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📄 bsystem.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadWord(0x500000, 0x50003F, pb_input_rw, NULL);			// input   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x900000, 0x90FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteByte(0x700000, 0x700003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x500000, 0x50003F, pb_input_wb, NULL);			// input   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x900000, 0x90FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddWriteWord(0x500000, 0x50003F, pb_input_ww, NULL);			// input   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void clear_puzzle_bobble_b_system(void){   save_eeprom();   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void execute_space_dx_frame(void){   #ifdef RAINE_DEBUG   vcu_debug_info();   #endif   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   #ifdef RAINE_DEBUG   print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif   cpu_interrupt(CPU_68K_0, 5);   cpu_interrupt(CPU_68K_0, 3);   Taito2610_Frame();			// Z80 and YM2610}void execute_puzzle_bobble_b_system_frame(void){   #ifdef RAINE_DEBUG   vcu_debug_info();   #endif   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(10,60));	// M68000 12MHz (60fps)   #ifdef RAINE_DEBUG   print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif   cpu_interrupt(CPU_68K_0, 3);   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(2,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 5);   Taito2610_Frame();			// Z80 and YM2610}void load_space_dx(void){   int ta,tb,tc;   if(!(RAM=AllocateMem(0x80000+0x10000))) return;   if(!(GFX=AllocateMem(0x140000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x100000;   if(!load_rom("d89-02", RAM, 0x40000)) return;   tb=0;   for(ta=0;ta<0x40000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]=((tc&0x80)>>7)<<3;      GFX[tb+1]=((tc&0x40)>>6)<<3;      GFX[tb+2]=((tc&0x20)>>5)<<3;      GFX[tb+3]=((tc&0x10)>>4)<<3;      GFX[tb+4]=((tc&0x08)>>3)<<3;      GFX[tb+5]=((tc&0x04)>>2)<<3;      GFX[tb+6]=((tc&0x02)>>1)<<3;      GFX[tb+7]=((tc&0x01)>>0)<<3;      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]=((tc&0x80)>>7)<<3;      GFX[tb+1]=((tc&0x40)>>6)<<3;      GFX[tb+2]=((tc&0x20)>>5)<<3;      GFX[tb+3]=((tc&0x10)>>4)<<3;      GFX[tb+4]=((tc&0x08)>>3)<<3;      GFX[tb+5]=((tc&0x04)>>2)<<3;      GFX[tb+6]=((tc&0x02)>>1)<<3;      GFX[tb+7]=((tc&0x01)>>0)<<3;      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tb+=8;   }   if(!load_rom("d89-01", RAM, 0x40000)) return;   tb=0;   for(ta=0;ta<0x40000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<0;      GFX[tb+1]|=((tc&0x40)>>6)<<0;      GFX[tb+2]|=((tc&0x20)>>5)<<0;      GFX[tb+3]|=((tc&0x10)>>4)<<0;      GFX[tb+4]|=((tc&0x08)>>3)<<0;      GFX[tb+5]|=((tc&0x04)>>2)<<0;      GFX[tb+6]|=((tc&0x02)>>1)<<0;      GFX[tb+7]|=((tc&0x01)>>0)<<0;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<0;      GFX[tb+1]|=((tc&0x40)>>6)<<0;      GFX[tb+2]|=((tc&0x20)>>5)<<0;      GFX[tb+3]|=((tc&0x10)>>4)<<0;      GFX[tb+4]|=((tc&0x08)>>3)<<0;      GFX[tb+5]|=((tc&0x04)>>2)<<0;      GFX[tb+6]|=((tc&0x02)>>1)<<0;      GFX[tb+7]|=((tc&0x01)>>0)<<0;      tb+=8;   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x80000;   if(!load_rom("d89-07", Z80ROM, 0x10000)) return;		// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x80000))) return;   if(!load_rom("d89-03",PCMROM,0x80000)) return;		// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000);   AddTaitoYM2610(0x017F, 0x0152, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x72000,0xFF,0x00100);   RAMSize=0x80000+0x10000;   EEPROM = RAM + 0x72200;   eeprom_data = (UINT16 *) EEPROM;   add_eeprom(EEPROM, 0x80, EPR_INVALIDATE_ON_ROM_CHANGE);   load_eeprom();   RAM_VIDEO  = RAM+0x50000;   RAM_INPUT  = RAM+0x72000;   RAM_COLOUR = RAM+0x70000;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x1000);   GFX_BG2_SOLID = make_solid_mask_8x8  (GFX_BG2, 0x1000);   InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   // EEPROM Access Hacks/*   WriteLong68k(&ROM[0x81EE],0x13FC0000);	// move.b #$00,$BB0000   WriteLong68k(&ROM[0x81F2],0x00BB0000);	// (EEP-ROM READ HACK)   WriteWord68k(&ROM[0x81F6],0x4E75);   WriteLong68k(&ROM[0x826A],0x13FC0001);	// move.b #$01,$BB0000   WriteLong68k(&ROM[0x826E],0x00BB0000);	// (EEP-ROM WRITE HACK)   WriteWord68k(&ROM[0x8272],0x4E75);*/   // Fix ROM Checksum   WriteWord68k(&ROM[0x1AF2],0x4E75);		// rts   // Speed Hacking   WriteLong68k(&ROM[0x08F2],0x4E714E71);	// nop; nop   WriteLong68k(&ROM[0x08F6],0x4E714E71);	// nop; nop   WriteLong68k(&ROM[0x08FA],0x4E714E71);	// nop; nop   WriteLong68k(&ROM[0x05DA],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x05DE],0x00AA0000);	// (SPEED HACK)   WriteLong68k(&ROM[0x05E2],0x4E714E71);	// nop; nop   // Init tc0180vcu emulation   // ------------------------   tc0180vcu.RAM	= RAM_VIDEO;   tc0180vcu.RAM_2	= RAM_VIDEO+0x18000;   tc0180vcu.GFX_BG0	= GFX_BG0;   tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0180vcu.GFX_BG2	= GFX_BG2;   tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID;   tc0180vcu.tile_mask	= 0x0FFF;   tc0180vcu.bmp_x	= 32;   tc0180vcu.bmp_y	= 32;   tc0180vcu.bmp_w	= 320;   tc0180vcu.bmp_h	= 224;   tc0180vcu.scr_x	= 0;   tc0180vcu.scr_y	= 16;   vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x40000);   ByteSwap(RAM,0x72000);   AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x900000, 0x90FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x440000, 0x47FFFF, NULL, RAM+0x010000);			// SCREEN RAM   AddReadByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadByte(0x500000, 0x50003F, pb_input_rb, NULL);			// input   AddReadByte(0x700000, 0x700003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x900000, 0x90FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x440000, 0x47FFFF, NULL, RAM+0x010000);			// SCREEN RAM   AddReadWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadWord(0x500000, 0x50003F, pb_input_rw, NULL);			// input   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x900000, 0x90FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x440000, 0x47FFFF, NULL, RAM+0x010000);		// SCREEN RAM   AddWriteByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteByte(0x700000, 0x700003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x500000, 0x50003F, pb_input_wb, NULL);			// input   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x900000, 0x90FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x440000, 0x47FFFF, NULL, RAM+0x010000);		// SCREEN RAM   AddWriteWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteWord(0x500000, 0x50003F, pb_input_ww, NULL);			// input   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void draw_space_dx(void){   static int do_clear;   int x,y,ta,zz;   UINT8 *bit,*map;   ClearPaletteMap();   // Init tc0180vcu emulation   // ------------------------   tc0180vcu_layer_count = 0;   // BG0   // ---   vcu_render_bg0();   // BG0   // ---   vcu_render_bg1();   // PIXEL   // -----   if((RAM_VIDEO[0x1800F]&0x80)!=0){   if((RAM_VIDEO[0x1800F]&0x40)!=0)      zz=0x00000;   else      zz=0x20000;   zz+=(16*512);   zz&=0x3FFFF;   for(ta=15;ta>=0;ta--){      MAP_PALETTE_MAPPED_NEW(         ta|0x80,         16,         map      );   }   for(y=0;y<224;y++){   bit = GameViewBitmap->line[y];   zz+=0x10000;   for(x=0;x<320;x+=2){      if(RAM[zz]!=0){bit[x+1] = map[RAM[zz]];}      if(RAM[zz+1]!=0){bit[x] = map[RAM[zz+1]];}      zz+=2;   }   zz-=0x10000;   zz+=(512-320);   zz&=0x3FFFF;   }   do_clear=1;   }   else{      if(do_clear){         do_clear=0;         memset(RAM+0x10000,0x00,0x40000);      }   }   // BG2   // ---   vcu_render_bg2();}

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