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📄 masterw.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                 MASTER OF WEAPONS (C) 1989 TAITO CORPORATION               *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "masterw.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "taitosnd.h"static struct DIR_INFO master_of_weapons_dirs[] ={   { "master_of_weapons", },   { "masterw", },   { NULL, },};static struct ROM_INFO master_of_weapons_roms[] ={   {   "b72-06.rom", 0x00020000, 0xae848eff, REGION_ROM1, 0x000000, LOAD_8_16, },   {   "b72-12.rom", 0x00020000, 0x7176ce70, REGION_ROM1, 0x000001, LOAD_8_16, },   {   "b72-04.rom", 0x00020000, 0x141e964c, REGION_ROM1, 0x040000, LOAD_8_16, },   {   "b72-03.rom", 0x00020000, 0xf4523496, REGION_ROM1, 0x040001, LOAD_8_16, },   {   "b72-07.rom", 0x00010000, 0x2b1a946f, 0, 0, 0, },   {  "mow-m01.rom", 0x00080000, 0xa24ac26e, 0, 0, 0, },   {  "mow-m02.rom", 0x00080000, 0xc519f65a, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct DSW_DATA dsw_data_master_of_weapons_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_DSWA_BIT5,           0x10, 0x02 },   { MSG_OFF,                 0x10, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT6,           0x20, 0x02 },   { MSG_OFF,                 0x20, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT7,           0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO master_of_weapons_dsw[] ={   { 0x000000, 0xFF, dsw_data_master_of_weapons_0 },   { 0x000002, 0xFF, dsw_data_default_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_master_of_weapons_0[] ={   { "Taito Japan (Notice)",  0x01 },   { "Taito America",         0x02 },   { "Taito Japan",           0x03 },   { NULL,                    0    },};static struct ROMSW_INFO master_of_weapons_romsw[] ={   { 0x03FFFF, 0x03, romsw_data_master_of_weapons_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO master_of_weapons_video ={   DrawMasterW,   224,   320,   32,   VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_master_of_weapons ={   master_of_weapons_dirs,   master_of_weapons_roms,   b_system_inputs,   master_of_weapons_dsw,   master_of_weapons_romsw,   LoadMasterW,   ClearMasterW,   &master_of_weapons_video,   ExecuteMasterWFrame,   "masterw",   "Master of Weapons",   "儅僗僞乕僆僽僂僃億儞",   COMPANY_ID_TAITO,   "B72",   1989,   taito_ym2203_sound,   GAME_SHOOT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadMasterW(void){   int ta,tb,tc;   RAMSize=0x38000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(GFX=AllocateMem(0x240000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x200000;   if(!load_rom("mow-m01.rom", RAM, 0x80000)) return;   tb=0x200000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=8;   }   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]=((tc&0x80)>>7)<<0;      GFX[tb+1]=((tc&0x40)>>6)<<0;      GFX[tb+2]=((tc&0x20)>>5)<<0;      GFX[tb+3]=((tc&0x10)>>4)<<0;      GFX[tb+4]=((tc&0x08)>>3)<<0;      GFX[tb+5]=((tc&0x04)>>2)<<0;      GFX[tb+6]=((tc&0x02)>>1)<<0;      GFX[tb+7]=((tc&0x01)>>0)<<0;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   if(!load_rom("mow-m02.rom", RAM, 0x80000)) return;   tb=0x200000;   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=8;   }   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tc=RAM[ta];      GFX[tb+0]|=((tc&0x80)>>7)<<3;      GFX[tb+1]|=((tc&0x40)>>6)<<3;      GFX[tb+2]|=((tc&0x20)>>5)<<3;      GFX[tb+3]|=((tc&0x10)>>4)<<3;      GFX[tb+4]|=((tc&0x08)>>3)<<3;      GFX[tb+5]|=((tc&0x04)>>2)<<3;      GFX[tb+6]|=((tc&0x02)>>1)<<3;      GFX[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=0x08;}}   }   Rotate16x16(GFX_BG0,0x2000);   Flip16x16_X(GFX_BG0,0x2000);   Rotate8x8  (GFX_BG2,0x1000);   Flip8x8_X  (GFX_BG2,0x1000);   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x28000;   if(!load_rom("b72-07.rom", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   AddTaitoYM2203(0x02CB, 0x025C, 0x10000, NULL, 0x00000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x28000);   RAM_INPUT  = RAM+0x25100;   RAM_VIDEO  = RAM+0x04000;   RAM_COLOUR = RAM+0x24000;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000);   GFX_BG2_SOLID = make_solid_mask_8x8  (GFX_BG2, 0x1000);   InitPaletteMap(RAM_COLOUR, 0x40, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   WriteLong68k(&ROM[0x0742],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x0746],0x00AA0000);   WriteWord68k(&ROM[0x074A],0x4E71);		// nop   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = input_buffer;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0180vcu emulation   // ------------------------   tc0180vcu.RAM	= RAM_VIDEO;   tc0180vcu.RAM_2	= RAM_VIDEO+0x18000;   tc0180vcu.GFX_BG0	= GFX_BG0;   tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0180vcu.GFX_BG2	= GFX_BG2;   tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID;   tc0180vcu.tile_mask	= 0x1FFF;   tc0180vcu.bmp_x	= 32;   tc0180vcu.bmp_y	= 32;   tc0180vcu.bmp_w	= 224;   tc0180vcu.bmp_h	= 320;   tc0180vcu.scr_x	= 16;   tc0180vcu.scr_y	= 0;   vcu_make_col_bankmap(0x10,0x30,0x20,0x10,0x00);/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x25000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x200000, 0x203FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x600000, 0x600FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadByte(0x800000, 0x800003, tc0220ioc_rb_port, NULL);		// INPUT   AddReadByte(0xA00000, 0xA00003, tc0140syt_read_main_68k, NULL);	// SOUND   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x200000, 0x203FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x600000, 0x600FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadWord(0x800000, 0x800003, tc0220ioc_rw_port, NULL);		// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x200000, 0x203FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x600000, 0x600FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteByte(0x800000, 0x800003, tc0220ioc_wb_port, NULL);		// INPUT   AddWriteByte(0xA00000, 0xA00003, tc0140syt_write_main_68k, NULL);	// SOUND   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x200000, 0x203FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x600000, 0x600FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteWord(0x800000, 0x800003, tc0220ioc_ww_port, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearMasterW(void){   RemoveTaitoYM2203();   #ifdef RAINE_DEBUG      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void ExecuteMasterWFrame(void){   #ifdef RAINE_DEBUG   vcu_debug_info();   #endif   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 5);   cpu_interrupt(CPU_68K_0, 4);   Taito2203_Frame();}void DrawMasterW(void){   ClearPaletteMap();   // Init tc0180vcu emulation   tc0180vcu_layer_count = 0;   // BG0   vcu_render_bg0_r270();   // OBJ   vcu_render_obj_r270(0);   // BG1   vcu_render_bg1_r270();   // OBJ   vcu_render_obj_r270(1);   // BG2   vcu_render_bg2_r270();}

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