📄 mjnquest.c
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/******************************************************************************//* *//* MAHJONG QUEST (C) 1990 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "mjnquest.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc200obj.h"#include "tc220ioc.h"#include "taitosnd.h"#include "savegame.h"#include "sasound.h" // sample support routinesstatic struct DIR_INFO mahjong_quest_dirs[] ={ { "mahjong_quest", }, { "mjnquest", }, { NULL, },};static struct ROM_INFO mahjong_quest_roms[] ={ { "c77-01", 0x00100000, 0x5ba51205, 0, 0, 0, }, { "c77-02", 0x00100000, 0x6a6f3040, 0, 0, 0, }, { "c77-03", 0x00080000, 0x312f17b1, 0, 0, 0, }, { "c77-04", 0x00080000, 0xc2e7e038, 0, 0, 0, }, { "c77-05", 0x00080000, 0xc5a54678, 0, 0, 0, }, { "c77-08", 0x00020000, 0x4244f775, 0, 0, 0, }, { "c77-09", 0x00020000, 0x0a005d01, 0, 0, 0, }, { "c77-10", 0x00010000, 0xf16b2c1e, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO mahjong_quest_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x03A302, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x03A302, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x03A302, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x03A302, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x03A300, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x03A300, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x03A300, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x03A300, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x03A300, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x03A300, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x03A300, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x03A300, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x03A301, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x03A301, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x03A301, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x03A301, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x03A301, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x03A301, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x03A301, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x03A301, 0x40, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_mahjong_quest_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWA_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO mahjong_quest_dsw[] ={ { 0x03A100, 0xFF, dsw_data_mahjong_quest_0 }, { 0x03A102, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO mahjong_quest_video ={ draw_mahjong_quest, 320, 224, 32, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_mahjong_quest ={ mahjong_quest_dirs, mahjong_quest_roms, mahjong_quest_inputs, mahjong_quest_dsw, NULL, load_mahjong_quest, clear_mahjong_quest, &mahjong_quest_video, execute_mahjong_quest_frame, "mjnquest", "Mahjong Quest", NULL, COMPANY_ID_TAITO, "C77", 1990, taito_ym2610_sound, GAME_PUZZLE | GAME_PARTIALLY_WORKING,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_OBJECT;static UINT8 *RAM_COLOUR;static UINT8 *RAM_INPUT;static UINT8 *GFX_BANK;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT32 input_ofs;static void mahjong_ioc_ww(UINT32 offset, UINT16 data){ switch(data){ case 0x0040: input_ofs = 0; break; case 0x0080: input_ofs = 1; break; case 0x0100: input_ofs = 2; break; case 0x0200: input_ofs = 3; break; case 0x0400: input_ofs = 4; break; }}static UINT16 mahjong_ioc_rw(UINT32 offset){ return RAM[0x3A300+input_ofs];}void load_mahjong_quest(void){ int ta,tb; if(!(GFX=AllocateMem(0x400000+0x100000))) return; if(!(RAM=AllocateMem(0x100000))) return; GFX_BG0 =GFX+0x000000; GFX_SPR =GFX+0x400000; tb=0; if(!load_rom("c77-01", RAM, 0x100000)) return; // 8x8 TILES for(ta=0;ta<0x100000;ta+=2,tb+=4){ GFX_BG0[tb+3]=RAM[ta]&15; GFX_BG0[tb+2]=RAM[ta]>>4; GFX_BG0[tb+1]=RAM[ta+1]&15; GFX_BG0[tb+0]=RAM[ta+1]>>4; } if(!load_rom("c77-02", RAM, 0x100000)) return; // 8x8 TILES for(ta=0;ta<0x100000;ta+=2,tb+=4){ GFX_BG0[tb+3]=RAM[ta]&15; GFX_BG0[tb+2]=RAM[ta]>>4; GFX_BG0[tb+1]=RAM[ta+1]&15; GFX_BG0[tb+0]=RAM[ta+1]>>4; } tb=0; if(!load_rom("c77-05", RAM, 0x80000)) return; // 16x16 SPRITES ($1000) for(ta=0;ta<0x80000;ta++,tb+=2){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } FreeMem(RAM); if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0xC0000))) return; if(!load_rom("c77-09", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("c77-08", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("c77-04", ROM+0x40000, 0x80000)) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x48000; if(!load_rom("c77-10", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("c77-03", PCMROM, 0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x0338, 0x02A5, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_VIDEO = RAM+0x20000; RAM_SCROLL = RAM+0x3A000; RAM_OBJECT = RAM+0x10000; RAM_COLOUR = RAM+0x30000; RAM_INPUT = RAM+0x3A100; GFX_FG0 = RAM+0x40000; GFX_BANK = RAM+0x3A200; RAMSize=0x58000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x10000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000); tc0110pcr_init(RAM_COLOUR, 0); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x8000); // 68000 Speed Hack // ---------------- WriteLong68k(&ROM[0x004A4],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x004A8],0x00AA0000); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x7FFF; tc0100scn[0].layer[0].scr_x =17; tc0100scn[0].layer[0].scr_y =8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x7FFF; tc0100scn[0].layer[1].scr_x =17; tc0100scn[0].layer[1].scr_y =8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =3; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x =17; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT+0x0000; tc0200obj.RAM_B = RAM_OBJECT+0x8000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x0FFF; tc0200obj.ofs_x = -93; tc0200obj.ofs_y = -16; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x40000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x0BFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0BFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x110000, 0x11FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x500000, 0x50FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x300000, 0x30000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x360000, 0x360003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0BFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x110000, 0x11FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x500000, 0x50FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x200000, 0x200007, tc0110pcr_rw, NULL); // COLOR RAM AddReadWord(0x300000, 0x30000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x310000, 0x310001, mahjong_ioc_rw, NULL); // KEYBOARD AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x110000, 0x11FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x500000, 0x50FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x406000, 0x406FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x420000, 0x42000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteByte(0x360000, 0x360003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x300000, 0x30000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x110000, 0x11FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x500000, 0x50FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x406000, 0x406FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x400000, 0x40FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x200000, 0x200007, tc0110pcr_ww, NULL); // COLOR RAM AddWriteWord(0x420000, 0x42000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x300000, 0x30000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x380000, 0x380001, NULL, GFX_BANK); // BANK SWITCH AddWriteWord(0x320000, 0x320001, mahjong_ioc_ww, NULL); // KEYBOARD AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_mahjong_quest(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("RAM.bin",RAM,0x040000,1); #endif}void execute_mahjong_quest_frame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 5); Taito2610_Frame(); // Z80 and YM2610}void draw_mahjong_quest(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); if(ReadWord(&GFX_BANK[0])==0){ tc0100scn[0].layer[0].GFX = GFX_BG0; tc0100scn[0].layer[0].MASK = GFX_BG0_SOLID; tc0100scn[0].layer[1].GFX = GFX_BG0; tc0100scn[0].layer[1].MASK = GFX_BG0_SOLID; } else{ tc0100scn[0].layer[0].GFX = GFX_BG0 + (0x8000 * 0x40); tc0100scn[0].layer[0].MASK = GFX_BG0_SOLID + (0x8000); tc0100scn[0].layer[1].GFX = GFX_BG0 + (0x8000 * 0x40); tc0100scn[0].layer[1].MASK = GFX_BG0_SOLID + (0x8000); } // BG0 // --- render_tc0100scn_layer_mapped(0,0); // BG1 // --- render_tc0100scn_layer_mapped(0,1); // OBJECT // ------ render_tc0200obj_mapped(); // FG0 // --- render_tc0100scn_layer_mapped(0,2);}
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