📄 finalb.c
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/******************************************************************************//* *//* FINAL BLOW (C) 1989 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "finalb.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc200obj.h"#include "tc220ioc.h"#include "sasound.h" // sample support routines#include "taitosnd.h"static struct DIR_INFO final_blow_dirs[] ={ { "final_blow", }, { "finalb", }, { "finalbl", }, { NULL, },};static struct ROM_INFO final_blow_roms[] ={ { "fb_09.rom", 0x00020000, 0x632f1ecd, 0, 0, 0, }, { "fb_10.rom", 0x00010000, 0xa38aaaed, 0, 0, 0, }, { "fb_17.rom", 0x00020000, 0xe91b2ec9, 0, 0, 0, }, { "fb_m01.rom", 0x00080000, 0xf0eb6846, 0, 0, 0, }, { "fb_m02.rom", 0x00080000, 0x5dd06bdd, 0, 0, 0, }, { "fb_m03.rom", 0x00080000, 0xdaa11561, 0, 0, 0, }, { "fb_m04.rom", 0x00080000, 0x6346f98e, 0, 0, 0, }, { "fb_m05.rom", 0x00080000, 0xaa90b93a, 0, 0, 0, }, { "fb_m06.rom", 0x00020000, 0xfc450a25, 0, 0, 0, }, { "fb_m07.rom", 0x00020000, 0xec3df577, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO final_blow_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x03C00E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x03C00E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x03C00E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x03C00E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x03C004, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x03C004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x03C004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x03C004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x03C004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x03C004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x03C004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x03C004, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x03C006, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x03C006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x03C006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x03C006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x03C006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x03C006, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x03C006, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x03C006, 0x40, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_final_blow_0[] ={ { MSG_SCREEN, 0x02, 0x02 }, { MSG_NORMAL, 0x02, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_1COIN_2PLAY, 0x20, 0x00 }, { MSG_2COIN_1PLAY, 0x10, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { MSG_COIN2, 0xC0, 0x04 }, { MSG_1COIN_1PLAY, 0xC0, 0x00 }, { MSG_1COIN_2PLAY, 0x80, 0x00 }, { MSG_2COIN_1PLAY, 0x40, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_final_blow_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO final_blow_dsw[] ={ { 0x03C000, 0xFF, dsw_data_final_blow_0 }, { 0x03C002, 0xFF, dsw_data_final_blow_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_final_blow_0[] ={ { "Taito Japan (Notice)", 0x00 }, { "Taito America", 0x01 }, { "Taito Japan", 0x02 }, { NULL, 0 },};static struct ROMSW_INFO final_blow_romsw[] ={ { 0x03FFFF, 0x02, romsw_data_final_blow_0 }, { 0, 0, NULL },};static struct VIDEO_INFO final_blow_video ={ DrawFinalBlow, 320, 224, 32, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_final_blow ={ final_blow_dirs, final_blow_roms, final_blow_inputs, final_blow_dsw, final_blow_romsw, LoadFinalBlow, ClearFinalBlow, &final_blow_video, ExecuteFinalBFrame, "finalb", "Final Blow", "僼傽僀僫儖僽儘乕", COMPANY_ID_TAITO, "B82", 1988, taito_ym2610_sound, GAME_BEAT,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_OBJECT;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadFinalBlow(void){ int ta,tb; if(!(GFX=AllocateMem(0x280000))) return; if(!(RAM=AllocateMem(0x80000))) return; GFX_SPR = GFX+0x80000; tb=0; if(!load_rom("fb_m07.rom", RAM, 0x20000)) return; // 8x8 BG TILES for(ta=0;ta<0x20000;ta+=2){ GFX[tb+1]=RAM[ta+0]&15; GFX[tb+0]=RAM[ta+0]>>4; GFX[tb+5]=RAM[ta+1]&15; GFX[tb+4]=RAM[ta+1]>>4; tb+=8; } tb=0; if(!load_rom("fb_m06.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta+=2){ GFX[tb+3]=RAM[ta+0]&15; GFX[tb+2]=RAM[ta+0]>>4; GFX[tb+7]=RAM[ta+1]&15; GFX[tb+6]=RAM[ta+1]>>4; tb+=8; } tb=0; if(!load_rom("fb_m03.rom", RAM, 0x80000)) return; // 16x16 SPRITES for(ta=0;ta<0x80000;ta++,tb+=4){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } tb=2; if(!load_rom("fb_m04.rom", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++,tb+=4){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } tb=0; if(!load_rom("fb_m05.rom", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++,tb+=4){ GFX_SPR[tb+0]|=((RAM[ta] & 0x3)>>0)<<4; GFX_SPR[tb+1]|=((RAM[ta] & 0xC)>>2)<<4; GFX_SPR[tb+2]|=((RAM[ta] & 0x30)>>4)<<4; GFX_SPR[tb+3]|=((RAM[ta] & 0xC0)>>6)<<4; } RAMSize=0x40000+0x10000+0x4000; if(!(ROM=AllocateMem(0x40000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!load_rom("fb_09.rom", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("fb_17.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("fb_10.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom("fb_m01.rom",PCMROM,0x80000)) return; // ADPCM A rom if(!load_rom("fb_m02.rom",PCMROM+0x80000,0x80000)) return; // ADPCM A rom if(ReadLong(&PCMROM[0])==0){ FreeMem(PCMROM); YM2610SetBuffers(NULL, NULL, 0, 0); } else{ YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x80000, 0x80000); } AddTaitoYM2610(0x033A, 0x02A7, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_VIDEO = RAM+0x18000; RAM_SCROLL = RAM+0x3C100; RAM_OBJECT = RAM+0x10000; RAM_INPUT = RAM+0x3C000; GFX_FG0 = RAM+0x50000; GFX_BG0_SOLID = make_solid_mask_8x8(GFX, 0x2000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000); tc0110pcr_init(RAM+0x38000, 0); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); InitPaletteMap(RAM+0x38000, 0x100, 0x10, 0x8000); // Fix Int#6 // --------- //WriteLong68k(&ROM[0x00610],0x4E714E71); // nop // Speed Hack // ---------- WriteLong68k(&ROM[0x00744],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x00748],0x00AA0000); WriteWord68k(&ROM[0x0074C],0x6100-16); //WriteLong68k(&ROM[0x00618],0x13FC0000); // move.b #$00,$AA0000 //WriteLong68k(&ROM[0x0061C],0x00AA0000); // Fix Colour ram error // -------------------- WriteWord68k(&ROM[0x022E6],0x4E71); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x1FFF; tc0100scn[0].layer[0].scr_x =16; tc0100scn[0].layer[0].scr_y =8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x1FFF; tc0100scn[0].layer[1].scr_x =16; tc0100scn[0].layer[1].scr_y =8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =1; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x =16; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x1FFF; tc0200obj.ofs_x = -96; tc0200obj.ofs_y = -16; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x40000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x300000, 0x30000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x800000, 0x81FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x900000, 0x907FFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x200000, 0x200007, tc0110pcr_rw, NULL); // COLOR RAM AddReadWord(0x300000, 0x30000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x81FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x900000, 0x907FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x300000, 0x30000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x81FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x900000, 0x907FFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x200000, 0x200007, tc0110pcr_ww, NULL); // COLOR RAM AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x360000, 0x36000F, NULL, RAM+0x03C300); // ??? RAM AddWriteWord(0x300000, 0x30000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearFinalBlow(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x040000,1); save_debug("RAM.bin",RAM,0x040000,1); //save_debug("GFX.bin",GFX,0x280000,0); #endif}void ExecuteFinalBFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(10,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(2,60)); // Overflow for sprite sync Taito2610_Frame(); // Z80 and YM2610}void DrawFinalBlow(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // BG0 // --- render_tc0100scn_layer_mapped(0,0); // BG1 // --- render_tc0100scn_layer_mapped(0,1); // OBJECT // ------ render_tc0200obj_mapped_64(); // FG0 // --- render_tc0100scn_layer_mapped(0,2);}
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