📄 masterw.c
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/******************************************************************************//* *//* MASTER OF WEAPONS (C) 1989 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "masterw.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "taitosnd.h"static struct DIR_INFO master_of_weapons_dirs[] ={ { "master_of_weapons", }, { "masterw", }, { NULL, },};static struct ROM_INFO master_of_weapons_roms[] ={ { "b72-06.rom", 0x00020000, 0xae848eff, REGION_ROM1, 0x000000, LOAD_8_16, }, { "b72-12.rom", 0x00020000, 0x7176ce70, REGION_ROM1, 0x000001, LOAD_8_16, }, { "b72-04.rom", 0x00020000, 0x141e964c, REGION_ROM1, 0x040000, LOAD_8_16, }, { "b72-03.rom", 0x00020000, 0xf4523496, REGION_ROM1, 0x040001, LOAD_8_16, }, { "b72-07.rom", 0x00010000, 0x2b1a946f, 0, 0, 0, }, { "mow-m01.rom", 0x00080000, 0xa24ac26e, 0, 0, 0, }, { "mow-m02.rom", 0x00080000, 0xc519f65a, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct DSW_DATA dsw_data_master_of_weapons_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWA_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO master_of_weapons_dsw[] ={ { 0x000000, 0xFF, dsw_data_master_of_weapons_0 }, { 0x000002, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_master_of_weapons_0[] ={ { "Taito Japan (Notice)", 0x01 }, { "Taito America", 0x02 }, { "Taito Japan", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO master_of_weapons_romsw[] ={ { 0x03FFFF, 0x03, romsw_data_master_of_weapons_0 }, { 0, 0, NULL },};static struct VIDEO_INFO master_of_weapons_video ={ DrawMasterW, 224, 320, 32, VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_master_of_weapons ={ master_of_weapons_dirs, master_of_weapons_roms, b_system_inputs, master_of_weapons_dsw, master_of_weapons_romsw, LoadMasterW, ClearMasterW, &master_of_weapons_video, ExecuteMasterWFrame, "masterw", "Master of Weapons", "儅僗僞乕僆僽僂僃億儞", COMPANY_ID_TAITO, "B72", 1989, taito_ym2203_sound, GAME_SHOOT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadMasterW(void){ int ta,tb,tc; RAMSize=0x38000; if(!(RAM=AllocateMem(0x80000))) return; if(!(GFX=AllocateMem(0x240000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x200000; if(!load_rom("mow-m01.rom", RAM, 0x80000)) return; tb=0x200000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } if(!load_rom("mow-m02.rom", RAM, 0x80000)) return; tb=0x200000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } Rotate16x16(GFX_BG0,0x2000); Flip16x16_X(GFX_BG0,0x2000); Rotate8x8 (GFX_BG2,0x1000); Flip8x8_X (GFX_BG2,0x1000); /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x28000; if(!load_rom("b72-07.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM AddTaitoYM2203(0x02CB, 0x025C, 0x10000, NULL, 0x00000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x28000); RAM_INPUT = RAM+0x25100; RAM_VIDEO = RAM+0x04000; RAM_COLOUR = RAM+0x24000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x40, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); WriteLong68k(&ROM[0x0742],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0746],0x00AA0000); WriteWord68k(&ROM[0x074A],0x4E71); // nop // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = input_buffer; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO+0x18000; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x1FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 224; tc0180vcu.bmp_h = 320; tc0180vcu.scr_x = 16; tc0180vcu.scr_y = 0; vcu_make_col_bankmap(0x10,0x30,0x20,0x10,0x00);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x25000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x200000, 0x203FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x600000, 0x600FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x800000, 0x800003, tc0220ioc_rb_port, NULL); // INPUT AddReadByte(0xA00000, 0xA00003, tc0140syt_read_main_68k, NULL); // SOUND AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x200000, 0x203FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x600000, 0x600FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x800000, 0x800003, tc0220ioc_rw_port, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x200000, 0x203FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x600000, 0x600FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x800000, 0x800003, tc0220ioc_wb_port, NULL); // INPUT AddWriteByte(0xA00000, 0xA00003, tc0140syt_write_main_68k, NULL); // SOUND AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x200000, 0x203FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x600000, 0x600FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x800000, 0x800003, tc0220ioc_ww_port, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearMasterW(void){ RemoveTaitoYM2203(); #ifdef RAINE_DEBUG save_debug("RAM.bin",RAM,0x040000,1); #endif}void ExecuteMasterWFrame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) /*#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ cpu_interrupt(CPU_68K_0, 5); cpu_interrupt(CPU_68K_0, 4); Taito2203_Frame();}void DrawMasterW(void){ ClearPaletteMap(); // Init tc0180vcu emulation tc0180vcu_layer_count = 0; // BG0 vcu_render_bg0_r270(); // OBJ vcu_render_obj_r270(0); // BG1 vcu_render_bg1_r270(); // OBJ vcu_render_obj_r270(1); // BG2 vcu_render_bg2_r270();}
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