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📄 cameltry.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                   CAMEL TRY (C) 1991 TAITO CORPORATION                     *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "cameltry.h"#include "tc005rot.h"#include "tc100scn.h"#include "tc200obj.h"#include "tc220ioc.h"#include "sasound.h"		// sample support routines#include "taitosnd.h"static struct DIR_INFO camel_try_dirs[] ={   { "camel_try", },   { "cameltry", },   { NULL, },};static struct ROM_INFO camel_try_roms[] ={   {   "c38-01.bin", 0x00080000, 0xc170ff36, 0, 0, 0, },   {   "c38-02.bin", 0x00020000, 0x1a11714b, 0, 0, 0, },   {   "c38-03.bin", 0x00020000, 0x59fa59a7, 0, 0, 0, },   {   "c38-08.bin", 0x00010000, 0x7ff78873, 0, 0, 0, },   {   "c38-09.bin", 0x00020000, 0x2ae01120, 0, 0, 0, },   {   "c38-10.bin", 0x00020000, 0x48d8ff56, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO camel_try_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x03000E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x03000E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x03000E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x03000E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x030004, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x030020, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x030021, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x030004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x030006, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x030030, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x030031, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x030006, 0x10, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_camel_try_0[] ={   { "Game Style",            0x01, 0x02 },   { "Table",                 0x01, 0x00 },   { "Upright",               0x00, 0x00 },   { MSG_SCREEN,              0x02, 0x02 },   { MSG_NORMAL,              0x02, 0x00 },   { MSG_INVERT,              0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_1COIN_2PLAY,         0x20, 0x00 },   { MSG_2COIN_1PLAY,         0x10, 0x00 },   { MSG_2COIN_3PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_1PLAY,         0xC0, 0x00 },   { MSG_1COIN_2PLAY,         0x80, 0x00 },   { MSG_2COIN_1PLAY,         0x40, 0x00 },   { MSG_2COIN_3PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_DATA dsw_data_camel_try_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { "Start Time",            0x0C, 0x04 },   { "50 sec",                0x0C, 0x00 },   { "60 sec",                0x08, 0x00 },   { "40 sec",                0x04, 0x00 },   { "35 sec",                0x00, 0x00 },   { "Continue Time Add",     0x30, 0x04 },   { "30 sec",                0x30, 0x00 },   { "40 sec",                0x20, 0x00 },   { "25 sec",                0x10, 0x00 },   { "20 sec",                0x00, 0x00 },   { "Continue Play",         0x40, 0x02 },   { MSG_ON,                  0x40, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { "2 Player Mode",         0x80, 0x02 },   { "Single",                0x80, 0x00 },   { "Together",              0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO camel_try_dsw[] ={   { 0x030000, 0xFF, dsw_data_camel_try_0 },   { 0x030002, 0xFF, dsw_data_camel_try_1 },   { 0,        0,    NULL,      },};static struct VIDEO_INFO camel_try_video ={   draw_camel_try,   320,   224,   32,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_camel_try ={   camel_try_dirs,   camel_try_roms,   camel_try_inputs,   camel_try_dsw,   NULL,   load_camel_try,   clear_camel_try,   &camel_try_video,   execute_camel_try_frame,   "cameltry",   "Camel Try",   "僉儍儊儖僩儔僀",   COMPANY_ID_TAITO,   "C38",   1989,   taito_ym2610_sound,   GAME_PUZZLE,};static struct DIR_INFO camel_try_alt_dirs[] ={   { "camel_try_alternate", },   { "camel_try_alt", },   { "cameltra", },   { "cameltru", },   { ROMOF("cameltry"), },   { CLONEOF("cameltry"), },   { NULL, },};static struct ROM_INFO camel_try_alt_roms[] ={   {   "c38-01.bin", 0x00080000, 0xc170ff36, 0, 0, 0, },   {   "c38-02.bin", 0x00020000, 0x1a11714b, 0, 0, 0, },   {   "c38-03.bin", 0x00020000, 0x59fa59a7, 0, 0, 0, },   {   "c38-08.bin", 0x00010000, 0x7ff78873, 0, 0, 0, },   {       "c38-11", 0x00020000, 0xbe172da0, 0, 0, 0, },   {       "c38-14", 0x00020000, 0xffa430de, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_camel_try_alt_0[] ={   { "Taito Japan (Japanese)", 0x00 },   { "Taito America",          0x01 },   { "Taito Japan",            0x02 },   { "Taito America (Romstar)",0x03 },   { "Taito (Phoenix)",        0x04 },   { NULL,                     0    },};static struct ROMSW_INFO camel_try_alt_romsw[] ={   { 0x03FFFF, 0x01, romsw_data_camel_try_alt_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_camel_try_alt ={   camel_try_alt_dirs,   camel_try_alt_roms,   camel_try_inputs,   camel_try_dsw,   camel_try_alt_romsw,   load_camel_try,   clear_camel_try,   &camel_try_video,   execute_camel_try_frame,   "cameltru",   "Camel Try (US)",   "僉儍儊儖僩儔僀 (alternate)",   COMPANY_ID_TAITO,   "C38",   1989,   taito_ym2610_sound,   GAME_PUZZLE,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_INPUT;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *RAM_ROTATE;static UINT8 *GFX_ROT;void load_camel_try(void){   int ta,tb;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(GFX=AllocateMem(0x100000+0x100000))) return;   GFX_ROT	= GFX+0x000000;   GFX_SPR	= GFX+0x100000;   tb=0;   if(!load_rom_index(1, RAM+0x00000, 0x20000)) return;	// 8x8 TILES   if(!load_rom_index(1, RAM+0x20000, 0x20000)) return;	// 8x8 TILES   if(!load_rom_index(1, RAM+0x40000, 0x20000)) return;	// 8x8 TILES   if(!load_rom_index(1, RAM+0x60000, 0x20000)) return;	// 8x8 TILES   for(ta=0;ta<0x80000;ta++,tb+=2){      GFX_ROT[tb+0]=RAM[ta]>>4;      GFX_ROT[tb+1]=RAM[ta]&15;   }   tb=0;   if(!load_rom_index(0, RAM, 0x80000)) return;		// 16x16 SPRITES ($1000)   for(ta=0;ta<0x80000;ta++,tb+=2){      GFX_SPR[tb+0]=RAM[ta]&15;      GFX_SPR[tb+1]=RAM[ta]>>4;   }   if(!(ROM=AllocateMem(0x40000))) return;   if(!load_rom_index(4, RAM, 0x20000)) return;		// 68000 ROM   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom_index(5, RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x48000;   if(!load_rom_index(3, Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x20000))) return;   if(!load_rom_index(2, PCMROM, 0x20000)) return;	// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x20000, 0x20000);   AddTaitoYM2610(0x01E6, 0x0185, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   RAM_ROTATE = RAM+0x2C000;   RAM_VIDEO  = RAM+0x18000;   RAM_SCROLL = RAM+0x30200;   RAM_INPUT  = RAM+0x30000;   GFX_FG0    = RAM+0x40000;   RAMSize=0x68000;   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   InitPaletteMap(RAM+0x2E000, 0x100, 0x10, 0x1000);   // 68000 Speed Hack   WriteLong68k(&ROM[0x00BA2],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x00BA6],0x00AA0000);   WriteWord68k(&ROM[0x00BAA],0x6100-16);	// bra.s <loop>   // Set vcu type   WriteWord68k(&ROM[0x3FF8C],0x0000);   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=3;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=320;   tc0100scn[0].layer[2].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[2].scr_x	=19;   tc0100scn[0].layer[2].scr_y	=8;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x10000;   tc0200obj.RAM_B	= NULL;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 32;   tc0200obj.bmp_y	= 32;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;// Mapper disabled   tc0200obj.tile_mask	= 0x0FFF;   tc0200obj.ofs_x	= 0-96;   tc0200obj.ofs_y	= 0-19;   tc0200obj.cols	= 16;   init_tc0200obj();   // Init tc0005rot emulation   // ------------------------   tc0005rot.RAM     = RAM_ROTATE;   tc0005rot.RAM_SCR = RAM+0x30100;   tc0005rot.GFX_ROT = GFX_ROT;   init_tc0005rot(1);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x40000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000);		// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x900000, 0x907FFF, NULL, RAM+0x010000);			// OBJECT RAM   AddReadByte(0x800000, 0x813FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0xA00000, 0xA01FFF, NULL, RAM+0x02C000);			// SCREEN RAM (ROTATION)   AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x300000, 0x30001F, NULL, RAM_INPUT);			// INPUT RAM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x900000, 0x907FFF, NULL, RAM+0x010000);			// OBJECT RAM   AddReadWord(0x800000, 0x813FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x02E000);			// COLOR RAM   AddReadWord(0xA00000, 0xA01FFF, NULL, RAM+0x02C000);			// SCREEN RAM (ROTATION)   AddReadWord(0x300000, 0x30001F, NULL, RAM_INPUT);			// INPUT RAM   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x900000, 0x907FFF, NULL, RAM+0x010000);		// OBJECT RAM   AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x800000, 0x813FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM+0x02C000);		// SCREEN RAM (ROTATION)   AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x300000, 0x30001F, tc0220ioc_wb, NULL);		// INPUT RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x900000, 0x907FFF, NULL, RAM+0x010000);		// OBJECT RAM   AddWriteWord(0xA00000, 0xA01FFF, tc0005rot_bg0_ww, NULL);		// SCREEN RAM (ROTATE)   AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x800000, 0x813FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x02E000);		// COLOR RAM   AddWriteWord(0xA02000, 0xA0200F, NULL, RAM+0x030100);		// SCROLL RAM (ROTATION)   AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL);			// SCROLL RAM   AddWriteWord(0xD00000, 0xD0001F, NULL, RAM+0x030300);		// ? RAM   AddWriteWord(0x300000, 0x30001F, tc0220ioc_ww, NULL);		// INPUT RAM   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers...    GameMouse=1;}void clear_camel_try(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void execute_camel_try_frame(void){   static int p1x,p1y;   static int p2x,p2y;   int px,py;   p1x=p1x/2;   p1y=p1y/2;   p2x=p2x/2;   p2y=p2y/2;   /*------[Mouse Hack]-------*/   get_mouse_mickeys(&px,&py);   p1x+=px/4;   p1y+=py/4;   if(mouse_b&1){RAM[0x30004]&=0x10^255;}   if((RAM[0x30020]!=0)&&(p1x> -0x40)) p1x-=0x08;   if((RAM[0x30021]!=0)&&(p1x<  0x3F)) p1x+=0x08;   if((RAM[0x30030]!=0)&&(p2x> -0x40)) p2x-=0x08;   if((RAM[0x30031]!=0)&&(p2x<  0x3F)) p2x+=0x08;   WriteWord(&RAM[0x30018],p1x);   WriteWord(&RAM[0x3001C],p2x);   tc0005rot_set_bitmap();   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 6);   cpu_interrupt(CPU_68K_0, 5);   Taito2610_FrameCameltry();		// Z80 and YM2610   tc0005rot_unset_bitmap();}void draw_camel_try(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 1;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   if(RefreshBuffers){      tc0005rot_refresh_buffer();   }   clear_game_screen(0);   // OBJECT   render_tc0200obj_mapped_cameltry(0xC0);   render_tc0200obj_mapped_cameltry(0x80);   // ROT   if(ReadLong(&RAM[0x30310])!=0)      tc0005rot_draw_rot((ReadWord(&RAM[0x30302])&0x3F)<<2);   // OBJECT   render_tc0200obj_mapped_cameltry(0x40);   render_tc0200obj_mapped_cameltry(0x00);   // FG0   render_tc0100scn_layer_mapped(0,2);}

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