📄 bloodbro.c
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tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } for(ta=0;ta<0x40000;ta++){ tc=RAM[ta+0x40000]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+3]|=((tc&0x20)>>5)<<3; // REVERSED GFX[tb+2]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } for(ta=0;ta<0x200000;ta++){ GFX[ta]^=15; } if(!load_rom("ws12.bin", RAM, 0x10000)) return; // FG0 GFX tb=0x400000; for(ta=0x8000;ta<0x10000;ta++){ tc=RAM[ta]^255; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tb+=8; } if(!load_rom("ws10.bin", RAM, 0x10000)) return; // FG0 GFX tb=0x400000; for(ta=0x8000;ta<0x10000;ta++){ tc=RAM[ta]^255; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=8; } if(!load_rom("ws11.bin", RAM, 0x10000)) return; // FG0 GFX tb=0x400000; for(ta=0x8000;ta<0x10000;ta++){ tc=RAM[ta]^255; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tb+=8; } if(!load_rom("ws09.bin", RAM, 0x10000)) return; // FG0 GFX tb=0x400000; for(ta=0x8000;ta<0x10000;ta++){ tc=RAM[ta]^255; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=8; } if(!load_rom("ws15.bin", RAM, 0x20000)) return; // MAIN 68000 for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("ws13.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("bb_03.bin", RAM, 0x20000)) return; // MAIN 68000 for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("bb_04.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-------[SOUND SYSTEM INIT]-------*/ Z80ROM=RAM+0x21000; if(!load_rom("ws17.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM // Apply Speed Patch // ----------------- Z80ROM[0x012A]=0xD3; // OUTA (AAh) Z80ROM[0x012B]=0xAA; // SetStopZ80Mode2(0x012D); // Setup Z80 memory map // -------------------- AddZ80AROMBase(Z80ROM, 0x0038, 0x0066); AddZ80AReadByte(0x0000, 0x27FF, NULL, NULL); // Z80 ROM/RAM AddZ80AReadByte(0x8000, 0xFFFF, NULL, NULL); // Z80 ROM //AddZ80AReadByte(0x4008, 0x4009, YM3812ReadZ80, NULL); // YM3812 AddZ80AReadByte(0x4000, 0x401F, WestStorySoundReadZ80, NULL); // 68000 + OTHER I/O AddZ80AReadByte(0x0000, 0xFFFF, DefBadReadZ80, NULL); // <bad reads> AddZ80AReadByte(-1, -1, NULL, NULL); AddZ80AWriteByte(0x2000, 0x27FF, NULL, NULL); // Z80 RAM //AddZ80AWriteByte(0x4008, 0x4009, YM3812WriteZ80, NULL); // YM3812 AddZ80AWriteByte(0x4000, 0x401F, WestStorySoundWriteZ80, NULL); // 68000 + OTHER I/O AddZ80AWriteByte(0x0000, 0xFFFF, DefBadWriteZ80, NULL); // <bad writes> AddZ80AWriteByte(-1, -1, NULL, NULL); AddZ80AReadPort(0x00, 0xFF, DefBadReadZ80, NULL); AddZ80AReadPort( -1, -1, NULL, NULL); AddZ80AWritePort(0xAA, 0xAA, StopZ80Mode2, NULL); AddZ80AWritePort(0x00, 0xFF, DefBadWriteZ80, NULL); AddZ80AWritePort( -1, -1, NULL, NULL); AddZ80AInit(); /*---------------------------------*/ memset(RAM+0x00000,0x00,0x20000); memset(RAM+0x20000,0xFF,0x01000); RAMSize=0x31000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x1000); GFX_BG1_SOLID = make_solid_mask_16x16(GFX_BG1, 0x1000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000); GFX_FG0_SOLID = make_solid_mask_8x8 (GFX_FG0, 0x1000); set_colour_mapper(&col_map_xxxx_bbbb_gggg_rrrr_rev); InitPaletteMap(RAM+0x18000, 0x40, 0x10, 0x1000); // 68000 Speed hack // ---------------- WriteLong68k(&ROM[0x08E8],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x08EC],0x00AA0000); // WriteLong68k(&ROM[0x08F0],0x4E714E71); ///* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x21000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x080000, 0x08FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x120000, 0x12FFFF, NULL, RAM+0x010000); // VIDEO RAM AddReadByte(0x0C1000, 0x0C100F, NULL, RAM+0x020000); // INPUT RAM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x080000, 0x08FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x120000, 0x12FFFF, NULL, RAM+0x010000); // VIDEO RAM AddReadWord(0x0C1000, 0x0C100F, NULL, RAM+0x020000); // INPUT RAM AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x080000, 0x08FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x120000, 0x12FFFF, NULL, RAM+0x010000); // VIDEO RAM AddWriteByte(0x0C1000, 0x0C1000, WriteSound68k, NULL); // SOUND COMM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x080000, 0x08FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x120000, 0x12FFFF, NULL, RAM+0x010000); // VIDEO RAM AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearWestStry(void){ /*#ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,1); save_debug("RAM.bin",RAM,0x040000,1); save_debug("GFX.bin",GFX,0x440000,0); #endif*/}void ExecuteWestStryFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(10,60)); // M68000 10MHz (60fps) cpu_interrupt(CPU_68K_0, 6); cpu_execute_cycles(CPU_Z80_0, CPU_FRAME_MHz(4,60)); // Z80B 4MHz (60fps) #ifdef RAINE_DEBUG print_debug("Z80PC0:%04x\n",z80pc); #endif //cpu_interrupt(CPU_Z80_0, 0x38); //cpu_int_nmi(CPU_Z80_0);}UINT16 BloodBrosSoundReadZ80(UINT16 offset){ UINT8 ta; switch(offset&31){ /*case 0x08: ta=sp_status; break; case 0x0A: sp_status=0xFF; ta=sport; #ifdef RAINE_DEBUG print_debug("Z80 Receives:%02x\n",sport); #endif break;*/ default: ta=0xFF; break; } #ifdef RAINE_DEBUG print_debug("Z80Read:%04x,%02x [%04x]\n",offset,ta,z80pc); #endif return(ta);}void BloodBrosSoundWriteZ80(UINT16 offset, UINT8 data){ switch(offset&31){ default: #ifdef RAINE_DEBUG print_debug("Z80Write:%04x,%02x [%04x]\n",offset,data,z80pc); #endif break; }}void LoadBloodBros(void){ int ta,tb,tc; romset = 0; if(!(ROM=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x440000))) return; GFX_BG0 = GFX + 0x040000; GFX_BG1 = GFX + 0x140000; GFX_SPR = GFX + 0x240000; GFX_FG0 = GFX + 0x000000; RAM_BG0 = RAM + 0x0C000; RAM_BG1 = RAM + 0x0D000; RAM_SPR = RAM + 0x0B000; RAM_FG0 = RAM + 0x0D800; pal_bg0 = 0x40; pal_bg1 = 0x50; pal_spr = 0x00; pal_fg0 = 0x70; RAM_SCR = RAM + 0x10020; if(!load_rom("bb_06.bin", RAM+0x00000, 0x10000)) return; // FG0 GFX if(!load_rom("bb_05.bin", RAM+0x10000, 0x10000)) return; // FG0 GFX tb=0; for(ta=0;ta<0x10000;ta++){ tc=RAM[ta]; GFX[tb+3]=((tc&0x80)>>7)<<1; GFX[tb+2]=((tc&0x40)>>6)<<1; GFX[tb+1]=((tc&0x20)>>5)<<1; GFX[tb+0]=((tc&0x10)>>4)<<1; GFX[tb+3]|=((tc&0x08)>>3)<<0; GFX[tb+2]|=((tc&0x04)>>2)<<0; GFX[tb+1]|=((tc&0x02)>>1)<<0; GFX[tb+0]|=((tc&0x01)>>0)<<0; tc=RAM[ta+0x10000]; GFX[tb+3]|=((tc&0x80)>>7)<<3; GFX[tb+2]|=((tc&0x40)>>6)<<3; GFX[tb+1]|=((tc&0x20)>>5)<<3; GFX[tb+0]|=((tc&0x10)>>4)<<3; GFX[tb+3]|=((tc&0x08)>>3)<<2; GFX[tb+2]|=((tc&0x04)>>2)<<2; GFX[tb+1]|=((tc&0x02)>>1)<<2; GFX[tb+0]|=((tc&0x01)>>0)<<2; tb+=4; } if(!load_rom("bloodb.bk", RAM, 0x100000)) return; // BG0 GFX tb=0x40000; for(ta=0;ta<0x100000;ta+=4){ tc=RAM[ta]; GFX[tb+3]=((tc&0x80)>>7)<<1; GFX[tb+2]=((tc&0x40)>>6)<<1; GFX[tb+1]=((tc&0x20)>>5)<<1; GFX[tb+0]=((tc&0x10)>>4)<<1; GFX[tb+3]|=((tc&0x08)>>3)<<0; GFX[tb+2]|=((tc&0x04)>>2)<<0; GFX[tb+1]|=((tc&0x02)>>1)<<0; GFX[tb+0]|=((tc&0x01)>>0)<<0; tc=RAM[ta+1]; GFX[tb+3]|=((tc&0x80)>>7)<<3; GFX[tb+2]|=((tc&0x40)>>6)<<3; GFX[tb+1]|=((tc&0x20)>>5)<<3; GFX[tb+0]|=((tc&0x10)>>4)<<3; GFX[tb+3]|=((tc&0x08)>>3)<<2; GFX[tb+2]|=((tc&0x04)>>2)<<2; GFX[tb+1]|=((tc&0x02)>>1)<<2; GFX[tb+0]|=((tc&0x01)>>0)<<2; tc=RAM[ta+2]; GFX[tb+7]=((tc&0x80)>>7)<<1; GFX[tb+6]=((tc&0x40)>>6)<<1; GFX[tb+5]=((tc&0x20)>>5)<<1; GFX[tb+4]=((tc&0x10)>>4)<<1; GFX[tb+7]|=((tc&0x08)>>3)<<0; GFX[tb+6]|=((tc&0x04)>>2)<<0; GFX[tb+5]|=((tc&0x02)>>1)<<0; GFX[tb+4]|=((tc&0x01)>>0)<<0; tc=RAM[ta+3]; GFX[tb+7]|=((tc&0x80)>>7)<<3; GFX[tb+6]|=((tc&0x40)>>6)<<3; GFX[tb+5]|=((tc&0x20)>>5)<<3; GFX[tb+4]|=((tc&0x10)>>4)<<3; GFX[tb+7]|=((tc&0x08)>>3)<<2; GFX[tb+6]|=((tc&0x04)>>2)<<2; GFX[tb+5]|=((tc&0x02)>>1)<<2; GFX[tb+4]|=((tc&0x01)>>0)<<2; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=0x8;}} } if(!load_rom("bloodb.obj", RAM, 0x100000)) return; // SPRITE GFX tb=0x240000; for(ta=0;ta<0x100000;ta+=4){ tc=RAM[ta]; GFX[tb+3]=((tc&0x80)>>7)<<1; GFX[tb+2]=((tc&0x40)>>6)<<1; GFX[tb+1]=((tc&0x20)>>5)<<1; GFX[tb+0]=((tc&0x10)>>4)<<1; GFX[tb+3]|=((tc&0x08)>>3)<<0; GFX[tb+2]|=((tc&0x04)>>2)<<0; GFX[tb+1]|=((tc&0x02)>>1)<<0; GFX[tb+0]|=((tc&0x01)>>0)<<0; tc=RAM[ta+1]; GFX[tb+3]|=((tc&0x80)>>7)<<3; GFX[tb+2]|=((tc&0x40)>>6)<<3; GFX[tb+1]|=((tc&0x20)>>5)<<3; GFX[tb+0]|=((tc&0x10)>>4)<<3; GFX[tb+3]|=((tc&0x08)>>3)<<2; GFX[tb+2]|=((tc&0x04)>>2)<<2; GFX[tb+1]|=((tc&0x02)>>1)<<2; GFX[tb+0]|=((tc&0x01)>>0)<<2; tc=RAM[ta+2]; GFX[tb+7]=((tc&0x80)>>7)<<1; GFX[tb+6]=((tc&0x40)>>6)<<1; GFX[tb+5]=((tc&0x20)>>5)<<1; GFX[tb+4]=((tc&0x10)>>4)<<1; GFX[tb+7]|=((tc&0x08)>>3)<<0; GFX[tb+6]|=((tc&0x04)>>2)<<0; GFX[tb+5]|=((tc&0x02)>>1)<<0; GFX[tb+4]|=((tc&0x01)>>0)<<0; tc=RAM[ta+3]; GFX[tb+7]|=((tc&0x80)>>7)<<3; GFX[tb+6]|=((tc&0x40)>>6)<<3; GFX[tb+5]|=((tc&0x20)>>5)<<3; GFX[tb+4]|=((tc&0x10)>>4)<<3; GFX[tb+7]|=((tc&0x08)>>3)<<2; GFX[tb+6]|=((tc&0x04)>>2)<<2; GFX[tb+5]|=((tc&0x02)>>1)<<2; GFX[tb+4]|=((tc&0x01)>>0)<<2; tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=0x8;}} } for(ta=0;ta<0x440000;ta++){ GFX[ta]^=15; } if(!load_rom("bb_01.bin", RAM, 0x20000)) return; // MAIN 68000 for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("bb_02.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("bb_03.bin", RAM, 0x20000)) return; // MAIN 68000 for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("bb_04.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-------[SOUND SYSTEM INIT]-------*/ Z80ROM=RAM+0x21000; if(!load_rom("bb_07.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM // Apply Speed Patch // ----------------- Z80ROM[0x0123]=0xD3; // OUTA (AAh) Z80ROM[0x0124]=0xAA; // SetStopZ80Mode2(0x011A); // Setup Z80 memory map // -------------------- AddZ80AROMBase(Z80ROM, 0x0010, 0x0018); AddZ80AReadByte(0x0000, 0x27FF, NULL, NULL); // Z80 ROM/RAM //AddZ80AReadByte(0x400E, 0x400F, YM2151ReadZ80, NULL); // YM2151 I/O AddZ80AReadByte(0x4000, 0x401F, BloodBrosSoundReadZ80, NULL); // 68000 + OTHER I/O AddZ80AReadByte(0x0000, 0xFFFF, DefBadReadZ80, NULL); // <bad reads> AddZ80AReadByte(-1, -1, NULL, NULL); AddZ80AWriteByte(0x2000, 0x27FF, NULL, NULL); // Z80 RAM //AddZ80AWriteByte(0x400E, 0x400F, YM2151WriteZ80, NULL); // YM2151 I/O AddZ80AWriteByte(0x4000, 0x401F, BloodBrosSoundWriteZ80, NULL); // 68000 + OTHER I/O AddZ80AWriteByte(0x0000, 0xFFFF, DefBadWriteZ80, NULL); // <bad writes> AddZ80AWriteByte(-1, -1, NULL, NULL); AddZ80AReadPort(-1, -1, NULL, NULL);
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