📄 fchamp.c
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COMPANY_ID_TAITO, "C80", 1990, taito_ym2610_sound, GAME_SPORTS,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;//static UINT8 *RAM_BG4;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *RAM_SCR4;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR4_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT32 SCR4_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static int romset;static void BadWriteWord(UINT32 address, UINT16 data){#ifdef RAINE_DEBUG if((address!=0x500002)&&(address!=0x800000))print_debug("Ww(%06x,%04x) [%06x]\n",address,data,s68000context.pc);#endif}static void LoadActual(void){ int ta,tb; UINT8 *TMP; if(!(GFX=AllocateMem(0x600000))) return; if(!(TMP=AllocateMem(0x100000))) return; // TEMP BUFFER GFX_BG0=GFX+0x000000; GFX_SPR=GFX+0x200000; tb=0; if(!load_rom_index(0, TMP, 0x100000)) return; // 16x16 SPRITES for(ta=0;ta<0x100000;ta++,tb+=2){ GFX_SPR[tb+0]=TMP[ta]&15; GFX_SPR[tb+1]=TMP[ta]>>4; } if(!load_rom_index(1, TMP, 0x100000)) return; for(ta=0;ta<0x100000;ta++,tb+=2){ GFX_SPR[tb+0]=TMP[ta]&15; GFX_SPR[tb+1]=TMP[ta]>>4; } tb=0; if(!load_rom_index(3, TMP, 0x80000)) return; // 16x16 TILES ($2000) for(ta=0;ta<0x80000;ta+=2,tb+=8){ GFX_BG0[tb+0]=TMP[ta]&15; GFX_BG0[tb+1]=TMP[ta]>>4; GFX_BG0[tb+2]=TMP[ta+1]&15; GFX_BG0[tb+3]=TMP[ta+1]>>4; } tb=4; if(!load_rom_index(4, TMP, 0x80000)) return; // 16x16 TILES for(ta=0;ta<0x80000;ta+=2,tb+=8){ GFX_BG0[tb+0]=TMP[ta]&15; GFX_BG0[tb+1]=TMP[ta]>>4; GFX_BG0[tb+2]=TMP[ta+1]&15; GFX_BG0[tb+3]=TMP[ta+1]>>4; } FreeMem(TMP); GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000); RAMSize=0x40000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!load_rom_index(6, RAM+0x00000, 0x20000)) return; if(!load_rom_index(7, RAM+0x20000, 0x20000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom_index(5, RAM+0x00000, 0x20000)) return; if(!load_rom_index(8, RAM+0x20000, 0x20000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+1]=RAM[ta]; } switch(romset){ case 0: WriteWord68k(&ROM[0x173A],0x4E75); // speed hack WriteLong68k(&ROM[0x0670],0x13FC0001); // move.b #$01,$AA0000 WriteLong68k(&ROM[0x0674],0x00AA0000); WriteWord68k(&ROM[0x0678],0x60EC); WriteLong68k(&ROM[0x07AA],0x13FC0001); WriteLong68k(&ROM[0x07AE],0x00AA0000); break; case 1: WriteWord68k(&ROM[0x1728],0x4E75); // speed hack WriteLong68k(&ROM[0x0670],0x13FC0001); // move.b #$01,$AA0000 WriteLong68k(&ROM[0x0674],0x00AA0000); WriteWord68k(&ROM[0x0678],0x60EC); WriteLong68k(&ROM[0x07AA],0x13FC0001); WriteLong68k(&ROM[0x07AE],0x00AA0000); break; case 2: WriteWord68k(&ROM[0x1794],0x4E75); // speed hack WriteLong68k(&ROM[0x0670 + 0x56],0x13FC0001); // move.b #$01,$AA0000 WriteLong68k(&ROM[0x0674 + 0x56],0x00AA0000); WriteWord68k(&ROM[0x0678 + 0x56],0x60EC); WriteLong68k(&ROM[0x07AA + 0x54],0x13FC0001); WriteLong68k(&ROM[0x07AE + 0x54],0x00AA0000); break; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom_index(9,Z80ROM,0x010000)) return; // Z80 SOUND ROM if(!load_rom_index(2,PCMROM,0x100000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000); AddTaitoYM2610(0x01A4, 0x0150, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); memset(RAM+0x32000,0xFF,0x00020); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); RAM_BG0=RAM+0x20000; RAM_BG1=RAM+0x21000; RAM_BG2=RAM+0x22000; RAM_BG3=RAM+0x23000; RAM_SCR0=RAM+0x34000; RAM_SCR1=RAM+0x34002; RAM_SCR2=RAM+0x34004; RAM_SCR3=RAM+0x34006; RAM_SCR4=RAM+0x34018; SCR0_XOFS=0x0020; SCR1_XOFS=0x001C; SCR2_XOFS=0x0018; SCR3_XOFS=0x0014; SCR4_XOFS=0x0022; SCR0_YOFS=0x0008; SCR1_YOFS=0x0008; SCR2_YOFS=0x0008; SCR3_YOFS=0x0008; SCR4_YOFS=0x0008; // Init tc0006vcu emulation // ------------------------ if(!(tc0006vcu.GFX_FG = AllocateMem(0x4000))) return; tc0006vcu.RAM = RAM+0x20000; tc0006vcu.RAM_SCR = RAM+0x34000; tc0006vcu.GFX_BG = GFX_BG0; tc0006vcu.GFX_BG_MASK= GFX_BG0_SOLID; tc0006vcu.tile_mask = 0x1FFF;// Mapper disabled tc0006vcu.pal_ofs = 0; tc0006vcu.bmp_x = 48; tc0006vcu.bmp_y = 48; tc0006vcu.bmp_w = 320; tc0006vcu.bmp_h = 224; tc0006vcu.scr_x[0] = SCR0_XOFS; tc0006vcu.scr_x[1] = SCR1_XOFS; tc0006vcu.scr_x[2] = SCR2_XOFS; tc0006vcu.scr_x[3] = SCR3_XOFS; tc0006vcu.scr_x[4] = SCR4_XOFS; tc0006vcu.scr_y[0] = SCR0_YOFS; tc0006vcu.scr_y[1] = SCR1_YOFS; tc0006vcu.scr_y[2] = SCR2_YOFS; tc0006vcu.scr_y[3] = SCR3_YOFS; tc0006vcu.scr_y[4] = SCR4_YOFS; init_tc0006vcu(); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x10000; tc0200obj.RAM_B = RAM+0x18000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 48; tc0200obj.bmp_y = 48; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0; tc0200obj.ofs_y = 0; tc0200obj.cols = 16; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x40FFFF, NULL, RAM+0x020000); // SCREEN RAM AddReadByte(0x600000, 0x601FFF, NULL, RAM+0x030000); // COLOR RAM AddReadByte(0x200000, 0x20FFFF, NULL, RAM+0x010000); // OBJECT RAM AddReadByte(0xA00000, 0xA00003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <bad reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x40FFFF, NULL, RAM+0x020000); // SCREEN RAM AddReadWord(0x600000, 0x601FFF, NULL, RAM+0x030000); // COLOR RAM AddReadWord(0x200000, 0x20FFFF, NULL, RAM+0x010000); // OBJECT RAM AddReadWord(0x700000, 0x70001F, NULL, RAM+0x032000); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <bad reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x200000, 0x20FFFF, NULL, RAM+0x010000); // OBJECT RAM AddWriteByte(0x400000, 0x40DFFF, NULL, RAM+0x020000); // SCREEN RAM AddWriteByte(0x40E000, 0x40FFFF, tc0006vcu_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x600000, 0x601FFF, NULL, RAM+0x030000); // COLOR RAM AddWriteByte(0xA00000, 0xA00003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <bad writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x200000, 0x20FFFF, NULL, RAM+0x010000); // OBJECT RAM AddWriteWord(0x400000, 0x40DFFF, NULL, RAM+0x020000); // SCREEN RAM AddWriteWord(0x40E000, 0x40FFFF, tc0006vcu_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x600000, 0x601FFF, NULL, RAM+0x030000); // COLOR RAM AddWriteWord(0x430000, 0x43001F, NULL, RAM+0x034000); // SCROLL AddWriteWord(0x300000, 0x30000F, NULL, RAM+0x034100); // OBJECT BANK AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL); // <bad writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void load_euro_champ_92(void){ romset=0; LoadActual();}void load_football_champ(void){ romset=1; LoadActual();}void load_hat_trick_hero(void){ romset=2; LoadActual();}void clear_football_champ(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,1); save_debug("RAM.bin",RAM,0x040000,1); #endif}void execute_football_champ_frame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60)); // M68000 16MHz (60fps) cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60)); // M68000 16MHz (60fps) //cpu_interrupt(CPU_68K_0, 6); Taito2610_Frame(); // Z80 and YM2610 IntF3System(); debug_tc0006vcu();}void draw_football_champ(void){ ClearPaletteMap(); make_object_bank(RAM+0x034100); tc0006vcu_layer_count = 0; tc0006vcu_render_layer(0); render_tc0200obj_mapped_fchamp(0x00); tc0006vcu_render_layer(1); render_tc0200obj_mapped_fchamp(0xC0); tc0006vcu_render_layer(2); render_tc0200obj_mapped_fchamp(0x80); tc0006vcu_render_layer(3); render_tc0200obj_mapped_fchamp(0x40); tc0006vcu_render_fg0();}
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