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *GFX_ROT;void LoadDriftOut(void){ int ta,tb; RAMSize=0x40000+0x10000; if(!(ROM=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x200000))) return; GFX_ROT = GFX+0x000000; GFX_SPR = GFX+0x100000; tb=0; if(!load_rom("do_piv.rom", ROM, 0x80000)) return; // 8x8 TILES ROM[0]=0; // Bad Byte? for(ta=0;ta<0x80000;ta++,tb+=2){ GFX[tb+0]=ROM[ta]>>4; GFX[tb+1]=ROM[ta]&15; } tb=0; if(!load_rom("do_obj.rom", ROM, 0x80000)) return; // 16x16 SPRITES for(ta=0;ta<0x80000;ta++,tb+=2){ GFX_SPR[tb+0]=ROM[ta]&15; GFX_SPR[tb+1]=ROM[ta]>>4; } Rotate16x16(GFX_SPR,0x1000); Flip16x16_X(GFX_SPR,0x1000); if(!load_rom("do_46.rom", RAM, 0x40000)) return; // 68000 ROM for(ta=0;ta<0x40000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("do_45.rom", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+1]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("do_50.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("do_snd.rom",PCMROM,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x023A, 0x01BA, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_INPUT = RAM+0x20000; RAM_OBJECT = RAM+0x1C000; RAM_VIDEO = RAM+0x16000-0x4000; RAM_SCROLL = RAM+0x20020; RAM_ROTATE = RAM+0x10000; GFX_FG0 = RAM+0x21000; GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000); set_colour_mapper(&col_map_xrrr_rrgg_gggb_bbbb); InitPaletteMap(RAM+0x14000, 0x100, 0x10, 0x8000); // 68000 Speed Hack // ---------------- WriteLong68k(&ROM[0x0724],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0728],0x00AA0000); // WriteWord68k(&ROM[0x072C],0x6100-14); // bra.s <loop> // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT; tc0200obj.RAM_B = NULL; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 224; tc0200obj.bmp_h = 320;// Mapper disabled tc0200obj.tile_mask = 0x0FFF; tc0200obj.ofs_x = -8; tc0200obj.ofs_y = 8; init_tc0200obj(); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =1; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =224; tc0100scn[0].layer[2].bmp_h =320;// Mapper disabled tc0100scn[0].layer[2].scr_x =24; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0;
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