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📄 thundfox.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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   memset(RAM+0x00000,0x00,0x40000);   RAM_INPUT  = RAM+0x2E200;   RAM_VIDEO  = RAM+0x04000;   RAM_SCROLL = RAM+0x2E000;   RAM_VIDEO2 = RAM+0x14000;   RAM_SCROLL2= RAM+0x2E100;   RAM_OBJECT = RAM+0x24000;   GFX_FG0    = RAM+0x30000;   GFX_FG1    = RAM+0x34000;   RAMSize=0x38000;   GFX_BG0_SOLID = make_solid_mask_8x8(GFX_BG0, 0x4000);   GFX_BG2_SOLID = make_solid_mask_8x8(GFX_BG2, 0x4000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   InitPaletteMap(RAM+0x2C000, 0x100, 0x10, 0x1000);   // 68000 Speed Hack   // ----------------   WriteLong68k(&ROM[0x0A0C],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x0A10],0x00AA0000);   WriteWord68k(&ROM[0x0A14],0x6100-16);	// bra.s <loop>   WriteLong68k(&ROM[0x07B0],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x07B4],0x00AA0000);   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[0].RAM	=RAM_VIDEO+0x0000;   tc0100scn[0].layer[0].GFX	=GFX_BG0;   tc0100scn[0].layer[0].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[0].SCR	=RAM_SCROLL+0;   tc0100scn[0].layer[0].type	=0;   tc0100scn[0].layer[0].bmp_x	=32;   tc0100scn[0].layer[0].bmp_y	=32;   tc0100scn[0].layer[0].bmp_w	=320;   tc0100scn[0].layer[0].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[0].tile_mask=0x3FFF;   tc0100scn[0].layer[0].scr_x	=16;   tc0100scn[0].layer[0].scr_y	=8;   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX	=GFX_BG0;   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;   tc0100scn[0].layer[1].type	=0;   tc0100scn[0].layer[1].bmp_x	=32;   tc0100scn[0].layer[1].bmp_y	=32;   tc0100scn[0].layer[1].bmp_w	=320;   tc0100scn[0].layer[1].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[1].tile_mask=0x3FFF;   tc0100scn[0].layer[1].scr_x	=16;   tc0100scn[0].layer[1].scr_y	=8;   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=1;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=320;   tc0100scn[0].layer[2].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[2].scr_x	=16;   tc0100scn[0].layer[2].scr_y	=8;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   tc0100scn[1].layer[0].RAM	=RAM_VIDEO2 +0x0000;   tc0100scn[1].layer[0].GFX	=GFX_BG2;   tc0100scn[1].layer[0].MASK	=GFX_BG2_SOLID;   tc0100scn[1].layer[0].SCR	=RAM_SCROLL2 +0;   tc0100scn[1].layer[0].type	=0;   tc0100scn[1].layer[0].bmp_x	=32;   tc0100scn[1].layer[0].bmp_y	=32;   tc0100scn[1].layer[0].bmp_w	=320;   tc0100scn[1].layer[0].bmp_h	=224;// Mapper disabled   tc0100scn[1].layer[0].tile_mask=0x3FFF;   tc0100scn[1].layer[0].scr_x	=17;   tc0100scn[1].layer[0].scr_y	=15;   tc0100scn[1].layer[1].RAM	=RAM_VIDEO2 +0x8000;   tc0100scn[1].layer[1].GFX	=GFX_BG2;   tc0100scn[1].layer[1].MASK	=GFX_BG2_SOLID;   tc0100scn[1].layer[1].SCR	=RAM_SCROLL2 +2;   tc0100scn[1].layer[1].type	=0;   tc0100scn[1].layer[1].bmp_x	=32;   tc0100scn[1].layer[1].bmp_y	=32;   tc0100scn[1].layer[1].bmp_w	=320;   tc0100scn[1].layer[1].bmp_h	=224;// Mapper disabled   tc0100scn[1].layer[1].tile_mask=0x3FFF;   tc0100scn[1].layer[1].scr_x	=17;   tc0100scn[1].layer[1].scr_y	=15;   tc0100scn[1].layer[2].RAM	=RAM_VIDEO2 +0x4000;   tc0100scn[1].layer[2].GFX	=GFX_FG1;   tc0100scn[1].layer[2].SCR	=RAM_SCROLL2 +4;   tc0100scn[1].layer[2].type	=1;   tc0100scn[1].layer[2].bmp_x	=32;   tc0100scn[1].layer[2].bmp_y	=32;   tc0100scn[1].layer[2].bmp_w	=320;   tc0100scn[1].layer[2].bmp_h	=224;// Mapper disabled   tc0100scn[1].layer[2].scr_x	=16;   tc0100scn[1].layer[2].scr_y	=8;   tc0100scn[1].RAM     = RAM_VIDEO2;   tc0100scn[1].GFX_FG0 = GFX_FG1;   init_tc0100scn(1);   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM_OBJECT;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 32;   tc0200obj.bmp_y	= 32;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;// Mapper disabled   tc0200obj.tile_mask	= 0x1FFF;   tc0200obj.ofs_x	= -96;   tc0200obj.ofs_y	= -16;   init_tc0200obj();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x30000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x300000, 0x303FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x40FFFF, NULL, RAM_VIDEO);			// SCREEN0 RAM   AddReadByte(0x500000, 0x50FFFF, NULL, RAM_VIDEO2);			// SCREEN1 RAM   AddReadByte(0x600000, 0x607FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0x200000, 0x20000F, NULL, RAM_INPUT);			// INPUT   AddReadByte(0x220000, 0x220003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x300000, 0x303FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x40FFFF, NULL, RAM_VIDEO);			// SCREEN0 RAM   AddReadWord(0x500000, 0x50FFFF, NULL, RAM_VIDEO2);			// SCREEN1 RAM   AddReadWord(0x600000, 0x607FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0x100000, 0x101FFF, NULL, RAM+0x02C000);			// COLOR RAM   AddReadWord(0x200000, 0x20000F, NULL, RAM_INPUT);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x300000, 0x303FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x406000, 0x406FFF, tc0100scn_0_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x400000, 0x40FFFF, NULL, RAM_VIDEO);			// SCREEN0 RAM   AddWriteByte(0x506000, 0x506FFF, tc0100scn_1_gfx_fg0_wb, NULL);	// FG1 GFX RAM   AddWriteByte(0x500000, 0x50FFFF, NULL, RAM_VIDEO2);			// SCREEN1 RAM   AddWriteByte(0x600000, 0x607FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0x220000, 0x220003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL);		// INPUT RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, BadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x300000, 0x303FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x406000, 0x406FFF, tc0100scn_0_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x400000, 0x40FFFF, NULL, RAM_VIDEO);			// SCREEN0 RAM   AddWriteWord(0x506000, 0x506FFF, tc0100scn_1_gfx_fg0_ww, NULL);	// FG1 GFX RAM   AddWriteWord(0x500000, 0x50FFFF, NULL, RAM_VIDEO2);			// SCREEN1 RAM   AddWriteWord(0x600000, 0x607FFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0x100000, 0x101FFF, NULL, RAM+0x02C000);		// COLOR RAM   AddWriteWord(0x420000, 0x42000F, NULL, RAM_SCROLL);			// SCROLL0 RAM   AddWriteWord(0x520000, 0x52000F, NULL, RAM_SCROLL2);			// SCROLL1 RAM   AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL);		// INPUT RAM   AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearThunderFox(void){   if(SoundBad==0){   RemoveTaitoYM2610();   }   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x080000,1);      save_debug("RAM.bin",RAM,0x040000,1);      //save_debug("GFX.bin",GFX,0x200000,0);   #endif}void ExecuteThunderFoxFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 6);   cpu_interrupt(CPU_68K_0, 5);   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   if(SoundBad==0){   Taito2610_Frame();			// Z80 and YM2610   }}void DrawThunderFox(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL + 12);   tc0100scn[1].ctrl = ReadWord(RAM_SCROLL2 + 12);   // BG0 A   // -----   render_tc0100scn_layer_mapped(1,0);   // BG0 B   // -----   render_tc0100scn_layer_mapped(0,0);   // BG1 A   // -----   render_tc0100scn_layer_mapped(1,1);   // BG1 B   // -----   render_tc0100scn_layer_mapped(0,1);   // OBJECT   // ------   render_tc0200obj_mapped_b();   // FG0 A   // -----   render_tc0100scn_layer_mapped(1,2);   // FG0 B   // -----   render_tc0100scn_layer_mapped(0,2);}

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