📄 crimec.c
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static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_VIDEO_2;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadCrimeCity(void){ int ta,tb,tc; if(!(RAM=AllocateMem(0x80000))) return; if(!(GFX=AllocateMem(0x240000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x200000; if(!load_rom("B99-01.ch0", RAM, 0x80000)) return; tb=0x200000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } if(!load_rom("B99-02.ch1", RAM, 0x80000)) return; tb=0x200000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } FreeMem(RAM); RAMSize=0x40000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!load_rom("B99-07", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("B99-05", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("B99-06", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom_index(7, RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("B99-08", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("B99-03.roa",PCMROM,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x080000, 0x080000); AddTaitoYM2610(0x01E6, 0x0185, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_INPUT = RAM+0x26000; RAM_VIDEO = RAM+0x10000; RAM_COLOUR = RAM+0x24000; RAM_VIDEO_2= RAM+0x26100; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); ROM[0x48BA]=0x4E; // 68000 ROM CHECKSUM ROM[0x48BB]=0x71; ROM[0x063A]=0x4E; // jsr $300 ROM[0x063B]=0xB9; ROM[0x063C]=0x00; ROM[0x063D]=0x00; ROM[0x063E]=0x03; ROM[0x063F]=0x00; ROM[0x0300]=0x13; // move.b #$00,$AA0000 ROM[0x0301]=0xFC; // (Speed Hack) ROM[0x0302]=0x00; ROM[0x0303]=0x00; ROM[0x0304]=0x00; ROM[0x0305]=0xAA; ROM[0x0306]=0x00; ROM[0x0307]=0x00; ROM[0x0308]=0x4E; ROM[0x0309]=0x75; ROM[0x075C]=0x13; // move.b #$00,$AA0000 ROM[0x075D]=0xFC; // (Speed Hack) ROM[0x075E]=0x00; ROM[0x075F]=0x00; ROM[0x0760]=0x00; ROM[0x0761]=0xAA; ROM[0x0762]=0x00; ROM[0x0763]=0x00; ROM[0x0764]=0x60; // Loop ROM[0x0765]=0x100-24; // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = input_buffer; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO_2; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x1FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x2C000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0xA00000, 0xA0FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x200000, 0x20000F, tc0220ioc_rb, NULL); // INPUT AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadByte(0x600000, 0x600003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0xA00000, 0xA0FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadWord(0x200000, 0x20000F, tc0220ioc_rw, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0xA00000, 0xA0FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x600000, 0x600003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0xA00000, 0xA0FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearCrimeCity(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x080000,1); save_debug("RAM.bin",RAM,0x02C000,1); //save_debug("GFX.bin",GFX,0x240000,0); #endif}void ExecuteCrimeCityFrame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) Taito2610_Frame(); // Z80 and YM2610}
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