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📄 makez80.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/* search for [Kayamon] for any changed parts. * * Changes are based from Antiriad's / [J3d!] 27raine version, * along with others in order to get MZ80 v3 to work. * * Note that my changes haven't been done to the C version of MZ80, only * the x86 one. So any porters might need to consider that. *//* Multi-Z80 32 Bit emulator *//* Copyright 1996, 1997, 1998, 1999, 2000 Neil Bradley, All rights reserved * * License agreement: * * (MZ80 Refers to both the assembly and C code emitted by makeZ80.c and  *	 makeZ80.c itself) * * MZ80 May be distributed in unmodified form to any medium. * * MZ80 May not be sold, or sold as a part of a commercial package without * the express written permission of Neil Bradley (neil@synthcom.com). This * includes shareware. * * Modified versions of MZ80 may not be publicly redistributed without author * approval (neil@synthcom.com). This includes distributing via a publicly * accessible LAN. You may make your own source modifications and distribute * MZ80 in source or object form, but if you make modifications to MZ80 * then it should be noted in the top as a comment in makeZ80.c. * * MZ80 Licensing for commercial applications is available. Please email * neil@synthcom.com for details. * * Synthcom Systems, Inc, and Neil Bradley will not be held responsible for * any damage done by the use of MZ80. It is purely "as-is". * * If you use MZ80 in a freeware application, credit in the following text: * * "Multi-Z80 CPU emulator by Neil Bradley (neil@synthcom.com)" * * must accompany the freeware application within the application itself or * in the documentation. * * Legal stuff aside: * * If you find problems with MZ80, please email the author so they can get * resolved. If you find a bug and fix it, please also email the author so * that those bug fixes can be propogated to the installed base of MZ80 * users. If you find performance improvements or problems with MZ80, please * email the author with your changes/suggestions and they will be rolled in * with subsequent releases of MZ80. * * The whole idea of this emulator is to have the fastest available 32 bit * Multi-Z80 emulator for the PC, giving maximum performance.  * */ #include <stdio.h>#include <stdlib.h>#include <string.h>#include <assert.h>#define	VERSION 					"3.4"#define TRUE            		0xff#define FALSE           		0x0#define INVALID					0xff#define UINT32          		unsigned long int#define UINT8           		unsigned char#define	TIMING_REGULAR			0x00#define	TIMING_XXCB				0x01#define	TIMING_CB				0xcb#define	TIMING_DDFD				0xdd#define	TIMING_ED				0xed#define	TIMING_EXCEPT			0x02FILE *fp = NULL;char string[150];char cpubasename[150];static char mz80Index[50];static char mz80IndexHalfHigh[50];static char mz80IndexHalfLow[50];char majorOp[50];char procname[150];UINT32 dwGlobalLabel = 0;enum{	MZ80_ASSEMBLY_X86,	MZ80_C,	MZ80_UNKNOWN};UINT8 bPlain = FALSE;UINT8 bNoTiming = FALSE;UINT8 bUseStack = 0;UINT8 bCurrentMode = TIMING_REGULAR;	// Current timing modeUINT8 b16BitIo = FALSE;UINT8 bThroughCallHandler = FALSE;UINT8 bOS2 = FALSE;UINT8 bWhat = MZ80_UNKNOWN;void ProcBegin(UINT32 dwOpcode);UINT8 *pbLocalReg[8] ={	"ch",	"cl",	"dh",	"dl",	"bh",	"bl",	"dl",	"al"};UINT8 *pbLocalRegC[8] ={	"cpu.z80B",	"cpu.z80C",	"cpu.z80D",	"cpu.z80E",	"cpu.z80H",	"cpu.z80L",	"barf",	"cpu.z80A"};UINT8 *pbPushReg[8] = {	"cl",	"ch",	"byte [_z80de]",	"byte [_z80de + 1]",	"bl",	"bh",	"ah",	"al"};UINT8 *pbFlags[8] ={	"nz",	"z",	"nc",	"c",	"po",	"pe",	"ns",	"s"};UINT8 *pbRegPairC[] ={	"cpu.z80BC",	"cpu.z80DE",	"cpu.z80HL",	"cpu.z80sp"};UINT8 *pbFlagsC[8] ={	"(!(cpu.z80F & Z80_FLAG_ZERO))",	"(cpu.z80F & Z80_FLAG_ZERO)",	"(!(cpu.z80F & Z80_FLAG_CARRY))",	"(cpu.z80F & Z80_FLAG_CARRY)",	"(!(cpu.z80F & Z80_FLAG_OVERFLOW_PARITY))",	"(cpu.z80F & Z80_FLAG_OVERFLOW_PARITY)",	"(!(cpu.z80F & Z80_FLAG_SIGN))",	"(cpu.z80F & Z80_FLAG_SIGN)"};UINT8 *pbMathReg[8] ={	"ch",	"cl",	"byte [_z80de + 1]",	"byte [_z80de]",	"bh",	"bl",	"INVALID",	"al"};UINT8 *pbMathRegC[8] ={	"cpu.z80B",	"cpu.z80C",	"cpu.z80D",	"cpu.z80E",	"cpu.z80H",	"cpu.z80L",	"bTemp",	"cpu.z80A"};UINT8 *pbRegPairs[4] = {	"cx",	// BC	"word [_z80de]", // DE	"bx",	// HL	"word [_z80sp]"  // SP};UINT8 *pbRegPairsC[4] = {	"cpu.z80BC",	// BC	"cpu.z80DE", // DE	"cpu.z80HL",	// HL	"cpu.z80sp"  // SP};UINT8 *pbPopRegPairs[4] = {	"cx",	// BC	"word [_z80de]", // DE	"bx",	// HL	"ax"  // SP};UINT8 *pbPopRegPairC[4] = {	"cpu.z80BC",	"cpu.z80DE",	"cpu.z80HL",	"cpu.z80AF"};UINT8 *pbIndexedRegPairs[4] = {	"cx",	// BC	"word [_z80de]", // DE	"di",	// IX/IY	"word [_z80sp]"  // SP};// Timing tablesUINT8 bTimingRegular[0x100] ={	0x04, 0x0a, 0x07, 0x06, 0x04, 0x04, 0x07, 0x04, 0x04, 0x0b, 0x07, 0x06, 0x04, 0x04, 0x07, 0x04,	0x08, 0x0a, 0x07, 0x06, 0x04, 0x04, 0x07, 0x04, 0x0c, 0x0b, 0x07, 0x06, 0x04, 0x04, 0x07, 0x04,	0x07, 0x0a, 0x10, 0x06, 0x04, 0x04, 0x07, 0x04, 0x07, 0x0b, 0x10, 0x06, 0x04, 0x04, 0x07, 0x04,	0x07, 0x0a, 0x0d, 0x06, 0x0b, 0x0b, 0x0a, 0x04, 0x07, 0x0b, 0x0d, 0x06, 0x04, 0x04, 0x07, 0x04,	0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x04,	0x05, 0x0a, 0x0a, 0x0a, 0x0a, 0x0b, 0x07, 0x0b, 0x05, 0x0a, 0x0a, 0x00, 0x0a, 0x11, 0x07, 0x0b,	0x05, 0x0a, 0x0a, 0x0b, 0x0a, 0x0b, 0x07, 0x0b, 0x05, 0x04, 0x0a, 0x0b, 0x0a, 0x00, 0x07, 0x0b,	0x05, 0x0a, 0x0a, 0x13, 0x0a, 0x0b, 0x07, 0x0b, 0x05, 0x04, 0x0a, 0x04, 0x0a, 0x00, 0x07, 0x0b,	0x05, 0x0a, 0x0a, 0x04, 0x0a, 0x0b, 0x07, 0x0b, 0x05, 0x06, 0x0a, 0x04, 0x0a, 0x00, 0x07, 0x0b};UINT8 bTimingCB[0x100] ={	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 	0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0f, 0x08};UINT8 bTimingXXCB[0x100] ={	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14,	0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14,	0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14,	0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14,	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00};UINT8 bTimingDDFD[0x100] ={	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x0e, 0x14, 0x0a, 0x09, 0x09, 0x09, 0x00, 0x00, 0x0f, 0x14, 0x0a, 0x09, 0x09, 0x09, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x17, 0x17, 0x13, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x13, 0x09,	0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x13, 0x09,	0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13,	0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x13, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x0e, 0x00, 0x17, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};UINT8 bTimingED[0x100] = {	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x0e, 0x08, 0x09, 0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x0e, 0x08, 0x09,	0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x08, 0x08, 0x09, 0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x08, 0x08, 0x09,	0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x08, 0x08, 0x12, 0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x08, 0x08, 0x12,	0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x08, 0x08, 0x00, 0x0c, 0x0c, 0x0f, 0x14, 0x08, 0x08, 0x08, 0x00,	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 	0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };void EDHandler(UINT32 dwOpcode);void DDHandler(UINT32 dwOpcode);void FDHandler(UINT32 dwOpcode);void CBHandler(UINT32 dwOpcode);void PushPopOperations(UINT32 dwOpcode);void AddRegpairOperations(UINT32 dwOpcode);void CallHandler(UINT32 dwOpcode);void MiscHandler(UINT32 dwOpcode);void IMHandler(UINT32 dwOpcode);void IRHandler(UINT32 dwOpcode);void LdRegPairImmediate(UINT32 dwOpcode);void LoadImmediate(UINT32 dwOpcode);void LdRegpairPtrByte(UINT32 dwOpcode);void MathOperation(UINT32 dwOpcode);void RegIntoMemory(UINT32 dwOpcode);void JpHandler(UINT32 dwOpcode);void LdRegImmediate(UINT32 dwOpcode);void IncRegister(UINT32 dwOpcode);void DecRegister(UINT32 dwOpcode);void IncDecRegpair(UINT32 dwOpcode);void LdRegReg(UINT32 dwOpcode);void MathOperationDirect(UINT32 dwOpcode);void JrHandler(UINT32 dwOpcode);void RetHandler(UINT32 dwOpcode);void RestartHandler(UINT32 dwOpcode);void ToRegFromHl(UINT32);void RraRlaHandler(UINT32);void LdByteRegpair(UINT32);void IncDecHLPtr(UINT32 dwOpcode);void InOutHandler(UINT32 dwOpcode);void RLCRRCRLRRSLASRASRLHandler(UINT32 dwOpcode);void BITHandler(UINT32 dwOpcode);void RESSETHandler(UINT32 dwOpcode);void PushPopOperationsIndexed(UINT32 dwOpcode);void LDILDRLDIRLDDRHandler(UINT32);void LdRegpair(UINT32 dwOpcode);void ExtendedRegIntoMemory(UINT32 dwOpcode);void NegHandler(UINT32 dwOpcode);void ExtendedInHandler(UINT32 dwOpcode);void ExtendedOutHandler(UINT32 dwOpcode);void RetIRetNHandler(UINT32 dwOcode);void AdcSbcRegpair(UINT32 dwOpcode);void CPICPDCPIRCPDRHandler(UINT32 dwOpcode);void RRDRLDHandler(UINT32 dwOpcode);void UndocRegToIndex(UINT32 dwOpcode);void UndocIndexToReg(UINT32 dwOpcode);void MathOperationIndexed(UINT32 dwOpcode);void IncDecIndexed(UINT32 dwOpcode);void DDFDCBHandler(UINT32 dwOpcode);void JPIXIYHandler(UINT32 dwOpcode);void AddIndexHandler(UINT32 dwOpcode);void SPToIndex(UINT32 dwOpcode);void LdByteToIndex(UINT32 dwOpcode);void LdRegIndexOffset(UINT32 dwOpcode);void IncDecIndexReg(UINT32 dwOpcode);void ExIndexed(UINT32 dwOpcode);void UndocIncDecIndexReg(UINT32 dwOpcode);void UndocLoadHalfIndexReg(UINT32 dwOpcode);void UndocMathIndex(UINT32 dwOpcode);void ddcbBitWise(UINT32 dwOpcode);void LdIndexPtrReg(UINT32 dwOpcode);void StoreIndexReg(UINT32 dwOpcode);void LoadIndexReg(UINT32 dwOpcode);void OTIROTDROUTIOUTDHandler(UINT32 dwOpcode);void INIRINDRINIINDHandler(UINT32 dwOpcode);struct sOp

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