📄 asuka.c
字号:
/******************************************************************************//* *//* ASUKA & ASUKA (C) 1988 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "asuka.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc002obj.h"#include "tc220ioc.h"#include "taitosnd.h"static struct DIR_INFO asuka_and_asuka_dirs[] ={ { "asuka_and_asuka", }, { "asuka", }, { NULL, },};static struct ROM_INFO asuka_and_asuka_roms[] ={ { "asuka_02.rom", 0x00080000, 0xf5018cd3, 0, 0, 0, }, { "asuka_01.rom", 0x00080000, 0x89f32c94, 0, 0, 0, }, { "asuka_03.rom", 0x00080000, 0xd3a59b10, 0, 0, 0, }, { "asuka_06.rom", 0x00010000, 0xf517e64d, 0, 0, 0, }, { "asuka_07.rom", 0x00010000, 0xc113acc8, 0, 0, 0, }, { "asuka_10.rom", 0x00010000, 0x387aaf40, 0, 0, 0, }, { "asuka_11.rom", 0x00010000, 0xc378b508, 0, 0, 0, }, { "asuka_12.rom", 0x00020000, 0x271eeee9, 0, 0, 0, }, { "asuka_13.rom", 0x00020000, 0x855efb3e, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO asuka_and_asuka_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x01A00E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x01A00E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x01A00E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x01A00E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x01A00E, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x01A004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x01A004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x01A004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x01A004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x01A004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x01A004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x01A00E, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x01A006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x01A006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x01A006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x01A006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x01A006, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x01A006, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_asuka_and_asuka_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_SCREEN, 0x02, 0x02 }, { MSG_NORMAL, 0x02, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_1COIN_2PLAY, 0x20, 0x00 }, { MSG_2COIN_1PLAY, 0x10, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { MSG_COIN2, 0xC0, 0x04 }, { MSG_1COIN_1PLAY, 0xC0, 0x00 }, { MSG_1COIN_2PLAY, 0x80, 0x00 }, { MSG_2COIN_1PLAY, 0x40, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_asuka_and_asuka_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { MSG_DSWB_BIT3, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT4, 0x08, 0x02 }, { MSG_OFF, 0x08, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_LIVES, 0x30, 0x04 }, { "3", 0x30, 0x00 }, { "2", 0x20, 0x00 }, { "1", 0x10, 0x00 }, { "4", 0x00, 0x00 }, { MSG_CONTINUE_PLAY, 0xC0, 0x04 }, { "Up to Level 2", 0xC0, 0x00 }, { "Up to Level 3", 0x80, 0x00 }, { MSG_ON, 0x40, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO asuka_and_asuka_dsw[] ={ { 0x01A000, 0xFF, dsw_data_asuka_and_asuka_0 }, { 0x01A002, 0xFF, dsw_data_asuka_and_asuka_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO asuka_and_asuka_video ={ DrawAsuka, 224, 320, 32, VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_asuka_and_asuka ={ asuka_and_asuka_dirs, asuka_and_asuka_roms, asuka_and_asuka_inputs, asuka_and_asuka_dsw, NULL, LoadAsuka, ClearAsuka, &asuka_and_asuka_video, ExecuteAsukaFrame, "asuka", "Asuka and Asuka", "黩捁仌黩捁", COMPANY_ID_TAITO, NULL, // "B??" 1988, taito_ym2151_sound, GAME_SHOOT,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_OBJECT;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadAsuka(void){ int ta,tb; RAMSize=0x38000; if(!(ROM=AllocateMem(0x100000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x140000+0x100000))) return; GFX_SPR = GFX+0x000000; GFX_BG0 = GFX+0x140000; if(!load_rom("asuka_01.rom", ROM, 0x80000)) return; // 8x8 TILES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_BG0[tb++]=ROM[ta+1]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+0]>>4; GFX_BG0[tb++]=ROM[ta+0]&15; } if(!load_rom("asuka_02.rom", ROM, 0x80000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_SPR[tb++]=ROM[ta+1]>>4; GFX_SPR[tb++]=ROM[ta+1]&15; GFX_SPR[tb++]=ROM[ta+0]>>4; GFX_SPR[tb++]=ROM[ta+0]&15; } if(!load_rom("asuka_06.rom", ROM+0x00000, 0x10000)) return; // 16x16 SPRITES if(!load_rom("asuka_07.rom", ROM+0x10000, 0x10000)) return; // 16x16 SPRITES for(ta=0;ta<0x10000;ta++){ GFX_SPR[tb++]=ROM[ta+0x00000]>>4; GFX_SPR[tb++]=ROM[ta+0x00000]&15; GFX_SPR[tb++]=ROM[ta+0x10000]>>4; GFX_SPR[tb++]=ROM[ta+0x10000]&15; } Rotate8x8(GFX_BG0,0x4000); Flip8x8_X(GFX_BG0,0x4000); Rotate16x16(GFX_SPR,0x1400); Flip16x16_X(GFX_SPR,0x1400); if(!load_rom("asuka_13.rom", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("asuka_12.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } memset(ROM+0x40000,0x00,0x40000); if(!load_rom("asuka_03.rom", ROM+0x80000, 0x80000)) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x28000; if(!load_rom("asuka_11.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM AddTaitoYM2151(0x01C0, 0x01AB, 0x10000, NULL, NULL); /*-----------------------*/ memset(RAM+0x00000,0x00,0x28000); RAM_VIDEO = RAM+0x08000; RAM_SCROLL = RAM+0x1B000; RAM_OBJECT = RAM+0x18000; RAM_INPUT = RAM+0x1A000; tc0110pcr_init(RAM+0x1C000, 1); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x8000); GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1400); WriteWord68k(&ROM[0x0137E],0x4EF9); WriteLong68k(&ROM[0x01380],0x00000300); WriteLong68k(&ROM[0x00300],0x13FC0000); WriteLong68k(&ROM[0x00304],0x00AA0000); WriteWord68k(&ROM[0x00308],0x6100-10); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; //reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =224; tc0100scn[0].layer[0].bmp_h =320; tc0100scn[0].layer[0].mapper =&Map_15bit_xBGR; tc0100scn[0].layer[0].tile_mask=0x3FFF; tc0100scn[0].layer[0].scr_x =16; tc0100scn[0].layer[0].scr_y =16; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =224; tc0100scn[0].layer[1].bmp_h =320; tc0100scn[0].layer[1].mapper =&Map_15bit_xBGR; tc0100scn[0].layer[1].tile_mask=0x3FFF; tc0100scn[0].layer[1].scr_x =16; tc0100scn[0].layer[1].scr_y =16; // Init tc0002obj emulation // ------------------------ tc0002obj.RAM = RAM_OBJECT; tc0002obj.GFX = GFX_SPR; tc0002obj.MASK = GFX_SPR_SOLID; tc0002obj.bmp_x = 32; tc0002obj.bmp_y = 32; tc0002obj.bmp_w = 240; tc0002obj.bmp_h = 320; tc0002obj.mapper = &Map_15bit_xBGR; tc0002obj.tile_mask = 0x1FFF; tc0002obj.ofs_x = -16; tc0002obj.ofs_y = 0;/* * StarScream Stuff follows */ ByteSwap(ROM,0x100000); ByteSwap(RAM,0x20000); AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x400000, 0x40000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x3E0000, 0x3E0003, tc0140syt_read_main_68k, NULL); // SOUND AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x200000, 0x200007, tc0110pcr_rw, NULL); // COLOUR PORTS AddReadWord(0x200000, 0x200FFF, NULL, RAM+0x01C000); // COLOUR DIRECT? AddReadWord(0x400000, 0x40000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x3E0000, 0x3E0003, tc0140syt_write_main_68k, NULL); // SOUND AddWriteByte(0x400000, 0x40000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x200000, 0x200007, tc0110pcr_ww, NULL); // COLOUR PORTS AddWriteWord(0x200000, 0x200FFF, NULL, RAM+0x01C000); // COLOUR DIRECT? AddWriteWord(0xC20000, 0xC2000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x400000, 0x40000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearAsuka(void){ RemoveTaitoYM2151();}void ExecuteAsukaFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); Taito2151_Frame(); // Z80 and YM2151}void DrawAsuka(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // Init tc0002obj emulation // ------------------------ tc0002obj.ctrl = 0x0000; // BG0 // --- render_tc0100scn_layer_mapped_r270(0,0); // BG1+OBJECT // ---------- if((tc0002obj.ctrl & 0x2000)==0){ render_tc0100scn_layer_mapped_r270(0,1); render_tc0002obj_mapped_r270(); } else{ render_tc0002obj_mapped_r270(); render_tc0100scn_layer_mapped_r270(0,1); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -