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📄 crimec.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_VIDEO_2;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadCrimeCity(void){   int ta,tb,tc;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(GFX=AllocateMem(0x240000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x200000;   if(!load_rom("B99-01.ch0", RAM, 0x80000)) return;   tb=0x200000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=8;   }   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   if(!load_rom("B99-02.ch1", RAM, 0x80000)) return;   tb=0x200000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=8;   }   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   FreeMem(RAM);   RAMSize=0x40000+0x10000;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(ROM=AllocateMem(0x80000))) return;   if(!load_rom("B99-07", RAM, 0x20000)) return;		// 68000 ROM   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("B99-05", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("B99-06", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom_index(7, RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom("B99-08", Z80ROM, 0x10000)) return;		// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x80000))) return;   if(!load_rom("B99-03.roa",PCMROM,0x80000)) return;		// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x080000, 0x080000);   AddTaitoYM2610(0x01E6, 0x0185, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   RAM_INPUT  = RAM+0x26000;   RAM_VIDEO  = RAM+0x10000;   RAM_COLOUR = RAM+0x24000;   RAM_VIDEO_2= RAM+0x26100;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000);   GFX_BG2_SOLID = make_solid_mask_8x8  (GFX_BG2, 0x1000);   InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   ROM[0x48BA]=0x4E;		// 68000 ROM CHECKSUM   ROM[0x48BB]=0x71;   ROM[0x063A]=0x4E;		// jsr $300   ROM[0x063B]=0xB9;   ROM[0x063C]=0x00;   ROM[0x063D]=0x00;   ROM[0x063E]=0x03;   ROM[0x063F]=0x00;   ROM[0x0300]=0x13;		// move.b #$00,$AA0000   ROM[0x0301]=0xFC;		// (Speed Hack)   ROM[0x0302]=0x00;   ROM[0x0303]=0x00;   ROM[0x0304]=0x00;   ROM[0x0305]=0xAA;   ROM[0x0306]=0x00;   ROM[0x0307]=0x00;   ROM[0x0308]=0x4E;   ROM[0x0309]=0x75;   ROM[0x075C]=0x13;		// move.b #$00,$AA0000   ROM[0x075D]=0xFC;		// (Speed Hack)   ROM[0x075E]=0x00;   ROM[0x075F]=0x00;   ROM[0x0760]=0x00;   ROM[0x0761]=0xAA;   ROM[0x0762]=0x00;   ROM[0x0763]=0x00;   ROM[0x0764]=0x60;		// Loop   ROM[0x0765]=0x100-24;   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = input_buffer;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0180vcu emulation   // ------------------------   tc0180vcu.RAM	= RAM_VIDEO;   tc0180vcu.RAM_2	= RAM_VIDEO_2;   tc0180vcu.GFX_BG0	= GFX_BG0;   tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0180vcu.GFX_BG2	= GFX_BG2;   tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID;   tc0180vcu.tile_mask	= 0x1FFF;   tc0180vcu.bmp_x	= 32;   tc0180vcu.bmp_y	= 32;   tc0180vcu.bmp_w	= 320;   tc0180vcu.bmp_h	= 224;   tc0180vcu.scr_x	= 0;   tc0180vcu.scr_y	= 16;   vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x2C000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0xA00000, 0xA0FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x200000, 0x20000F, tc0220ioc_rb, NULL);			// INPUT   AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadByte(0x600000, 0x600003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0xA00000, 0xA0FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadWord(0x200000, 0x20000F, tc0220ioc_rw, NULL);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0xA00000, 0xA0FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteByte(0x600000, 0x600003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0xA00000, 0xA0FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearCrimeCity(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      //save_debug("ROM.bin",ROM,0x080000,1);      save_debug("RAM.bin",RAM,0x02C000,1);      //save_debug("GFX.bin",GFX,0x240000,0);   #endif}void ExecuteCrimeCityFrame(void){   #ifdef RAINE_DEBUG   vcu_debug_info();   #endif   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 5);   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   Taito2610_Frame();			// Z80 and YM2610}

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