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📄 bsystem.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   Z80ROM=RAM+0x40000;   if(!load_rom("d72-11.bin", Z80ROM, 0x20000)) return;		// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x200000))) return;   if(!load_rom("d72-01.bin",PCMROM,0x200000)) return;		// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x200000, 0x200000);   AddTaitoYM2610(0x017F, 0x0152, 0x20000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   memset(RAM+0x26000,0xFF,0x00100);   RAM_INPUT  = RAM+0x26000;   RAM_VIDEO  = RAM+0x10000;   RAM_COLOUR = RAM+0x24000;   RAM_VIDEO_2= RAM+0x26100;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x8000);   GFX_BG2_SOLID = make_solid_mask_8x8  (GFX_BG2, 0x1000);   InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);/*   // EEPROM Access Hacks   WriteLong68k(&ROM[0x81EE],0x13FC0000);	// move.b #$00,$BB0000   WriteLong68k(&ROM[0x81F2],0x00BB0000);	// (EEP-ROM READ HACK)   WriteWord68k(&ROM[0x81F6],0x4E75);   WriteLong68k(&ROM[0x826A],0x13FC0001);	// move.b #$01,$BB0000   WriteLong68k(&ROM[0x826E],0x00BB0000);	// (EEP-ROM WRITE HACK)   WriteWord68k(&ROM[0x8272],0x4E75);   // Fix ROM Checksum   WriteWord68k(&ROM[0x1AF2],0x4E75);		// rts*/   // speed hack   WriteLong68k(&ROM[0x09C0],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x09C4],0x00AA0000);	//   // Init tc0180vcu emulation   // ------------------------   tc0180vcu.RAM	= RAM_VIDEO;   tc0180vcu.RAM_2	= RAM_VIDEO_2;   tc0180vcu.GFX_BG0	= GFX_BG0;   tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0180vcu.GFX_BG2	= GFX_BG2;   tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID;   tc0180vcu.tile_mask	= 0x7FFF;   tc0180vcu.bmp_x	= 32;   tc0180vcu.bmp_y	= 32;   tc0180vcu.bmp_w	= 320;   tc0180vcu.bmp_h	= 224;   tc0180vcu.scr_x	= 0;   tc0180vcu.scr_y	= 16;   vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x100000);   ByteSwap(RAM,0x02C000);   AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x900000, 0x90FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x200000, 0x2000FF, NULL, RAM_INPUT);			// INPUT   AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadByte(0x600000, 0x600003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x900000, 0x90FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadWord(0x200000, 0x2000FF, NULL, RAM_INPUT);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x900000, 0x90FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteByte(0x600000, 0x600003, tc0140syt_write_main_68k, NULL);	// SOUND COMM //AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x900000, 0x90FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM //AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void clear_quiz_sekai_wa_show_by_shobai(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x100000,1);      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void execute_quiz_sekai_wa_show_by_shobai_frame(void){   #ifdef RAINE_DEBUG   vcu_debug_info();   #endif   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   #ifdef RAINE_DEBUG   print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif   cpu_interrupt(CPU_68K_0, 5);   cpu_interrupt(CPU_68K_0, 3);		// <rte>   Taito2610_Frame();			// Z80 and YM2610}static UINT8 pb_input_rb(UINT32 offset){   switch(offset & 0x3E){      case 0x02:         return (RAM_INPUT[2] & 0xFE) | eeprom_93c46_rb();      break;      default:         return RAM_INPUT[offset & 0x3E];      break;   }}static UINT16 pb_input_rw(UINT32 offset){   return pb_input_rb(offset);}static void pb_input_wb(UINT32 offset, UINT8 data){   switch(offset & 0x3E){      case 0x26:         if(data&0x08)            eeprom_93c46_wb((data & 0x04) >> 2);      break;      default:         #ifdef RAINE_DEBUG            //print_debug("pb_input_wb(%02x,%02x)\n", offset & 0x3E, data);         #endif      break;   }}static void pb_input_ww(UINT32 offset, UINT16 data){   pb_input_wb(offset, data);}void load_puzzle_bobble_b_system(void){   int ta,tb,tc;   if(!(RAM=AllocateMem(0x080000))) return;   if(!(GFX=AllocateMem(0x240000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x200000;   if(!load_rom("pb-ic9.bin", RAM, 0x080000)) return;   tb=0x200000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0x00001];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta+0x00000];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=8;   }   tb=0;   for(ta=0;ta<0x080000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   if(!load_rom("pb-ic14.bin", RAM, 0x080000)) return;   tb=0x200000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0x00001];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta+0x00000];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=8;   }   tb=0;   for(ta=0;ta<0x080000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   FreeMem(RAM);   RAMSize=0x40000+0x20000;   if(!(RAM=AllocateMem(0x80000))) return;   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom("pb-ic27.bin", Z80ROM, 0x20000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x100000))) return;   if(!load_rom("pb-ic15.bin",PCMROM,0x100000)) return;		// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000);   AddTaitoYM2610(0x017F, 0x0152, 0x20000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   memset(RAM+0x26000,0xFF,0x00100);   RAM_INPUT  = RAM+0x26000;   RAM_VIDEO  = RAM+0x10000;   RAM_COLOUR = RAM+0x24000;   RAM_VIDEO_2= RAM+0x26100;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000);   GFX_BG2_SOLID = make_solid_mask_8x8  (GFX_BG2, 0x1000);   InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   EEPROM = RAM + 0x26200;   eeprom_data = (UINT16 *) EEPROM;   add_eeprom(EEPROM, 0x80, EPR_INVALIDATE_ON_ROM_CHANGE);   load_eeprom();/*   // Fix ROM Checksum   WriteWord68k(&ROM[0x1AF2],0x4E75);		// rts*/   // speed hack/*   WriteLong68k(&ROM[0x09C0],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x09C4],0x00AA0000);	//*/   // Init tc0180vcu emulation   // ------------------------   tc0180vcu.RAM	= RAM_VIDEO;   tc0180vcu.RAM_2	= RAM_VIDEO_2;   tc0180vcu.GFX_BG0	= GFX_BG0;   tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0180vcu.GFX_BG2	= GFX_BG2;   tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID;   tc0180vcu.tile_mask	= 0x1FFF;   tc0180vcu.bmp_x	= 32;   tc0180vcu.bmp_y	= 32;   tc0180vcu.bmp_w	= 320;   tc0180vcu.bmp_h	= 224;   tc0180vcu.scr_x	= 0;   tc0180vcu.scr_y	= 16;   vcu_make_col_bankmap(0x40,0x00,0x40,0x80,0xC0);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x080000);   ByteSwap(RAM,0x02C000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x900000, 0x90FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadByte(0x700000, 0x700003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x500000, 0x50003F, pb_input_rb, NULL);			// input   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x900000, 0x90FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x800000, 0x801FFF, NULL, RAM_COLOUR);			// COLOR RAM

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