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📄 dleague.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   WriteLong68k(&ROM[0x0304],0x13FC0000);	// 	move.b	#$00,$AA0000   WriteLong68k(&ROM[0x0308],0x00AA0000);   WriteWord68k(&ROM[0x030C],0x6100-10);	//	bra.s	<loop>   // Init tc0004vcu emulation   // ------------------------   tc0004vcu.RAM	= RAM_VIDEO;   tc0004vcu.GFX_BG0	= GFX_BG0;   tc0004vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0004vcu.GFX_FG0	= GFX_FG0;   tc0004vcu.tile_mask	= 0x7FFF;   tc0004vcu.bmp_x	= 64;   tc0004vcu.bmp_y	= 64;   tc0004vcu.bmp_w	= 320;   tc0004vcu.bmp_h	= 240;   tc0004vcu.scr_x	= 16-1;   tc0004vcu.scr_y	= 32-1;   tc0004vcu_init();   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x60000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x05FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x05FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x420FFF, NULL, RAM+0x010000);			// SCREEN RAM   AddReadByte(0x500000, 0x500FFF, NULL, RAM+0x031000);			// COLOR RAM   AddReadByte(0x200000, 0x20000F, NULL, RAM_INPUT);			// INPUT   AddReadByte(0x300000, 0x300003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x05FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x420FFF, NULL, RAM+0x010000);			// SCREEN RAM   AddReadWord(0x500000, 0x500FFF, NULL, RAM+0x031000);			// COLOR RAM   AddReadWord(0x200000, 0x20000F, NULL, RAM_INPUT);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x400000, 0x420FFF, NULL, RAM+0x010000);		// SCREEN RAM   AddWriteByte(0x500000, 0x500FFF, NULL, RAM+0x031000);		// COLOR RAM   AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0x300000, 0x300003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x400000, 0x420FFF, NULL, RAM+0x010000);		// SCREEN RAM   AddWriteWord(0x500000, 0x500FFF, NULL, RAM+0x031000);		// COLOR RAM   AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void LoadDLeaguem(void){   if(!(RAM=AllocateMem(0x80000))) return;   GFX = load_region[REGION_GFX1];   GFX_BG0 = GFX+0x000000;   RAMSize=0x48000+0x10000;   /*-----[Sound Setup]-----*/   if(!(Z80ROM=AllocateMem(0x1c000))) return;   memcpy(Z80ROM+0x00000,load_region[REGION_ROM2]+0x0,0x4000);   memcpy(Z80ROM+0x10000,load_region[REGION_ROM2]+0x4000,0xc000);      PCMROM=load_region[REGION_SMP1];   setup_dleague();}void LoadDLeague(void){   int ta,tb,tc;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x60000))) return;   if(!(GFX=AllocateMem(0x400000+0x200000))) return;   GFX_BG0 = GFX+0x000000;   if(!load_rom("dl_ic06.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x400000;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic07.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x400004;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic08.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x400008;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic09.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x40000C;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic14.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x400002;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic16.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x400006;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic18.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x40000A;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic20.bin", RAM+0x00000, 0x20000)) return;	// GFX   tb=0x40000E;   for(ta=0;ta<0x20000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("dl_ic15.bin", RAM+0x00000, 0x80000)) return;	// GFX   tb=0;   for(ta=0;ta<0x80000;ta+=2){      GFX[tb+0]=RAM[ta]&15;      GFX[tb+1]=RAM[ta]>>4;      GFX[tb+2]=RAM[ta+1]&15;      GFX[tb+3]=RAM[ta+1]>>4;      tb+=16;   }   if(!load_rom("dl_ic17.bin", RAM+0x00000, 0x80000)) return;	// GFX   tb=4;   for(ta=0;ta<0x80000;ta+=2){      GFX[tb+0]=RAM[ta]&15;      GFX[tb+1]=RAM[ta]>>4;      GFX[tb+2]=RAM[ta+1]&15;      GFX[tb+3]=RAM[ta+1]>>4;      tb+=16;   }   if(!load_rom("dl_ic19.bin", RAM+0x00000, 0x80000)) return;	// GFX   tb=8;   for(ta=0;ta<0x80000;ta+=2){      GFX[tb+0]=RAM[ta]&15;      GFX[tb+1]=RAM[ta]>>4;      GFX[tb+2]=RAM[ta+1]&15;      GFX[tb+3]=RAM[ta+1]>>4;      tb+=16;   }   if(!load_rom("dl_ic21.bin", RAM+0x00000, 0x80000)) return;	// GFX   tb=12;   for(ta=0;ta<0x80000;ta+=2){      GFX[tb+0]=RAM[ta]&15;      GFX[tb+1]=RAM[ta]>>4;      GFX[tb+2]=RAM[ta+1]&15;      GFX[tb+3]=RAM[ta+1]>>4;      tb+=16;   }   if(!load_rom("dl_ic33.bin", RAM, 0x20000)) return;		// 68000 ROM   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("dl_ic36.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("dl_ic34.bin", RAM, 0x10000)) return;   for(ta=0;ta<0x10000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom("dl_ic37.bin", RAM, 0x10000)) return;   for(ta=0;ta<0x10000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   RAMSize=0x48000+0x10000;   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x48000;   if(!load_rom("dl_ic40.bin", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x80000))) return;   if(!load_rom("c02-01.rom",PCMROM,0x80000)) return;		// ADPCM A rom   //memset(PCMROM,0x80,0x80000);   setup_dleague();}void ClearDLeague(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x060000,1);      save_debug("RAM.bin",RAM,0x040000,1);      //save_debug("GFX.bin",GFX,0x500000,0);   #endif}void ExecuteDLeagueFrame(void){   //print_ingame(60,"%04x",ReadWord(&RAM[0x30800]));   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   #ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif   cpu_interrupt(CPU_68K_0, 1);   cpu_interrupt(CPU_68K_0, 3);   Taito2610_Frame();			// Z80 and YM2610}void DrawDLeague(void){   ClearPaletteMap();   // Init tc0180vcu emulation   // ------------------------   tc0004vcu_layer_count = 0;   // BG0   // ---   tc0004vcu_render_bg0();   // BG1   // ---   tc0004vcu_render_bg1();   // OBJECT   // ------   tc0004vcu_render_obj();   // FG0   // ---   //tc0004vcu_render_fg0();}

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