📄 dleague.c
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WriteLong68k(&ROM[0x0304],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0308],0x00AA0000); WriteWord68k(&ROM[0x030C],0x6100-10); // bra.s <loop> // Init tc0004vcu emulation // ------------------------ tc0004vcu.RAM = RAM_VIDEO; tc0004vcu.GFX_BG0 = GFX_BG0; tc0004vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0004vcu.GFX_FG0 = GFX_FG0; tc0004vcu.tile_mask = 0x7FFF; tc0004vcu.bmp_x = 64; tc0004vcu.bmp_y = 64; tc0004vcu.bmp_w = 320; tc0004vcu.bmp_h = 240; tc0004vcu.scr_x = 16-1; tc0004vcu.scr_y = 32-1; tc0004vcu_init(); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc();/* * StarScream Stuff follows */ ByteSwap(ROM,0x60000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x05FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x05FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x420FFF, NULL, RAM+0x010000); // SCREEN RAM AddReadByte(0x500000, 0x500FFF, NULL, RAM+0x031000); // COLOR RAM AddReadByte(0x200000, 0x20000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x300000, 0x300003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x05FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x420FFF, NULL, RAM+0x010000); // SCREEN RAM AddReadWord(0x500000, 0x500FFF, NULL, RAM+0x031000); // COLOR RAM AddReadWord(0x200000, 0x20000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x420FFF, NULL, RAM+0x010000); // SCREEN RAM AddWriteByte(0x500000, 0x500FFF, NULL, RAM+0x031000); // COLOR RAM AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0x300000, 0x300003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x420FFF, NULL, RAM+0x010000); // SCREEN RAM AddWriteWord(0x500000, 0x500FFF, NULL, RAM+0x031000); // COLOR RAM AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void LoadDLeaguem(void){ if(!(RAM=AllocateMem(0x80000))) return; GFX = load_region[REGION_GFX1]; GFX_BG0 = GFX+0x000000; RAMSize=0x48000+0x10000; /*-----[Sound Setup]-----*/ if(!(Z80ROM=AllocateMem(0x1c000))) return; memcpy(Z80ROM+0x00000,load_region[REGION_ROM2]+0x0,0x4000); memcpy(Z80ROM+0x10000,load_region[REGION_ROM2]+0x4000,0xc000); PCMROM=load_region[REGION_SMP1]; setup_dleague();}void LoadDLeague(void){ int ta,tb,tc; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x60000))) return; if(!(GFX=AllocateMem(0x400000+0x200000))) return; GFX_BG0 = GFX+0x000000; if(!load_rom("dl_ic06.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x400000; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic07.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x400004; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic08.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x400008; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic09.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x40000C; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic14.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x400002; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic16.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x400006; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic18.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x40000A; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic20.bin", RAM+0x00000, 0x20000)) return; // GFX tb=0x40000E; for(ta=0;ta<0x20000;ta+=16){ for(tc=0;tc<16;tc++){ GFX[tb+(tc<<4)]=RAM[ta+tc]&15; GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4; } tb+=256; } if(!load_rom("dl_ic15.bin", RAM+0x00000, 0x80000)) return; // GFX tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX[tb+0]=RAM[ta]&15; GFX[tb+1]=RAM[ta]>>4; GFX[tb+2]=RAM[ta+1]&15; GFX[tb+3]=RAM[ta+1]>>4; tb+=16; } if(!load_rom("dl_ic17.bin", RAM+0x00000, 0x80000)) return; // GFX tb=4; for(ta=0;ta<0x80000;ta+=2){ GFX[tb+0]=RAM[ta]&15; GFX[tb+1]=RAM[ta]>>4; GFX[tb+2]=RAM[ta+1]&15; GFX[tb+3]=RAM[ta+1]>>4; tb+=16; } if(!load_rom("dl_ic19.bin", RAM+0x00000, 0x80000)) return; // GFX tb=8; for(ta=0;ta<0x80000;ta+=2){ GFX[tb+0]=RAM[ta]&15; GFX[tb+1]=RAM[ta]>>4; GFX[tb+2]=RAM[ta+1]&15; GFX[tb+3]=RAM[ta+1]>>4; tb+=16; } if(!load_rom("dl_ic21.bin", RAM+0x00000, 0x80000)) return; // GFX tb=12; for(ta=0;ta<0x80000;ta+=2){ GFX[tb+0]=RAM[ta]&15; GFX[tb+1]=RAM[ta]>>4; GFX[tb+2]=RAM[ta+1]&15; GFX[tb+3]=RAM[ta+1]>>4; tb+=16; } if(!load_rom("dl_ic33.bin", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("dl_ic36.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("dl_ic34.bin", RAM, 0x10000)) return; for(ta=0;ta<0x10000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("dl_ic37.bin", RAM, 0x10000)) return; for(ta=0;ta<0x10000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } RAMSize=0x48000+0x10000; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x48000; if(!load_rom("dl_ic40.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("c02-01.rom",PCMROM,0x80000)) return; // ADPCM A rom //memset(PCMROM,0x80,0x80000); setup_dleague();}void ClearDLeague(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x060000,1); save_debug("RAM.bin",RAM,0x040000,1); //save_debug("GFX.bin",GFX,0x500000,0); #endif}void ExecuteDLeagueFrame(void){ //print_ingame(60,"%04x",ReadWord(&RAM[0x30800])); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) #ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif cpu_interrupt(CPU_68K_0, 1); cpu_interrupt(CPU_68K_0, 3); Taito2610_Frame(); // Z80 and YM2610}void DrawDLeague(void){ ClearPaletteMap(); // Init tc0180vcu emulation // ------------------------ tc0004vcu_layer_count = 0; // BG0 // --- tc0004vcu_render_bg0(); // BG1 // --- tc0004vcu_render_bg1(); // OBJECT // ------ tc0004vcu_render_obj(); // FG0 // --- //tc0004vcu_render_fg0();}
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