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📄 contcirc.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*            CONTINENTAL CIRCUS (C) 1987/1989 TAITO CORPORATION              *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "contcirc.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc150rod.h"#include "tc220ioc.h"#include "taitosnd.h"#ifdef RAINE_DEBUG#include "debug.h"#endif#include "sasound.h"		// sample support routinesstatic struct DIR_INFO continental_circus_dirs[] ={   { "continental_circus", },   { "contcirc", },   { "ctcircus", },   { NULL, },};static struct ROM_INFO continental_circus_roms[] ={   {  "cc_2_03.bin", 0x00080000, 0xf11f2be8, 0, 0, 0, },   {  "cc_2_57.bin", 0x00080000, 0xf6fb3ba2, 0, 0, 0, },   {  "cc_3_01.bin", 0x00080000, 0x4f6c36d9, 0, 0, 0, },   {  "cc_3_02.bin", 0x00080000, 0x8df866a2, 0, 0, 0, },   {  "cc_3_06.bin", 0x00080000, 0xbddf9eea, 0, 0, 0, },   {  "cc_3_07.bin", 0x00080000, 0x2cb40599, 0, 0, 0, },   {  "cc_3_64.bin", 0x00080000, 0x151e1f52, 0, 0, 0, },   {  "cc_1_19.bin", 0x00080000, 0xcaa1c4c8, 0, 0, 0, },   {  "cc_1_18.bin", 0x00080000, 0x1e6724b5, 0, 0, 0, },   {  "cc_1_17.bin", 0x00080000, 0xe9ce03ab, 0, 0, 0, },   {  "cc_1_11.bin", 0x00010000, 0xd8746234, 0, 0, 0, },   {  "cc_2_25.bin", 0x00020000, 0xf5c92e42, 0, 0, 0, },   {  "cc_2_26.bin", 0x00020000, 0x1345ebe6, 0, 0, 0, },   {  "cc_2_35.bin", 0x00020000, 0x16522f2d, 0, 0, 0, },   {  "cc_2_36.bin", 0x00020000, 0xa1732ea5, 0, 0, 0, },   {  "cc_3_97.bin", 0x00010000, 0xdccb0c7f, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO continental_circus_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x022804, 0x08, BIT_ACTIVE_1 },   { KB_DEF_COIN2,        MSG_COIN2,               0x022804, 0x04, BIT_ACTIVE_1 },   { KB_DEF_TILT,         MSG_TILT,                0x022806, 0x04, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x022804, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x022806, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x022818, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x02281A, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_B1,        "Accelerate",            0x022820, 0xFF, BIT_ACTIVE_1 },	// Accelerate - Analogue uses bit#567   { KB_DEF_P1_B2,        "Brake",                 0x022822, 0xFF, BIT_ACTIVE_1 },	// Brake      - Analogue uses bit#567 (not available in digital mode!)   { KB_DEF_P1_B3,        "Gear Shift",            0x022824, 0xFF, BIT_ACTIVE_1 },	// Gear Shift - High/Low   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_continental_circus_0[] ={   { "Acceleration",          0x01, 0x02 },   { "Analogue",              0x01, 0x00 },   { "Digital",               0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },	// Untested   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },	// Untested   { MSG_1COIN_2PLAY,         0xC0, 0x00 },   { MSG_1COIN_3PLAY,         0x80, 0x00 },   { MSG_1COIN_4PLAY,         0x40, 0x00 },   { MSG_1COIN_6PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_DATA dsw_data_continental_circus_1[] ={   { MSG_DSWB_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT3,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT4,           0x08, 0x02 },   { MSG_OFF,                 0x08, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT5,           0x10, 0x02 },   { MSG_OFF,                 0x10, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { "3D Double Image",       0x20, 0x02 },   { MSG_ON,                  0x20, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_DSWB_BIT7,           0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO continental_circus_dsw[] ={   { 0x022800, 0xFF, dsw_data_continental_circus_0 },   { 0x022802, 0xDF, dsw_data_continental_circus_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_continental_circus_0[] ={   { "Taito Japan",                     0x01 },   { "Taito America (US Navy License)", 0x02 },   { "Taito Japan (US Navy License)",   0x03 },   { NULL,                    0    },};static struct ROMSW_INFO continental_circus_romsw[] ={   { 0x07FFFF, 0x03, romsw_data_continental_circus_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO continental_circus_video ={   draw_continental_circus,   320,   224,   32,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_continental_circus ={   continental_circus_dirs,   continental_circus_roms,   continental_circus_inputs,   continental_circus_dsw,   continental_circus_romsw,   load_continental_circus,   clear_continental_circus,   &continental_circus_video,   execute_continental_circus_frame,   "contcirc",   "Continental Circus",   NULL,   COMPANY_ID_TAITO,   "B33",   1989,   taito_ym2610_sound,   GAME_RACE,};static struct DIR_INFO continental_circus_alt_dirs[] ={   { "continental_circus_alt", },   { "continental_circus_alternate", },   { "contcalt", },   { ROMOF("contcirc"), },   { CLONEOF("contcirc"), },   { NULL, },};static struct ROM_INFO continental_circus_alt_roms[] ={   {  "cc_2_03.bin", 0x00080000, 0xf11f2be8, 0, 0, 0, },   {  "cc_2_57.bin", 0x00080000, 0xf6fb3ba2, 0, 0, 0, },   {  "cc_3_01.bin", 0x00080000, 0x4f6c36d9, 0, 0, 0, },   {  "cc_3_02.bin", 0x00080000, 0x8df866a2, 0, 0, 0, },   {  "cc_3_06.bin", 0x00080000, 0xbddf9eea, 0, 0, 0, },   {  "cc_3_07.bin", 0x00080000, 0x2cb40599, 0, 0, 0, },   {  "cc_3_64.bin", 0x00080000, 0x151e1f52, 0, 0, 0, },   {  "cc_1_19.bin", 0x00080000, 0xcaa1c4c8, 0, 0, 0, },   {  "cc_1_18.bin", 0x00080000, 0x1e6724b5, 0, 0, 0, },   {  "cc_1_17.bin", 0x00080000, 0xe9ce03ab, 0, 0, 0, },   {  "cc_1_11.bin", 0x00010000, 0xd8746234, 0, 0, 0, },   {  "cc_2_25.bin", 0x00020000, 0xf5c92e42, 0, 0, 0, },   {         "ic26", 0x00020000, 0xe7c1d1fa, 0, 0, 0, },   {  "cc_2_35.bin", 0x00020000, 0x16522f2d, 0, 0, 0, },   {         "ic36", 0x00020000, 0xd6741e33, 0, 0, 0, },   {  "cc_3_97.bin", 0x00010000, 0xdccb0c7f, 0, 0, 0, },   {       "b14_31", 0x00002000, 0x5c6b013d, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_INFO continental_circus_alt_romsw[] ={   { 0x07FFFF, 0x02, romsw_data_continental_circus_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_continental_circus_alt ={   continental_circus_alt_dirs,   continental_circus_alt_roms,   continental_circus_inputs,   continental_circus_dsw,   continental_circus_alt_romsw,   load_continental_circus_alt,   clear_continental_circus,   &continental_circus_video,   execute_continental_circus_frame,   "contcalt",   "Continental Circus (alternate)",   NULL,   COMPANY_ID_TAITO,   "B33",   1987,   taito_ym2610_sound,   GAME_RACE,};#define OBJ_A_COUNT	(0x4D61)// OBJECT TILE MAPSstatic UINT8 *OBJECT_MAP;// 16x16 OBJECT TILES BANK Astatic UINT8 *GFX_OBJ_A;static UINT8 *GFX_OBJ_A_SOLID;static UINT8 *zoom16_ofs;static UINT8 *zoom8_ofs;static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_LINES;/* road - line - left - right */static UINT8 PAL_MAP[0x100] ={   0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,    0xC, 0x9, 0xA, 0xB, 0x0, 0x1, 0x2, 0x3, 0x4, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, };static void load_actual(int romset){   int ta,tb,tc;   UINT8 *TMP;   if(!(GFX=AllocateMem(0x100000))) return;   if(!(GFX_LINES=AllocateMem(0x200000))) return;   if(!(GFX_OBJ_A=AllocateMem(OBJ_A_COUNT*0x80))) return;   if(!(OBJECT_MAP=AllocateMem(0x80000))) return;   if(!(TMP=AllocateMem(0x80000))) return;   if(!load_rom_index(0, TMP, 0x80000)) return;	// 1024x1 ROAD LINES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_LINES[tb+0] =((tc&0x8000)>>(14));      GFX_LINES[tb+1] =((tc&0x4000)>>(13));      GFX_LINES[tb+2] =((tc&0x2000)>>(12));      GFX_LINES[tb+3] =((tc&0x1000)>>(11));      GFX_LINES[tb+4] =((tc&0x0800)>>(10));      GFX_LINES[tb+5] =((tc&0x0400)>>( 9));      GFX_LINES[tb+6] =((tc&0x0200)>>( 8));      GFX_LINES[tb+7] =((tc&0x0100)>>( 7));      GFX_LINES[tb+0]|=((tc&0x0080)>>( 7));      GFX_LINES[tb+1]|=((tc&0x0040)>>( 6));      GFX_LINES[tb+2]|=((tc&0x0020)>>( 5));      GFX_LINES[tb+3]|=((tc&0x0010)>>( 4));      GFX_LINES[tb+4]|=((tc&0x0008)>>( 3));      GFX_LINES[tb+5]|=((tc&0x0004)>>( 2));      GFX_LINES[tb+6]|=((tc&0x0002)>>( 1));      GFX_LINES[tb+7]|=((tc&0x0001)>>( 0));      tb+=8;   }   if(!load_rom_index(2, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] =((tc&0x8000)>>(15));      GFX_OBJ_A[tb+1] =((tc&0x4000)>>(14));      GFX_OBJ_A[tb+2] =((tc&0x2000)>>(13));      GFX_OBJ_A[tb+3] =((tc&0x1000)>>(12));      GFX_OBJ_A[tb+4] =((tc&0x0800)>>(11));      GFX_OBJ_A[tb+5] =((tc&0x0400)>>(10));      GFX_OBJ_A[tb+6] =((tc&0x0200)>>( 9));      GFX_OBJ_A[tb+7] =((tc&0x0100)>>( 8));      GFX_OBJ_A[tb+8] =((tc&0x0080)>>( 7));      GFX_OBJ_A[tb+9] =((tc&0x0040)>>( 6));      GFX_OBJ_A[tb+10]=((tc&0x0020)>>( 5));      GFX_OBJ_A[tb+11]=((tc&0x0010)>>( 4));      GFX_OBJ_A[tb+12]=((tc&0x0008)>>( 3));      GFX_OBJ_A[tb+13]=((tc&0x0004)>>( 2));      GFX_OBJ_A[tb+14]=((tc&0x0002)>>( 1));      GFX_OBJ_A[tb+15]=((tc&0x0001)>>( 0));      tb+=16;   }   if(!load_rom_index(3, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] |=((tc&0x8000)>>(14));      GFX_OBJ_A[tb+1] |=((tc&0x4000)>>(13));      GFX_OBJ_A[tb+2] |=((tc&0x2000)>>(12));      GFX_OBJ_A[tb+3] |=((tc&0x1000)>>(11));      GFX_OBJ_A[tb+4] |=((tc&0x0800)>>(10));      GFX_OBJ_A[tb+5] |=((tc&0x0400)>>( 9));      GFX_OBJ_A[tb+6] |=((tc&0x0200)>>( 8));      GFX_OBJ_A[tb+7] |=((tc&0x0100)>>( 7));      GFX_OBJ_A[tb+8] |=((tc&0x0080)>>( 6));      GFX_OBJ_A[tb+9] |=((tc&0x0040)>>( 5));      GFX_OBJ_A[tb+10]|=((tc&0x0020)>>( 4));      GFX_OBJ_A[tb+11]|=((tc&0x0010)>>( 3));      GFX_OBJ_A[tb+12]|=((tc&0x0008)>>( 2));      GFX_OBJ_A[tb+13]|=((tc&0x0004)>>( 1));      GFX_OBJ_A[tb+14]|=((tc&0x0002)>>( 0));      GFX_OBJ_A[tb+15]|=((tc&0x0001)<<( 1));      tb+=16;   }   if(!load_rom_index(4, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] |=((tc&0x8000)>>(13));      GFX_OBJ_A[tb+1] |=((tc&0x4000)>>(12));      GFX_OBJ_A[tb+2] |=((tc&0x2000)>>(11));      GFX_OBJ_A[tb+3] |=((tc&0x1000)>>(10));      GFX_OBJ_A[tb+4] |=((tc&0x0800)>>( 9));      GFX_OBJ_A[tb+5] |=((tc&0x0400)>>( 8));      GFX_OBJ_A[tb+6] |=((tc&0x0200)>>( 7));      GFX_OBJ_A[tb+7] |=((tc&0x0100)>>( 6));      GFX_OBJ_A[tb+8] |=((tc&0x0080)>>( 5));      GFX_OBJ_A[tb+9] |=((tc&0x0040)>>( 4));      GFX_OBJ_A[tb+10]|=((tc&0x0020)>>( 3));      GFX_OBJ_A[tb+11]|=((tc&0x0010)>>( 2));      GFX_OBJ_A[tb+12]|=((tc&0x0008)>>( 1));      GFX_OBJ_A[tb+13]|=((tc&0x0004)>>( 0));      GFX_OBJ_A[tb+14]|=((tc&0x0002)<<( 1));      GFX_OBJ_A[tb+15]|=((tc&0x0001)<<( 2));      tb+=16;   }   if(!load_rom_index(5, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] |=((tc&0x8000)>>(12));      GFX_OBJ_A[tb+1] |=((tc&0x4000)>>(11));      GFX_OBJ_A[tb+2] |=((tc&0x2000)>>(10));      GFX_OBJ_A[tb+3] |=((tc&0x1000)>>( 9));      GFX_OBJ_A[tb+4] |=((tc&0x0800)>>( 8));      GFX_OBJ_A[tb+5] |=((tc&0x0400)>>( 7));      GFX_OBJ_A[tb+6] |=((tc&0x0200)>>( 6));      GFX_OBJ_A[tb+7] |=((tc&0x0100)>>( 5));      GFX_OBJ_A[tb+8] |=((tc&0x0080)>>( 4));      GFX_OBJ_A[tb+9] |=((tc&0x0040)>>( 3));      GFX_OBJ_A[tb+10]|=((tc&0x0020)>>( 2));      GFX_OBJ_A[tb+11]|=((tc&0x0010)>>( 1));      GFX_OBJ_A[tb+12]|=((tc&0x0008)>>( 0));      GFX_OBJ_A[tb+13]|=((tc&0x0004)<<( 1));      GFX_OBJ_A[tb+14]|=((tc&0x0002)<<( 2));      GFX_OBJ_A[tb+15]|=((tc&0x0001)<<( 3));      tb+=16;   }   if(!load_rom_index(6, OBJECT_MAP, 0x80000)) return; // TILE MAPPING   if(!load_rom_index(1, TMP, 0x80000)) return;	// 8x8 BG0 TILES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX[tb+0] = ((tc&0xF000)>>12);      GFX[tb+1] = ((tc&0x0F00)>> 8);      GFX[tb+2] = ((tc&0x00F0)>> 4);      GFX[tb+3] = ((tc&0x000F)>> 0);      tb+=4;   }   FreeMem(TMP);   GFX_OBJ_A_SOLID = make_solid_mask_16x8(GFX_OBJ_A, OBJ_A_COUNT);   GFX_BG0_SOLID   = make_solid_mask_8x8 (GFX,       0x4000);   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x80000))) return;   if(!load_rom_index(11, RAM+0x00000, 0x20000)) return;	// 68000 MAIN ROM   if(!load_rom_index(13, RAM+0x20000, 0x20000)) return;	// 68000 SUB ROM   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom_index(12, RAM+0x00000, 0x20000)) return;   if(!load_rom_index(14, RAM+0x20000, 0x20000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x50000;   if(!load_rom_index(10, Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x180000))) return;   if(!load_rom_index(7,PCMROM+0x000000,0x80000)) return; // ADPCM A rom   if(!load_rom_index(9,PCMROM+0x080000,0x80000)) return; // ADPCM B rom   if(!load_rom_index(8,PCMROM+0x100000,0x80000)) return; // ADPCM B rom   YM2610SetBuffers(PCMROM, PCMROM+0x080000, 0x080000, 0x100000);   AddTaitoYM2610(0x034D, 0x02BF, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);

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