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📄 bsystem.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*         QUIZ SEKAI WA SHOW BY SHOBAI (C) 1993 TAITO CORPORATION            *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "bsystem.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "taitosnd.h"#include "cat93c46.h"#ifdef RAINE_DEBUG#include "debug.h"#endif#include "sasound.h"		// sample support routines#include "savegame.h"static struct DIR_INFO quiz_sekai_wa_show_by_shobai_dirs[] ={   { "quiz_sekai_wa_show_by_shobai", },   { "qzshowby", },   { NULL, },};static struct ROM_INFO quiz_sekai_wa_show_by_shobai_roms[] ={   {   "d72-13.bin", 0x00080000, 0xa867759f, REGION_ROM1, 0x000000, LOAD_8_16, },   {   "d72-12.bin", 0x00080000, 0x522c09a7, REGION_ROM1, 0x000001, LOAD_8_16, },   {   "d72-01.bin", 0x00200000, 0xb82b8830, 0, 0, 0, },   {   "d72-02.bin", 0x00200000, 0xbf0da640, 0, 0, 0, },   {   "d72-03.bin", 0x00200000, 0x1de257d0, 0, 0, 0, },   {   "d72-11.bin", 0x00020000, 0x2ca046e2, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO quiz_sekai_wa_show_by_shobai_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x026003, 0x10, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x026003, 0x20, BIT_ACTIVE_0 },   { KB_DEF_COIN3,        MSG_COIN3,               0x026003, 0x40, BIT_ACTIVE_0 },   { KB_DEF_COIN4,        MSG_COIN4,               0x026003, 0x80, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x026005, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x026005, 0x02, BIT_ACTIVE_0 },   { KB_DEF_TEST,         MSG_TEST,                0x026003, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x026005, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x02600F, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x02600F, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        MSG_P1_B3,               0x02600F, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B4,        MSG_P1_B4,               0x02600F, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x026005, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x02600F, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x02600F, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_B3,        MSG_P2_B3,               0x02600F, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_B4,        MSG_P2_B4,               0x02600F, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P3_START,     MSG_P3_START,            0x026005, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P3_B1,        MSG_P3_B1,               0x02602F, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P3_B2,        MSG_P3_B2,               0x02602F, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P3_B3,        MSG_P3_B3,               0x02602F, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P3_B4,        MSG_P3_B4,               0x02602F, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P4_START,     MSG_P4_START,            0x026005, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P4_B1,        MSG_P4_B1,               0x02602F, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P4_B2,        MSG_P4_B2,               0x02602F, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P4_B3,        MSG_P4_B3,               0x02602F, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P4_B4,        MSG_P4_B4,               0x02602F, 0x40, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};struct GAME_MAIN game_quiz_sekai_wa_show_by_shobai ={   quiz_sekai_wa_show_by_shobai_dirs,   quiz_sekai_wa_show_by_shobai_roms,   quiz_sekai_wa_show_by_shobai_inputs,   NULL,   NULL,   load_quiz_sekai_wa_show_by_shobai,   clear_quiz_sekai_wa_show_by_shobai,   &b_system_video,   execute_quiz_sekai_wa_show_by_shobai_frame,   "qzshowby",   "Quiz sekai wa show by shobai",   "僋僀僘悰奅偼俽倛倧倵丂倐倷丂僔儑乕僶僀",   COMPANY_ID_TAITO,   "D72",   1993,   taito_ym2610_sound,   GAME_PUZZLE,};static struct DIR_INFO puzzle_bobble_b_system_dirs[] ={   { "puzzle_bobble_b_system", },   { "puzbobb", },   { "pbobblbs", },   { NULL, },};static struct ROM_INFO puzzle_bobble_b_system_roms[] ={   {  "pb-ic18.bin", 0x00040000, 0x5de14f49, REGION_ROM1, 0x000000, LOAD_8_16, },   {   "pb-ic2.bin", 0x00040000, 0x2abe07d1, REGION_ROM1, 0x000001, LOAD_8_16, },   {   "pb-ic9.bin", 0x00080000, 0x3253aac9, 0, 0, 0, },   {  "pb-ic14.bin", 0x00080000, 0x55f90ea4, 0, 0, 0, },   {  "pb-ic15.bin", 0x00100000, 0x0840cbc4, 0, 0, 0, },   {  "pb-ic27.bin", 0x00020000, 0x26efa4c4, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO puzzle_bobble_b_system_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x026002, 0x10, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x026002, 0x20, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x026004, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x026004, 0x02, BIT_ACTIVE_0 },   { KB_DEF_TEST,         MSG_TEST,                0x026002, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x026004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x02600E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x02600E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x02600E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x02600E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x026006, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x026004, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x02600E, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x02600E, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x02600E, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x02600E, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x026006, 0x10, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct ROMSW_DATA romsw_data_puzzle_bobble_b_system_0[] ={   { "Puzzle Bobble - Taito Japan",           0x01 },   { "Bubble Buster - Taito America",         0x02 },   { "Bubble Buster - Taito (World)",         0x03 },   { "Puzzle Bobble - Taito (World)",         0x04 },   { NULL,                    0    },};static struct ROMSW_INFO puzzle_bobble_b_system_romsw[] ={   { 0x07FFFF, 0x01, romsw_data_puzzle_bobble_b_system_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_puzzle_bobble_b_system ={   puzzle_bobble_b_system_dirs,   puzzle_bobble_b_system_roms,   puzzle_bobble_b_system_inputs,   NULL,   puzzle_bobble_b_system_romsw,   load_puzzle_bobble_b_system,   clear_puzzle_bobble_b_system,   &b_system_video,   execute_puzzle_bobble_b_system_frame,   "pbobblbs",   "Puzzle Bobble (b system)",   NULL,   COMPANY_ID_TAITO,   NULL,   1994,   taito_ym2610_sound,   GAME_PUZZLE,};static struct DIR_INFO space_invaders_dx_dirs[] ={   { "space_invaders_dx", },   { "spacedx", },   { NULL, },};static struct ROM_INFO space_invaders_dx_roms[] ={   {       "d89-06", 0x00040000, 0x7122751e, REGION_ROM1, 0x000000, LOAD_8_16, },   {       "d89-05", 0x00040000, 0xbe1638af, REGION_ROM1, 0x000001, LOAD_8_16, },   {       "d89-01", 0x00080000, 0xfffa0660, 0, 0, 0, },   {       "d89-02", 0x00080000, 0xc36544b9, 0, 0, 0, },   {       "d89-03", 0x00080000, 0x218f31a4, 0, 0, 0, },   {       "d89-07", 0x00010000, 0xbd743401, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO space_invaders_dx_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x072002, 0x10, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x072002, 0x20, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x072004, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x072004, 0x02, BIT_ACTIVE_0 },   { KB_DEF_TEST,         MSG_TEST,                0x072002, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x072004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x07200E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x07200E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x07200E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x07200E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x072006, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x072004, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x07200E, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x07200E, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x07200E, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x07200E, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x072006, 0x10, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct ROMSW_DATA romsw_data_space_invaders_dx_0[] ={   { "Taito Japan",           0x01 },   { "Taito America",         0x02 },   { NULL,                    0    },};static struct ROMSW_INFO space_invaders_dx_romsw[] ={   { 0x03FFFF, 0x02, romsw_data_space_invaders_dx_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO space_invaders_dx_video ={   draw_space_dx,   320,   224,   32,   VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_space_invaders_dx ={   space_invaders_dx_dirs,   space_invaders_dx_roms,   space_invaders_dx_inputs,   NULL,   space_invaders_dx_romsw,   load_space_dx,   clear_puzzle_bobble_b_system,   &space_invaders_dx_video,   execute_space_dx_frame,   "spacedx",   "Space Invaders DX",   "僗儁乕僗僀儞儀乕僟乕俢倃",   COMPANY_ID_TAITO,   "D89",   1994,   taito_ym2610_sound,   GAME_SHOOT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_VIDEO_2;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void load_quiz_sekai_wa_show_by_shobai(void){   int ta,tb,tc;   if(!(RAM=AllocateMem(0x200000))) return;   if(!(GFX=AllocateMem(0x840000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x800000;   if(!load_rom("d72-02.bin", RAM, 0x200000)) return;   tb=0x800000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0x40001];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta+0x40000];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=8;   }   tb=0;   for(ta=0;ta<0x200000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   if(!load_rom("d72-03.bin", RAM, 0x200000)) return;   tb=0x800000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0x40001];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta+0x40000];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=8;   }   tb=0;   for(ta=0;ta<0x200000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   FreeMem(RAM);   RAMSize=0x40000+0x20000;   if(!(RAM=AllocateMem(0x80000))) return;   /*-----[Sound Setup]-----*/

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