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📄 contcirc.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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   memset(RAM+0x22800,0xFF,0x00800);   RAM_VIDEO  = RAM+0x10000;   RAM_SCROLL = RAM+0x29000;   GFX_FG0    = RAM+0x3C000;   RAM_INPUT  = RAM+0x22800;   tc0110pcr_init_typeb(RAM+0x20000, 1, 0);   set_colour_mapper(&col_map_xrrr_rrgg_gggb_bbbb);   InitPaletteMap(RAM+0x20000, 0x100, 0x10, 0x8000);   // Main Checksum   // -------------   WriteLong68k(&ROM[0x00AB4],0x4E714E71);	//	nop; nop   WriteLong68k(&ROM[0x00AB8],0x4E714E71);	//	nop; nop   // Main Checksum   // -------------   WriteLong68k(&ROM[0x409AC],0x4E714E71);	//	nop; nop   WriteLong68k(&ROM[0x409B0],0x4E714E71);	//	nop; nop   WriteWord68k(&ROM[0x409B4],0x4E71);		//	nop   // Main 68000 Speed Hack   // ---------------------   WriteLong68k(&ROM[0x00844],0x13FC0000);	//	move.b	#$00,$AA0000   WriteLong68k(&ROM[0x00848],0x00AA0000);	//   WriteWord68k(&ROM[0x0084C],0x6100-10);	//	bra.s	<loop>   // Sub 68000 Speed Hack   // --------------------   WriteLong68k(&ROM[0x40850],0x13FC0000);	//	move.b	#$00,$AA0000   WriteLong68k(&ROM[0x40854],0x00AA0000);	//   WriteWord68k(&ROM[0x40858],0x6100-26);	//	bra.s	<loop>   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0150rod emulation   // ------------------------   tc0150rod.RAM  	= RAM + 0x38000;   tc0150rod.GFX  	= GFX_LINES;   tc0150rod.PAL  	= PAL_MAP;   tc0150rod.mapper	= &Map_15bit_xRGB;   tc0150rod.bmp_x	= 32;   tc0150rod.bmp_y	= 32;   tc0150rod.bmp_w	= 320;   tc0150rod.bmp_h	= 224;   tc0150rod.scr_x	= 0;   tc0150rod.scr_y	= 0 - (15 + 6);   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[0].RAM	=RAM_VIDEO+0x0000;   tc0100scn[0].layer[0].GFX	=GFX;   tc0100scn[0].layer[0].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[0].SCR	=RAM_SCROLL+0;   tc0100scn[0].layer[0].type	=0;   tc0100scn[0].layer[0].bmp_x	=32;   tc0100scn[0].layer[0].bmp_y	=32;   tc0100scn[0].layer[0].bmp_w	=320;   tc0100scn[0].layer[0].bmp_h	=224;   tc0100scn[0].layer[0].mapper	=&Map_15bit_xRGB;   tc0100scn[0].layer[0].tile_mask=0x3FFF;   tc0100scn[0].layer[0].scr_x	=16;   tc0100scn[0].layer[0].scr_y	=16;   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX	=GFX;   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;   tc0100scn[0].layer[1].type	=0;   tc0100scn[0].layer[1].bmp_x	=32;   tc0100scn[0].layer[1].bmp_y	=32;   tc0100scn[0].layer[1].bmp_w	=320;   tc0100scn[0].layer[1].bmp_h	=224;   tc0100scn[0].layer[1].mapper	=&Map_15bit_xRGB;   tc0100scn[0].layer[1].tile_mask=0x3FFF;   tc0100scn[0].layer[1].scr_x	=16;   tc0100scn[0].layer[1].scr_y	=16;   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=3;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=320;   tc0100scn[0].layer[2].bmp_h	=224;   tc0100scn[0].layer[2].mapper	=&Map_15bit_xRGB;   tc0100scn[0].layer[2].scr_x	=16;   tc0100scn[0].layer[2].scr_y	=16;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   init_16x8_zoom();   zoom16_ofs = make_16x16_zoom_ofs_type1z();   zoom8_ofs  = make_16x8_zoom_ofs_type1z();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x080000, 0x087FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x200000, 0x20FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x300000, 0x301FFF, NULL, RAM+0x038000);			// ROOT RAM   AddReadByte(0x400000, 0x4007FF, NULL, RAM+0x022000);			// OBJECT RAM   AddReadByte(0x420000, 0x420003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x080000, 0x087FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x200000, 0x20FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x400000, 0x4007FF, NULL, RAM+0x022000);			// OBJECT RAM   AddReadWord(0x100000, 0x100007, tc0110pcr_rw, NULL);			// COLOR RAM   AddReadWord(0x300000, 0x301FFF, NULL, RAM+0x038000);			// ROOT RAM   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x080000, 0x087FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x206000, 0x206FFF, tc0100scn_0_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x200000, 0x20FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x300000, 0x301FFF, NULL, RAM+0x038000);		// ROOT RAM   AddWriteByte(0x400000, 0x4007FF, NULL, RAM+0x022000);		// OBJECT RAM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x080000, 0x087FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x206000, 0x206FFF, tc0100scn_0_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x200000, 0x20FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x300000, 0x301FFF, NULL, RAM+0x038000);		// ROOT RAM [ROADSCROLL]   AddWriteWord(0x400000, 0x4007FF, NULL, RAM+0x022000);		// OBJECT RAM   AddWriteWord(0x220000, 0x22000F, NULL, RAM_SCROLL);			// SCROLL RAM   AddWriteWord(0x100000, 0x100007, tc0110pcr_ww, NULL);		// COLOR RAM   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers...    AddMemFetchMC68000B(0x000000, 0x03FFFF, ROM+0x040000-0x000000);	// 68000 ROM   AddMemFetchMC68000B(-1, -1, NULL);   AddReadByteMC68000B(0x000000, 0x03FFFF, NULL, ROM+0x040000);			// 68000 ROM   AddReadByteMC68000B(0x080000, 0x083FFF, NULL, RAM+0x008000);			// MAIN RAM   AddReadByteMC68000B(0x084000, 0x087FFF, NULL, RAM+0x004000);			// COMMON RAM   AddReadByteMC68000B(0x100000, 0x100003, tc0220ioc_rb_port, NULL);		// INPUT   AddReadByteMC68000B(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByteMC68000B(-1, -1, NULL, NULL);   AddReadWordMC68000B(0x000000, 0x03FFFF, NULL, ROM+0x040000);			// 68000 ROM   AddReadWordMC68000B(0x080000, 0x083FFF, NULL, RAM+0x008000);			// MAIN RAM   AddReadWordMC68000B(0x084000, 0x087FFF, NULL, RAM+0x004000);			// COMMON RAM   AddReadWordMC68000B(0x200000, 0x200003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadWordMC68000B(0x100000, 0x100003, tc0220ioc_rw_port, NULL);		// INPUT   AddReadWordMC68000B(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWordMC68000B(-1, -1, NULL, NULL);   AddWriteByteMC68000B(0x080000, 0x083FFF, NULL, RAM+0x008000);		// MAIN RAM   AddWriteByteMC68000B(0x084000, 0x087FFF, NULL, RAM+0x004000);		// COMMON RAM   AddWriteByteMC68000B(0x100000, 0x100003, tc0220ioc_wb_port, NULL);		// INPUT   AddWriteByteMC68000B(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByteMC68000B(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByteMC68000B(-1, -1, NULL, NULL);   AddWriteWordMC68000B(0x080000, 0x083FFF, NULL, RAM+0x008000);		// MAIN RAM   AddWriteWordMC68000B(0x084000, 0x087FFF, NULL, RAM+0x004000);		// COMMON RAM   AddWriteWordMC68000B(0x200000, 0x200003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteWordMC68000B(0x100000, 0x100003, tc0220ioc_ww_port, NULL);		// INPUT   AddWriteWordMC68000B(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWordMC68000B(-1, -1, NULL, NULL);   AddInitMemoryMC68000B();	// Set Starscream mem pointers... }void load_continental_circus(void){   load_actual(0);}void load_continental_circus_alt(void){   load_actual(1);}void clear_continental_circus(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x080000,1);      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void execute_continental_circus_frame(void){   static int gear=0;   static int gearflip=1;   // Gear Control Hack   if(RAM_INPUT[0x24]){      if(!gearflip){         gearflip=1;         gear^=1;         if(gear)            print_ingame(60,"Changed to High Gear");         else            print_ingame(60,"Changed to Low Gear");      }   }   else{      gearflip=0;   }   if(gear)      RAM_INPUT[0x06] &= ~0x10;   else      RAM_INPUT[0x06] |=  0x10;   RAM_INPUT[0x04] &= 0x1F;   RAM_INPUT[0x06] &= 0x1F;   if(RAM_INPUT[0x20])      RAM_INPUT[0x04] |= 0x80;   if(RAM_INPUT[0x22])      RAM_INPUT[0x06] |= 0x80;   // Wheel Hack   RAM_INPUT[0x10] = 0x00;   RAM_INPUT[0x12] = 0x00;   if(RAM_INPUT[0x18]){   RAM_INPUT[0x10] = 0x50;   RAM_INPUT[0x12] = 0x00;   }   if(RAM_INPUT[0x1A]){   RAM_INPUT[0x10] = 0xB0;   RAM_INPUT[0x12] = 0xFF;   }   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   #ifdef RAINE_DEBUG      print_debug("PC0:%06x SR0:%04x\n",s68000context.pc,s68000context.sr);   #endif   cpu_interrupt(CPU_68K_0, 6);   cpu_execute_cycles(CPU_68K_1, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   #ifdef RAINE_DEBUG      print_debug("PC1:%06x SR1:%04x\n",s68000context.pc,s68000context.sr);   #endif   cpu_interrupt(CPU_68K_1, 6);   Taito2610_Frame();			// Z80 and YM2610}/*---+-------------------+-------------- 0 | xxxxxxx. ........ | zoom y 0 | .......x xxxxxxxx | sprite y 2 | .....xxx xxxxxxxx | tile number 4 | x....... ........ | pri??? 4 | .x...... ........ | flip x 4 | .......x xxxxxxxx | sprite x 6 | xxxxxxxx ........ | colour bank 6 | ........ .xxxxxxx | zoom x---+-------------------+--------------*/static void render_z_system_sprites(int pri){   int x,y,ta,tb,zz;   int zx,zy,rx,ry,xx,zzx,zzy;   UINT8 *map,*SPR_MAP;   UINT8 *zoom_dat_x;   UINT8 *zoom_dat_y;   if(pri==0)      pri = 0x80;   else      pri = 0x00;   // OBJECT Z-SYSTEM   // ---------------   for(zz=0x227F8;zz>=0x22000;zz-=8){      if((RAM[zz+5]&0x80)==pri){      zx=(ReadWord(&RAM[zz+6])>>0)&0x7F;      zy=(ReadWord(&RAM[zz+0])>>9)&0x7F;      if((zx!=0)&&(zy!=0)){         ta = ReadWord(&RAM[zz+2])&0x7FF;         if(ta!=0){            x=(0+32+ReadWord(&RAM[zz+4]))&0x1FF;            y=(16+128+ReadWord(&RAM[zz+0])-zy)&0x1FF;            MAP_PALETTE_MAPPED_NEW(               (ReadWord(&RAM[zz+6])>>8)&0xFF,               16,               map            );            zoom_dat_x = zoom16_ofs+(zx<<3);            zoom_dat_y = zoom8_ofs+(zy<<4);            SPR_MAP = OBJECT_MAP + (ta<<8);            switch(RAM[zz+5]&0x40){            case 0x00:            xx=x;            for(ry=0;ry<16;ry++){            zzy = zoom_dat_y[ry];            if((y>16)&&(y<240+32)){            ta=0;            for(rx=0;rx<8;rx++){            zzx = zoom_dat_x[rx];            if((x>16)&&(x<320+32)){               tb=ReadWord(&SPR_MAP[ta])&0x7FFF;               if(GFX_OBJ_A_SOLID[tb]!=0){			// No pixels; skip                  if(GFX_OBJ_A_SOLID[tb]==1)			// Some pixels; trans                     Draw16x8_Trans_Mapped_ZoomXY(&GFX_OBJ_A[tb<<7],x,y,map,zzx,zzy);                  else						// all pixels; solid                     Draw16x8_Mapped_ZoomXY(&GFX_OBJ_A[tb<<7],x,y,map,zzx,zzy);               }            }            ta+=2;            x = (x+zzx)&0x1FF;            }            }            y = (y+zzy)&0x1FF;            SPR_MAP+=16;            x=xx;            }            break;            case 0x40:            x+=(zx+1);            xx=x;            for(ry=0;ry<16;ry++){            zzy = zoom_dat_y[ry];            if((y>16)&&(y<240+32)){            ta=0;            for(rx=0;rx<8;rx++){            zzx = zoom_dat_x[rx];            x = (x-zzx)&0x1FF;            if((x>16)&&(x<320+32)){               tb=ReadWord(&SPR_MAP[ta])&0x7FFF;               if(GFX_OBJ_A_SOLID[tb]!=0){			// No pixels; skip                  if(GFX_OBJ_A_SOLID[tb]==1)			// Some pixels; trans                     Draw16x8_Trans_Mapped_ZoomXY_FlipY(&GFX_OBJ_A[tb<<7],x,y,map,zzx,zzy);                  else						// all pixels; solid                     Draw16x8_Mapped_ZoomXY_FlipY(&GFX_OBJ_A[tb<<7],x,y,map,zzx,zzy);               }            }            ta+=2;            }            }            y = (y+zzy)&0x1FF;            SPR_MAP+=16;            x=xx;            }            break;            }         }      }   }   }}void draw_continental_circus(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   // BG0   // ---   render_tc0100scn_layer_mapped(0,0);   // BG1   // ---   render_tc0100scn_layer_mapped(0,1);   // Z-SYSTEM OBJECT   // ---------------   render_z_system_sprites(0);   // 3D-ROAD Z-SYSTEM   // ----------------   tc0150rod_init_palette();   tc0150rod_render(0x000,0x800);   // Z-SYSTEM OBJECT   // ---------------   render_z_system_sprites(1);   // FG0   // ---   render_tc0100scn_layer_mapped(0,2);   //tc0150rod_show_palette();}

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