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📄 bloodbro.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0xFF)==0){tb-=0xF8;}      else{if((tb&0xFF)==8){tb-=8;}}   }   for(ta=0;ta<0x40000;ta++){      tc=RAM[ta+0x40000];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+3]|=((tc&0x20)>>5)<<3;	// REVERSED      GFX[tb+2]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0xFF)==0){tb-=0xF8;}      else{if((tb&0xFF)==8){tb-=8;}}   }   for(ta=0;ta<0x200000;ta++){      GFX[ta]^=15;   }   if(!load_rom("ws12.bin", RAM, 0x10000)) return;		// FG0 GFX   tb=0x400000;   for(ta=0x8000;ta<0x10000;ta++){      tc=RAM[ta]^255;      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tb+=8;   }   if(!load_rom("ws10.bin", RAM, 0x10000)) return;		// FG0 GFX   tb=0x400000;   for(ta=0x8000;ta<0x10000;ta++){      tc=RAM[ta]^255;      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=8;   }   if(!load_rom("ws11.bin", RAM, 0x10000)) return;		// FG0 GFX   tb=0x400000;   for(ta=0x8000;ta<0x10000;ta++){      tc=RAM[ta]^255;      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tb+=8;   }   if(!load_rom("ws09.bin", RAM, 0x10000)) return;		// FG0 GFX   tb=0x400000;   for(ta=0x8000;ta<0x10000;ta++){      tc=RAM[ta]^255;      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=8;   }   if(!load_rom("ws15.bin", RAM, 0x20000)) return;		// MAIN 68000   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("ws13.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("bb_03.bin", RAM, 0x20000)) return;		// MAIN 68000   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom("bb_04.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   /*-------[SOUND SYSTEM INIT]-------*/   Z80ROM=RAM+0x21000;   if(!load_rom("ws17.bin", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   // Apply Speed Patch   // -----------------   Z80ROM[0x012A]=0xD3;	// OUTA (AAh)   Z80ROM[0x012B]=0xAA;	//   SetStopZ80Mode2(0x012D);   // Setup Z80 memory map   // --------------------   AddZ80AROMBase(Z80ROM, 0x0038, 0x0066);   AddZ80AReadByte(0x0000, 0x27FF, NULL,			NULL);	// Z80 ROM/RAM   AddZ80AReadByte(0x8000, 0xFFFF, NULL,			NULL);	// Z80 ROM   //AddZ80AReadByte(0x4008, 0x4009, YM3812ReadZ80,		NULL);	// YM3812   AddZ80AReadByte(0x4000, 0x401F, WestStorySoundReadZ80,	NULL);	// 68000 + OTHER I/O   AddZ80AReadByte(0x0000, 0xFFFF, DefBadReadZ80,		NULL);	// <bad reads>   AddZ80AReadByte(-1, -1, NULL, NULL);   AddZ80AWriteByte(0x2000, 0x27FF, NULL,			NULL);	// Z80 RAM   //AddZ80AWriteByte(0x4008, 0x4009, YM3812WriteZ80,		NULL);	// YM3812   AddZ80AWriteByte(0x4000, 0x401F, WestStorySoundWriteZ80,	NULL);	// 68000 + OTHER I/O   AddZ80AWriteByte(0x0000, 0xFFFF, DefBadWriteZ80,		NULL);	// <bad writes>   AddZ80AWriteByte(-1, -1, NULL, NULL);   AddZ80AReadPort(0x00, 0xFF, DefBadReadZ80,           NULL);   AddZ80AReadPort(  -1,   -1, NULL,                    NULL);   AddZ80AWritePort(0xAA, 0xAA, StopZ80Mode2,           NULL);   AddZ80AWritePort(0x00, 0xFF, DefBadWriteZ80,         NULL);   AddZ80AWritePort(  -1,   -1, NULL,                   NULL);   AddZ80AInit();   /*---------------------------------*/   memset(RAM+0x00000,0x00,0x20000);   memset(RAM+0x20000,0xFF,0x01000);   RAMSize=0x31000;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x1000);   GFX_BG1_SOLID = make_solid_mask_16x16(GFX_BG1, 0x1000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000);   GFX_FG0_SOLID = make_solid_mask_8x8  (GFX_FG0, 0x1000);   set_colour_mapper(&col_map_xxxx_bbbb_gggg_rrrr_rev);   InitPaletteMap(RAM+0x18000, 0x40, 0x10, 0x1000);   // 68000 Speed hack   // ----------------   WriteLong68k(&ROM[0x08E8],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x08EC],0x00AA0000);	//   WriteLong68k(&ROM[0x08F0],0x4E714E71);	///* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x21000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x080000, 0x08FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x120000, 0x12FFFF, NULL, RAM+0x010000);			// VIDEO RAM   AddReadByte(0x0C1000, 0x0C100F, NULL, RAM+0x020000);			// INPUT RAM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x080000, 0x08FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x120000, 0x12FFFF, NULL, RAM+0x010000);			// VIDEO RAM   AddReadWord(0x0C1000, 0x0C100F, NULL, RAM+0x020000);			// INPUT RAM   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x080000, 0x08FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x120000, 0x12FFFF, NULL, RAM+0x010000);		// VIDEO RAM   AddWriteByte(0x0C1000, 0x0C1000, WriteSound68k, NULL);		// SOUND COMM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x080000, 0x08FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x120000, 0x12FFFF, NULL, RAM+0x010000);		// VIDEO RAM   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearWestStry(void){   /*#ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x080000,1);      save_debug("RAM.bin",RAM,0x040000,1);      save_debug("GFX.bin",GFX,0x440000,0);   #endif*/}void ExecuteWestStryFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(10,60));	// M68000 10MHz (60fps)   cpu_interrupt(CPU_68K_0, 6);   cpu_execute_cycles(CPU_Z80_0, CPU_FRAME_MHz(4,60));	// Z80B 4MHz (60fps)   #ifdef RAINE_DEBUG      print_debug("Z80PC0:%04x\n",z80pc);   #endif   //cpu_interrupt(CPU_Z80_0, 0x38);   //cpu_int_nmi(CPU_Z80_0);}UINT16 BloodBrosSoundReadZ80(UINT16 offset){   UINT8 ta;   switch(offset&31){      /*case 0x08:         ta=sp_status;      break;      case 0x0A:         sp_status=0xFF;         ta=sport;         #ifdef RAINE_DEBUG            print_debug("Z80 Receives:%02x\n",sport);         #endif      break;*/      default:         ta=0xFF;      break;   }   #ifdef RAINE_DEBUG   print_debug("Z80Read:%04x,%02x [%04x]\n",offset,ta,z80pc);   #endif   return(ta);}void BloodBrosSoundWriteZ80(UINT16 offset, UINT8 data){   switch(offset&31){      default:         #ifdef RAINE_DEBUG         print_debug("Z80Write:%04x,%02x [%04x]\n",offset,data,z80pc);         #endif      break;   }}void LoadBloodBros(void){   int ta,tb,tc;   romset = 0;   if(!(ROM=AllocateMem(0x80000))) return;   if(!(RAM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x440000))) return;   GFX_BG0 = GFX + 0x040000;   GFX_BG1 = GFX + 0x140000;   GFX_SPR = GFX + 0x240000;   GFX_FG0 = GFX + 0x000000;   RAM_BG0 = RAM + 0x0C000;   RAM_BG1 = RAM + 0x0D000;   RAM_SPR = RAM + 0x0B000;   RAM_FG0 = RAM + 0x0D800;   pal_bg0 = 0x40;   pal_bg1 = 0x50;   pal_spr = 0x00;   pal_fg0 = 0x70;   RAM_SCR = RAM + 0x10020;   if(!load_rom("bb_06.bin", RAM+0x00000, 0x10000)) return;	// FG0 GFX   if(!load_rom("bb_05.bin", RAM+0x10000, 0x10000)) return;	// FG0 GFX   tb=0;   for(ta=0;ta<0x10000;ta++){      tc=RAM[ta];      GFX[tb+3]=((tc&0x80)>>7)<<1;      GFX[tb+2]=((tc&0x40)>>6)<<1;      GFX[tb+1]=((tc&0x20)>>5)<<1;      GFX[tb+0]=((tc&0x10)>>4)<<1;      GFX[tb+3]|=((tc&0x08)>>3)<<0;      GFX[tb+2]|=((tc&0x04)>>2)<<0;      GFX[tb+1]|=((tc&0x02)>>1)<<0;      GFX[tb+0]|=((tc&0x01)>>0)<<0;      tc=RAM[ta+0x10000];      GFX[tb+3]|=((tc&0x80)>>7)<<3;      GFX[tb+2]|=((tc&0x40)>>6)<<3;      GFX[tb+1]|=((tc&0x20)>>5)<<3;      GFX[tb+0]|=((tc&0x10)>>4)<<3;      GFX[tb+3]|=((tc&0x08)>>3)<<2;      GFX[tb+2]|=((tc&0x04)>>2)<<2;      GFX[tb+1]|=((tc&0x02)>>1)<<2;      GFX[tb+0]|=((tc&0x01)>>0)<<2;      tb+=4;   }   if(!load_rom("bloodb.bk", RAM, 0x100000)) return;	// BG0 GFX   tb=0x40000;   for(ta=0;ta<0x100000;ta+=4){      tc=RAM[ta];      GFX[tb+3]=((tc&0x80)>>7)<<1;      GFX[tb+2]=((tc&0x40)>>6)<<1;      GFX[tb+1]=((tc&0x20)>>5)<<1;      GFX[tb+0]=((tc&0x10)>>4)<<1;      GFX[tb+3]|=((tc&0x08)>>3)<<0;      GFX[tb+2]|=((tc&0x04)>>2)<<0;      GFX[tb+1]|=((tc&0x02)>>1)<<0;      GFX[tb+0]|=((tc&0x01)>>0)<<0;      tc=RAM[ta+1];      GFX[tb+3]|=((tc&0x80)>>7)<<3;      GFX[tb+2]|=((tc&0x40)>>6)<<3;      GFX[tb+1]|=((tc&0x20)>>5)<<3;      GFX[tb+0]|=((tc&0x10)>>4)<<3;      GFX[tb+3]|=((tc&0x08)>>3)<<2;      GFX[tb+2]|=((tc&0x04)>>2)<<2;      GFX[tb+1]|=((tc&0x02)>>1)<<2;      GFX[tb+0]|=((tc&0x01)>>0)<<2;      tc=RAM[ta+2];      GFX[tb+7]=((tc&0x80)>>7)<<1;      GFX[tb+6]=((tc&0x40)>>6)<<1;      GFX[tb+5]=((tc&0x20)>>5)<<1;      GFX[tb+4]=((tc&0x10)>>4)<<1;      GFX[tb+7]|=((tc&0x08)>>3)<<0;      GFX[tb+6]|=((tc&0x04)>>2)<<0;      GFX[tb+5]|=((tc&0x02)>>1)<<0;      GFX[tb+4]|=((tc&0x01)>>0)<<0;      tc=RAM[ta+3];      GFX[tb+7]|=((tc&0x80)>>7)<<3;      GFX[tb+6]|=((tc&0x40)>>6)<<3;      GFX[tb+5]|=((tc&0x20)>>5)<<3;      GFX[tb+4]|=((tc&0x10)>>4)<<3;      GFX[tb+7]|=((tc&0x08)>>3)<<2;      GFX[tb+6]|=((tc&0x04)>>2)<<2;      GFX[tb+5]|=((tc&0x02)>>1)<<2;      GFX[tb+4]|=((tc&0x01)>>0)<<2;      tb+=16;      if((tb&0xFF)==0){tb-=0xF8;}      else{if((tb&0xFF)==8){tb-=0x8;}}   }   if(!load_rom("bloodb.obj", RAM, 0x100000)) return;	// SPRITE GFX   tb=0x240000;   for(ta=0;ta<0x100000;ta+=4){      tc=RAM[ta];      GFX[tb+3]=((tc&0x80)>>7)<<1;      GFX[tb+2]=((tc&0x40)>>6)<<1;      GFX[tb+1]=((tc&0x20)>>5)<<1;      GFX[tb+0]=((tc&0x10)>>4)<<1;      GFX[tb+3]|=((tc&0x08)>>3)<<0;      GFX[tb+2]|=((tc&0x04)>>2)<<0;      GFX[tb+1]|=((tc&0x02)>>1)<<0;      GFX[tb+0]|=((tc&0x01)>>0)<<0;      tc=RAM[ta+1];      GFX[tb+3]|=((tc&0x80)>>7)<<3;      GFX[tb+2]|=((tc&0x40)>>6)<<3;      GFX[tb+1]|=((tc&0x20)>>5)<<3;      GFX[tb+0]|=((tc&0x10)>>4)<<3;      GFX[tb+3]|=((tc&0x08)>>3)<<2;      GFX[tb+2]|=((tc&0x04)>>2)<<2;      GFX[tb+1]|=((tc&0x02)>>1)<<2;      GFX[tb+0]|=((tc&0x01)>>0)<<2;      tc=RAM[ta+2];      GFX[tb+7]=((tc&0x80)>>7)<<1;      GFX[tb+6]=((tc&0x40)>>6)<<1;      GFX[tb+5]=((tc&0x20)>>5)<<1;      GFX[tb+4]=((tc&0x10)>>4)<<1;      GFX[tb+7]|=((tc&0x08)>>3)<<0;      GFX[tb+6]|=((tc&0x04)>>2)<<0;      GFX[tb+5]|=((tc&0x02)>>1)<<0;      GFX[tb+4]|=((tc&0x01)>>0)<<0;      tc=RAM[ta+3];      GFX[tb+7]|=((tc&0x80)>>7)<<3;      GFX[tb+6]|=((tc&0x40)>>6)<<3;      GFX[tb+5]|=((tc&0x20)>>5)<<3;      GFX[tb+4]|=((tc&0x10)>>4)<<3;      GFX[tb+7]|=((tc&0x08)>>3)<<2;      GFX[tb+6]|=((tc&0x04)>>2)<<2;      GFX[tb+5]|=((tc&0x02)>>1)<<2;      GFX[tb+4]|=((tc&0x01)>>0)<<2;      tb+=16;      if((tb&0xFF)==0){tb-=0xF8;}      else{if((tb&0xFF)==8){tb-=0x8;}}   }   for(ta=0;ta<0x440000;ta++){      GFX[ta]^=15;   }   if(!load_rom("bb_01.bin", RAM, 0x20000)) return;	// MAIN 68000   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("bb_02.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("bb_03.bin", RAM, 0x20000)) return;	// MAIN 68000   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom("bb_04.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   /*-------[SOUND SYSTEM INIT]-------*/   Z80ROM=RAM+0x21000;   if(!load_rom("bb_07.bin", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   // Apply Speed Patch   // -----------------   Z80ROM[0x0123]=0xD3;	// OUTA (AAh)   Z80ROM[0x0124]=0xAA;	//   SetStopZ80Mode2(0x011A);   // Setup Z80 memory map   // --------------------   AddZ80AROMBase(Z80ROM, 0x0010, 0x0018);   AddZ80AReadByte(0x0000, 0x27FF, NULL,			NULL);	// Z80 ROM/RAM   //AddZ80AReadByte(0x400E, 0x400F, YM2151ReadZ80,		NULL);	// YM2151 I/O   AddZ80AReadByte(0x4000, 0x401F, BloodBrosSoundReadZ80,	NULL);	// 68000 + OTHER I/O   AddZ80AReadByte(0x0000, 0xFFFF, DefBadReadZ80,		NULL);	// <bad reads>   AddZ80AReadByte(-1, -1, NULL, NULL);   AddZ80AWriteByte(0x2000, 0x27FF, NULL,			NULL);	// Z80 RAM   //AddZ80AWriteByte(0x400E, 0x400F, YM2151WriteZ80,		NULL);	// YM2151 I/O   AddZ80AWriteByte(0x4000, 0x401F, BloodBrosSoundWriteZ80,	NULL);	// 68000 + OTHER I/O   AddZ80AWriteByte(0x0000, 0xFFFF, DefBadWriteZ80,		NULL);	// <bad writes>   AddZ80AWriteByte(-1, -1, NULL, NULL);   AddZ80AReadPort(-1, -1, NULL, NULL);

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