⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 viofight.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
字号:
/******************************************************************************//*                                                                            *//*                 VIOLENCE FIGHT (C)1989 TAITO CORPORATION                   *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "viofight.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "taitosnd.h"#include "sasound.h"		// sample support routinesstatic struct DIR_INFO violence_fight_dirs[] ={   { "violence_fight", },   { "viofight", },   { NULL, },};static struct ROM_INFO violence_fight_roms[] ={   {   "c16-01.rom", 0x00080000, 0x7059ce83, 0, 0, 0, },   {   "c16-02.rom", 0x00080000, 0xb458e905, 0, 0, 0, },   {   "c16-03.rom", 0x00080000, 0x515a9431, 0, 0, 0, },   {   "c16-04.rom", 0x00080000, 0xebf285e2, 0, 0, 0, },   {   "c16-05.rom", 0x00080000, 0xa49d064a, 0, 0, 0, },   {   "c16-06.rom", 0x00020000, 0x043761d8, 0, 0, 0, },   {   "c16-07.rom", 0x00020000, 0x64d1d059, 0, 0, 0, },   {   "c16-11.rom", 0x00010000, 0x23dbd388, 0, 0, 0, },   {   "c16-12.rom", 0x00010000, 0x6fb028c7, 0, 0, 0, },   {   "c16-14.rom", 0x00010000, 0xdc934f6a, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};struct DSW_DATA dsw_data_violence_fight_0[] ={   { "Cabinet",               0x01, 0x02 },   { "Table",                 0x01, 0x00 },   { "Upright",               0x00, 0x00 },   { MSG_SCREEN,              0x02, 0x02 },   { MSG_NORMAL,              0x02, 0x00 },   { MSG_INVERT,              0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_2PLAY,         0xC0, 0x00 },   { MSG_1COIN_3PLAY,         0x80, 0x00 },   { MSG_1COIN_4PLAY,         0x40, 0x00 },   { MSG_1COIN_6PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};struct DSW_DATA dsw_data_violence_fight_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO violence_fight_dsw[] ={   { 0x000000, 0xFF, dsw_data_violence_fight_0 },   { 0x000002, 0xFF, dsw_data_violence_fight_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_violence_fight_0[] ={   { "Taito Japan (Notice)",  0x01 },   { "Taito America",         0x02 },   { "Taito Japan",           0x03 },   { NULL,                    0    },};static struct ROMSW_INFO violence_fight_romsw[] ={   { 0x01FFFF, 0x03, romsw_data_violence_fight_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_violence_fight ={   violence_fight_dirs,   violence_fight_roms,   b_system_inputs_3_button,   violence_fight_dsw,   violence_fight_romsw,   LoadViolenceFight,   ClearViolenceFight,   &b_system_r180_video,   ExecuteViolenceFightFrame,   "viofight",   "Violence Fight",   "僶僀僆儗儞僗僼傽僀僩",   COMPANY_ID_TAITO,   "C16",   1989,   taito_ym2203_m6295_sound,   GAME_BEAT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_VIDEO_2;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadViolenceFight(void){   int ta,tb,tc;   if(!(RAM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x440000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x400000;   if(!load_rom("c16-03.rom", RAM+0x00000, 0x80000)) return;   if(!load_rom("c16-04.rom", RAM+0x80000, 0x80000)) return;   tb=0x400000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=8;   }   tb=0;   for(ta=0;ta<0x100000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   if(!load_rom("c16-01.rom", RAM+0x00000, 0x80000)) return;   if(!load_rom("c16-02.rom", RAM+0x80000, 0x80000)) return;   tb=0x400000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=8;   }   tb=0;   for(ta=0;ta<0x100000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   FreeMem(RAM);   RAMSize=0x40000+0x10000;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(ROM=AllocateMem(0x80000))) return;   if(!load_rom("c16-11.rom", RAM, 0x10000)) return;	// 68000 ROM   for(ta=0;ta<0x10000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("c16-14.rom", RAM, 0x10000)) return;   for(ta=0;ta<0x10000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   memset(ROM+0x20000,0xFF,0x20000);   if(!load_rom("c16-07.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom("c16-06.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom("c16-12.rom", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x40000))) return;   if(!load_rom("c16-05.rom", PCMROM, 0x40000)) return;	// M6295 ADPCM   AddTaitoYM2203(0x01B1, 0x015D, 0x10000, PCMROM, 0x40000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   RAM_INPUT  = RAM+0x26000;   RAM_VIDEO  = RAM+0x10000;   RAM_COLOUR = RAM+0x24000;   RAM_VIDEO_2= RAM+0x26100;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x4000);   GFX_BG2_SOLID = make_solid_mask_8x8  (GFX_BG2, 0x1000);   InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   WriteWord68k(&ROM[0x89EC],0x4E71);   WriteWord68k(&ROM[0x1694],0x4EF9);   WriteLong68k(&ROM[0x1696],0x00000300);   WriteLong68k(&ROM[0x0300],0x46FC2000);   WriteLong68k(&ROM[0x0304],0x13FC0000);   WriteLong68k(&ROM[0x0308],0x00AA0000);   WriteWord68k(&ROM[0x030C],0x6100-10);   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = input_buffer;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0180vcu emulation   // ------------------------   tc0180vcu.RAM	= RAM_VIDEO;   tc0180vcu.RAM_2	= RAM_VIDEO_2;   tc0180vcu.GFX_BG0	= GFX_BG0;   tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0180vcu.GFX_BG2	= GFX_BG2;   tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID;   tc0180vcu.tile_mask	= 0x3FFF;   tc0180vcu.bmp_x	= 32;   tc0180vcu.bmp_y	= 32;   tc0180vcu.bmp_w	= 320;   tc0180vcu.bmp_h	= 224;   tc0180vcu.scr_x	= 0;   tc0180vcu.scr_y	= 16;   vcu_make_col_bankmap(0x10,0x30,0x20,0x10,0x00);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0xA00000, 0xA03FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x600000, 0x601FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadByte(0x800000, 0x80000F, tc0220ioc_rb, NULL);			// INPUT   AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL);	// SOUND   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0xA00000, 0xA03FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x600000, 0x601FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddReadWord(0x800000, 0x80000F, tc0220ioc_rw, NULL);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0xA00000, 0xA03FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x600000, 0x601FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteByte(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL);	// SOUND   AddWriteByte(0x800000, 0x80000F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0xA00000, 0xA03FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x400000, 0x413FFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x600000, 0x601FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteWord(0x418000, 0x41801F, NULL, RAM_VIDEO_2);			// SCREEN RAM   AddWriteWord(0x800000, 0x80000F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearViolenceFight(void){   RemoveTaitoYM2203();}void ExecuteViolenceFightFrame(void){   #ifdef RAINE_DEBUG   vcu_debug_info();   #endif   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 1);   cpu_interrupt(CPU_68K_0, 4);   Taito2203_Frame();			// Z80 and YM2203}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -