📄 bsystem.c
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AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadWord(0x500000, 0x50003F, pb_input_rw, NULL); // input AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x700000, 0x700003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x500000, 0x50003F, pb_input_wb, NULL); // input AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddWriteWord(0x500000, 0x50003F, pb_input_ww, NULL); // input AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_puzzle_bobble_b_system(void){ save_eeprom(); RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("RAM.bin",RAM,0x040000,1); #endif}void execute_space_dx_frame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) #ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif cpu_interrupt(CPU_68K_0, 5); cpu_interrupt(CPU_68K_0, 3); Taito2610_Frame(); // Z80 and YM2610}void execute_puzzle_bobble_b_system_frame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(10,60)); // M68000 12MHz (60fps) #ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif cpu_interrupt(CPU_68K_0, 3); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(2,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); Taito2610_Frame(); // Z80 and YM2610}void load_space_dx(void){ int ta,tb,tc; if(!(RAM=AllocateMem(0x80000+0x10000))) return; if(!(GFX=AllocateMem(0x140000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x100000; if(!load_rom("d89-02", RAM, 0x40000)) return; tb=0; for(ta=0;ta<0x40000;ta+=2){ tc=RAM[ta+0]; GFX[tb+0]=((tc&0x80)>>7)<<3; GFX[tb+1]=((tc&0x40)>>6)<<3; GFX[tb+2]=((tc&0x20)>>5)<<3; GFX[tb+3]=((tc&0x10)>>4)<<3; GFX[tb+4]=((tc&0x08)>>3)<<3; GFX[tb+5]=((tc&0x04)>>2)<<3; GFX[tb+6]=((tc&0x02)>>1)<<3; GFX[tb+7]=((tc&0x01)>>0)<<3; tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+0]; GFX[tb+0]=((tc&0x80)>>7)<<3; GFX[tb+1]=((tc&0x40)>>6)<<3; GFX[tb+2]=((tc&0x20)>>5)<<3; GFX[tb+3]=((tc&0x10)>>4)<<3; GFX[tb+4]=((tc&0x08)>>3)<<3; GFX[tb+5]=((tc&0x04)>>2)<<3; GFX[tb+6]=((tc&0x02)>>1)<<3; GFX[tb+7]=((tc&0x01)>>0)<<3; tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tb+=8; } if(!load_rom("d89-01", RAM, 0x40000)) return; tb=0; for(ta=0;ta<0x40000;ta+=2){ tc=RAM[ta+0]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<0; GFX[tb+1]|=((tc&0x40)>>6)<<0; GFX[tb+2]|=((tc&0x20)>>5)<<0; GFX[tb+3]|=((tc&0x10)>>4)<<0; GFX[tb+4]|=((tc&0x08)>>3)<<0; GFX[tb+5]|=((tc&0x04)>>2)<<0; GFX[tb+6]|=((tc&0x02)>>1)<<0; GFX[tb+7]|=((tc&0x01)>>0)<<0; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+0]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<0; GFX[tb+1]|=((tc&0x40)>>6)<<0; GFX[tb+2]|=((tc&0x20)>>5)<<0; GFX[tb+3]|=((tc&0x10)>>4)<<0; GFX[tb+4]|=((tc&0x08)>>3)<<0; GFX[tb+5]|=((tc&0x04)>>2)<<0; GFX[tb+6]|=((tc&0x02)>>1)<<0; GFX[tb+7]|=((tc&0x01)>>0)<<0; tb+=8; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x80000; if(!load_rom("d89-07", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("d89-03",PCMROM,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x017F, 0x0152, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x72000,0xFF,0x00100); RAMSize=0x80000+0x10000; EEPROM = RAM + 0x72200; eeprom_data = (UINT16 *) EEPROM; add_eeprom(EEPROM, 0x80, EPR_INVALIDATE_ON_ROM_CHANGE); load_eeprom(); RAM_VIDEO = RAM+0x50000; RAM_INPUT = RAM+0x72000; RAM_COLOUR = RAM+0x70000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x1000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); // EEPROM Access Hacks/* WriteLong68k(&ROM[0x81EE],0x13FC0000); // move.b #$00,$BB0000 WriteLong68k(&ROM[0x81F2],0x00BB0000); // (EEP-ROM READ HACK) WriteWord68k(&ROM[0x81F6],0x4E75); WriteLong68k(&ROM[0x826A],0x13FC0001); // move.b #$01,$BB0000 WriteLong68k(&ROM[0x826E],0x00BB0000); // (EEP-ROM WRITE HACK) WriteWord68k(&ROM[0x8272],0x4E75);*/ // Fix ROM Checksum WriteWord68k(&ROM[0x1AF2],0x4E75); // rts // Speed Hacking WriteLong68k(&ROM[0x08F2],0x4E714E71); // nop; nop WriteLong68k(&ROM[0x08F6],0x4E714E71); // nop; nop WriteLong68k(&ROM[0x08FA],0x4E714E71); // nop; nop WriteLong68k(&ROM[0x05DA],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x05DE],0x00AA0000); // (SPEED HACK) WriteLong68k(&ROM[0x05E2],0x4E714E71); // nop; nop // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO+0x18000; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x0FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* * StarScream Stuff follows */ ByteSwap(ROM,0x40000); ByteSwap(RAM,0x72000); AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x440000, 0x47FFFF, NULL, RAM+0x010000); // SCREEN RAM AddReadByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x500000, 0x50003F, pb_input_rb, NULL); // input AddReadByte(0x700000, 0x700003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x440000, 0x47FFFF, NULL, RAM+0x010000); // SCREEN RAM AddReadWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x500000, 0x50003F, pb_input_rw, NULL); // input AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x440000, 0x47FFFF, NULL, RAM+0x010000); // SCREEN RAM AddWriteByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x700000, 0x700003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x500000, 0x50003F, pb_input_wb, NULL); // input AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x440000, 0x47FFFF, NULL, RAM+0x010000); // SCREEN RAM AddWriteWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x500000, 0x50003F, pb_input_ww, NULL); // input AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void draw_space_dx(void){ static int do_clear; int x,y,ta,zz; UINT8 *bit,*map; ClearPaletteMap(); // Init tc0180vcu emulation // ------------------------ tc0180vcu_layer_count = 0; // BG0 // --- vcu_render_bg0(); // BG0 // --- vcu_render_bg1(); // PIXEL // ----- if((RAM_VIDEO[0x1800F]&0x80)!=0){ if((RAM_VIDEO[0x1800F]&0x40)!=0) zz=0x00000; else zz=0x20000; zz+=(16*512); zz&=0x3FFFF; for(ta=15;ta>=0;ta--){ MAP_PALETTE_MAPPED_NEW( ta|0x80, 16, map ); } for(y=0;y<224;y++){ bit = GameViewBitmap->line[y]; zz+=0x10000; for(x=0;x<320;x+=2){ if(RAM[zz]!=0){bit[x+1] = map[RAM[zz]];} if(RAM[zz+1]!=0){bit[x] = map[RAM[zz+1]];} zz+=2; } zz-=0x10000; zz+=(512-320); zz&=0x3FFFF; } do_clear=1; } else{ if(do_clear){ do_clear=0; memset(RAM+0x10000,0x00,0x40000); } } // BG2 // --- vcu_render_bg2();}
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