📄 bsystem.c
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Z80ROM=RAM+0x40000; if(!load_rom("d72-11.bin", Z80ROM, 0x20000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x200000))) return; if(!load_rom("d72-01.bin",PCMROM,0x200000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x200000, 0x200000); AddTaitoYM2610(0x017F, 0x0152, 0x20000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); memset(RAM+0x26000,0xFF,0x00100); RAM_INPUT = RAM+0x26000; RAM_VIDEO = RAM+0x10000; RAM_COLOUR = RAM+0x24000; RAM_VIDEO_2= RAM+0x26100; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x8000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);/* // EEPROM Access Hacks WriteLong68k(&ROM[0x81EE],0x13FC0000); // move.b #$00,$BB0000 WriteLong68k(&ROM[0x81F2],0x00BB0000); // (EEP-ROM READ HACK) WriteWord68k(&ROM[0x81F6],0x4E75); WriteLong68k(&ROM[0x826A],0x13FC0001); // move.b #$01,$BB0000 WriteLong68k(&ROM[0x826E],0x00BB0000); // (EEP-ROM WRITE HACK) WriteWord68k(&ROM[0x8272],0x4E75); // Fix ROM Checksum WriteWord68k(&ROM[0x1AF2],0x4E75); // rts*/ // speed hack WriteLong68k(&ROM[0x09C0],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x09C4],0x00AA0000); // // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO_2; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x7FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* * StarScream Stuff follows */ ByteSwap(ROM,0x100000); ByteSwap(RAM,0x02C000); AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x200000, 0x2000FF, NULL, RAM_INPUT); // INPUT AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadByte(0x600000, 0x600003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadWord(0x200000, 0x2000FF, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x600000, 0x600003, tc0140syt_write_main_68k, NULL); // SOUND COMM //AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM //AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_quiz_sekai_wa_show_by_shobai(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x100000,1); save_debug("RAM.bin",RAM,0x040000,1); #endif}void execute_quiz_sekai_wa_show_by_shobai_frame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) #ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif cpu_interrupt(CPU_68K_0, 5); cpu_interrupt(CPU_68K_0, 3); // <rte> Taito2610_Frame(); // Z80 and YM2610}static UINT8 pb_input_rb(UINT32 offset){ switch(offset & 0x3E){ case 0x02: return (RAM_INPUT[2] & 0xFE) | eeprom_93c46_rb(); break; default: return RAM_INPUT[offset & 0x3E]; break; }}static UINT16 pb_input_rw(UINT32 offset){ return pb_input_rb(offset);}static void pb_input_wb(UINT32 offset, UINT8 data){ switch(offset & 0x3E){ case 0x26: if(data&0x08) eeprom_93c46_wb((data & 0x04) >> 2); break; default: #ifdef RAINE_DEBUG //print_debug("pb_input_wb(%02x,%02x)\n", offset & 0x3E, data); #endif break; }}static void pb_input_ww(UINT32 offset, UINT16 data){ pb_input_wb(offset, data);}void load_puzzle_bobble_b_system(void){ int ta,tb,tc; if(!(RAM=AllocateMem(0x080000))) return; if(!(GFX=AllocateMem(0x240000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x200000; if(!load_rom("pb-ic9.bin", RAM, 0x080000)) return; tb=0x200000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+0x00001]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta+0x00000]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=8; } tb=0; for(ta=0;ta<0x080000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } if(!load_rom("pb-ic14.bin", RAM, 0x080000)) return; tb=0x200000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+0x00001]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta+0x00000]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=8; } tb=0; for(ta=0;ta<0x080000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } FreeMem(RAM); RAMSize=0x40000+0x20000; if(!(RAM=AllocateMem(0x80000))) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("pb-ic27.bin", Z80ROM, 0x20000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom("pb-ic15.bin",PCMROM,0x100000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000); AddTaitoYM2610(0x017F, 0x0152, 0x20000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); memset(RAM+0x26000,0xFF,0x00100); RAM_INPUT = RAM+0x26000; RAM_VIDEO = RAM+0x10000; RAM_COLOUR = RAM+0x24000; RAM_VIDEO_2= RAM+0x26100; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); EEPROM = RAM + 0x26200; eeprom_data = (UINT16 *) EEPROM; add_eeprom(EEPROM, 0x80, EPR_INVALIDATE_ON_ROM_CHANGE); load_eeprom();/* // Fix ROM Checksum WriteWord68k(&ROM[0x1AF2],0x4E75); // rts*/ // speed hack/* WriteLong68k(&ROM[0x09C0],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x09C4],0x00AA0000); //*/ // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO_2; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x1FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* * StarScream Stuff follows */ ByteSwap(ROM,0x080000); ByteSwap(RAM,0x02C000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2); // SCREEN RAM AddReadByte(0x700000, 0x700003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x500000, 0x50003F, pb_input_rb, NULL); // input AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x900000, 0x90FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR); // COLOR RAM
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