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📄 chasehq2.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*   CHASE HQ 2: SPECIAL CRIMINAL INVESTIGATION (C) 1989 TAITO CORPORATION    *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "chasehq2.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc150rod.h"#include "tc220ioc.h"#include "taitosnd.h"#include "sasound.h"		// sample support routines#ifdef RAINE_DEBUG#include "debug.h"#endifstatic struct DIR_INFO chase_hq_2_sci_dirs[] ={   { "chase_hq_2_sci", },   { "chasehq2", },   { "chase_hq_2", },   { "sci", },   { NULL, },};static struct ROM_INFO chase_hq_2_sci_roms[] ={   {   "c09-01.rom", 0x00080000, 0x64bfea10, 0, 0, 0, },   {   "c09-02.rom", 0x00080000, 0xa83a0389, 0, 0, 0, },   {   "c09-03.rom", 0x00080000, 0xa31d0e80, 0, 0, 0, },   {   "c09-04.rom", 0x00080000, 0x2cbb3c9b, 0, 0, 0, },   {   "c09-05.rom", 0x00080000, 0x890b38f0, 0, 0, 0, },   {   "c09-06.rom", 0x00080000, 0x12df6d7b, 0, 0, 0, },   {   "c09-07.rom", 0x00080000, 0x963bc82b, 0, 0, 0, },   {   "c09-12.rom", 0x00080000, 0x56c99fa5, 0, 0, 0, },   {   "c09-13.rom", 0x00080000, 0xd57c41d3, 0, 0, 0, },   {   "c09-14.rom", 0x00080000, 0xad78bf46, 0, 0, 0, },   {   "c09-15.rom", 0x00080000, 0xe63b9095, 0, 0, 0, },   {   "c09-16.rom", 0x00010000, 0x7245a6f6, 0, 0, 0, },   {   "c09-32.rom", 0x00010000, 0xa4713719, 0, 0, 0, },   {   "c09-33.rom", 0x00010000, 0xcf4e6c5b, 0, 0, 0, },   {   "c09-34.rom", 0x00020000, 0xa21b3151, 0, 0, 0, },   {   "c09-37.rom", 0x00020000, 0x0fecea17, 0, 0, 0, },   {   "c09-38.rom", 0x00020000, 0xf4404f87, 0, 0, 0, },   {   "c09-40.rom", 0x00020000, 0xe46ebd9b, 0, 0, 0, },   {   "c09-41.rom", 0x00020000, 0xde87bcb9, 0, 0, 0, },   {   "c09-23.rom", 0x00000100, 0xfbf81f30, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO chase_hq_2_sci_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x022804, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x022804, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x022806, 0x02, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x022804, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x022806, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x02281C, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x02281D, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_B4,        "Turbo",                 0x022806, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        "Fire",                  0x022804, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        "Low Gear",              0x022806, 0x10, BIT_ACTIVE_1 },   { KB_DEF_P1_B1,        "Accelerate",            0x022806, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P1_B5,        "Brake",                 0x022804, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P1_B6,        "Centre",                0x022806, 0x04, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_chase_hq_2_sci_0[] ={   { "Cabinet Type",          0x01, 0x02 },   { "Cockpit",               0x01, 0x00 },   { "Upright",               0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_2PLAY,         0xC0, 0x00 },   { MSG_1COIN_3PLAY,         0x80, 0x00 },   { MSG_1COIN_4PLAY,         0x40, 0x00 },   { MSG_1COIN_6PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};struct DSW_DATA dsw_data_chase_hq_2_sci_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { "Start Time",            0x0C, 0x04 },   { "60",                    0x0C, 0x00 },   { "70",                    0x08, 0x00 },   { "65",                    0x04, 0x00 },   { "55",                    0x00, 0x00 },   { "Start Turbos",          0x10, 0x02 },   { "3",                     0x10, 0x00 },   { "5",                     0x00, 0x00 },   { "Responds to Controls",  0x20, 0x02 },   { MSG_OFF,                 0x20, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { "Clear Damage on Cont.", 0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { "Volume of Siren",       0x80, 0x02 },   { MSG_NORMAL,              0x80, 0x00 },   { "Low",                   0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO chase_hq_2_sci_dsw[] ={   { 0x022800, 0xFF, dsw_data_chase_hq_2_sci_0 },   { 0x022802, 0xFF, dsw_data_chase_hq_2_sci_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_chase_hq_2_sci_0[] ={   { "Taito Japan (Japanese)",0x01 },   { "Taito America",         0x02 },   { "Taito Japan",           0x03 },   { NULL,                    0    },};static struct ROMSW_INFO chase_hq_2_sci_romsw[] ={   { 0x07FFFE, 0x03, romsw_data_chase_hq_2_sci_0 }, // normally, this would be 0x7FFFF   { 0,        0,    NULL },};static struct VIDEO_INFO chase_hq_2_sci_video ={   DrawChaseHQ2,   320,   240,   32,   VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_chase_hq_2_sci ={   chase_hq_2_sci_dirs,   chase_hq_2_sci_roms,   chase_hq_2_sci_inputs,   chase_hq_2_sci_dsw,   chase_hq_2_sci_romsw,   LoadChaseHQ2,   ClearChaseHQ2,   &chase_hq_2_sci_video,   ExecuteChaseHQ2Frame,   "chasehq2",   "Special Criminal Investigation",   NULL,   COMPANY_ID_TAITO,   "C09",   1989,   taito_ym2610b_sound,   GAME_RACE | GAME_PARTIALLY_WORKING};static struct DIR_INFO chase_hq_2_sci_alt_dirs[] ={   { "chase_hq_2_sci_alt", },   { "chashq2a", },   { "chase_hq_2_alt", },   { ROMOF("chasehq2"), },   { CLONEOF("chasehq2"), },   { NULL, },};static struct ROM_INFO chase_hq_2_sci_alt_roms[] ={   {   "c09-01.rom", 0x00080000, 0x64bfea10, 0, 0, 0, },   {   "c09-02.rom", 0x00080000, 0xa83a0389, 0, 0, 0, },   {   "c09-03.rom", 0x00080000, 0xa31d0e80, 0, 0, 0, },   {   "c09-04.rom", 0x00080000, 0x2cbb3c9b, 0, 0, 0, },   {   "c09-05.rom", 0x00080000, 0x890b38f0, 0, 0, 0, },   {   "c09-06.rom", 0x00080000, 0x12df6d7b, 0, 0, 0, },   {   "c09-07.rom", 0x00080000, 0x963bc82b, 0, 0, 0, },   {   "c09-12.rom", 0x00080000, 0x56c99fa5, 0, 0, 0, },   {   "c09-13.rom", 0x00080000, 0xd57c41d3, 0, 0, 0, },   {   "c09-14.rom", 0x00080000, 0xad78bf46, 0, 0, 0, },   {   "c09-15.rom", 0x00080000, 0xe63b9095, 0, 0, 0, },   {   "c09-16.rom", 0x00010000, 0x7245a6f6, 0, 0, 0, },   {   "c09-32.rom", 0x00010000, 0xa4713719, 0, 0, 0, },   {   "c09-33.rom", 0x00010000, 0xcf4e6c5b, 0, 0, 0, },   {   "c09-34.rom", 0x00020000, 0xa21b3151, 0, 0, 0, },   {    "c09-43.37", 0x00020000, 0x20a9343e, 0, 0, 0, },   {    "c09-41.38", 0x00020000, 0x83477f11, 0, 0, 0, },   {    "c09-44.40", 0x00020000, 0x7524338a, 0, 0, 0, },   {   "c09-41.rom", 0x00020000, 0xde87bcb9, 0, 0, 0, },   {   "c09-23.rom", 0x00000100, 0xfbf81f30, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_INFO chase_hq_2_sci_alt_romsw[] ={   { 0x07FFFE, 0x02, romsw_data_chase_hq_2_sci_0 }, // normally, this would be 0x7FFFF   { 0,        0,    NULL },};struct GAME_MAIN game_chase_hq_2_sci_alt ={   chase_hq_2_sci_alt_dirs,   chase_hq_2_sci_alt_roms,   chase_hq_2_sci_inputs,   chase_hq_2_sci_dsw,   chase_hq_2_sci_alt_romsw,   LoadChaseHQ2_alt,   ClearChaseHQ2,   &chase_hq_2_sci_video,   ExecuteChaseHQ2Frame,   "chashq2a",   "Special Criminal Investigation (alternate)",   NULL,   COMPANY_ID_TAITO,   "C09",   1989,   taito_ym2610b_sound,   GAME_RACE | GAME_PARTIALLY_WORKING,};#define OBJ_A_COUNT	(0x748F)// OBJECT TILE MAPSstatic UINT8 *OBJECT_MAP;// 16x16 OBJECT TILES BANK Astatic UINT8 *GFX_OBJ_A;static UINT8 *GFX_OBJ_A_SOLID;static UINT8 *zoom16_ofs;static UINT8 *zoom8_ofs;static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_LINES;/* road - line - left - right */static UINT8 PAL_MAP[0x100] ={   0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0x1C, 0x1D, 0x1E, 0x1F, 0xC, 0xD, 0xE, 0xF, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, };static void load_actual(int romset){   int ta,tb,tc;   UINT8 *TMP;   if(!(GFX=AllocateMem(0x100000))) return;   if(!(GFX_LINES=AllocateMem(0x200000))) return;   if(!(GFX_OBJ_A=AllocateMem(OBJ_A_COUNT*0x80))) return;   if(!(OBJECT_MAP=AllocateMem(0x80000))) return;   if(!(TMP=AllocateMem(0x80000))) return;   if(!load_rom_index(6, TMP, 0x80000)) return;	// 1024x1 ROAD LINES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_LINES[tb+0] =((tc&0x8000)>>(14));      GFX_LINES[tb+1] =((tc&0x4000)>>(13));      GFX_LINES[tb+2] =((tc&0x2000)>>(12));      GFX_LINES[tb+3] =((tc&0x1000)>>(11));      GFX_LINES[tb+4] =((tc&0x0800)>>(10));      GFX_LINES[tb+5] =((tc&0x0400)>>( 9));      GFX_LINES[tb+6] =((tc&0x0200)>>( 8));      GFX_LINES[tb+7] =((tc&0x0100)>>( 7));      GFX_LINES[tb+0]|=((tc&0x0080)>>( 7));      GFX_LINES[tb+1]|=((tc&0x0040)>>( 6));      GFX_LINES[tb+2]|=((tc&0x0020)>>( 5));      GFX_LINES[tb+3]|=((tc&0x0010)>>( 4));      GFX_LINES[tb+4]|=((tc&0x0008)>>( 3));      GFX_LINES[tb+5]|=((tc&0x0004)>>( 2));      GFX_LINES[tb+6]|=((tc&0x0002)>>( 1));      GFX_LINES[tb+7]|=((tc&0x0001)>>( 0));      tb+=8;   }   if(!load_rom_index(0, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A

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