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📄 ay8910u.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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{	struct AY8910 *PSG = &AYPSG[chip];	DATATYPE *buf1,*buf2,*buf3;	int outn;	buf1 = (DATATYPE *)buffer[0];	buf2 = (DATATYPE *)buffer[1];	buf3 = (DATATYPE *)buffer[2];	/* The 8910 has three outputs, each output is the mix of one of the three */	/* tone generators and of the (single) noise generator. The two are mixed */	/* BEFORE going into the DAC. The formula to mix each channel is: */	/* (ToneOn | ToneDisable) & (NoiseOn | NoiseDisable). */	/* Note that this means that if both tone and noise are disabled, the output */	/* is 1, not 0, and can be modulated changing the volume. */	/* If the channels are disabled, set their output to 1, and increase the */	/* counter, if necessary, so they will not be inverted during this update. */	/* Setting the output to 1 is necessary because a disabled channel is locked */	/* into the ON state (see above); and it has no effect if the volume is 0. */	/* If the volume is 0, increase the counter, but don't touch the output. */	if (PSG->Regs[AY_ENABLE] & 0x01)	{		if (PSG->CountA <= length*STEP) PSG->CountA += length*STEP;		PSG->OutputA = 1;	}	else if (PSG->Regs[AY_AVOL] == 0)	{		/* note that I do count += length, NOT count = length + 1. You might think */		/* it's the same since the volume is 0, but doing the latter could cause */		/* interferencies when the program is rapidly modulating the volume. */		if (PSG->CountA <= length*STEP) PSG->CountA += length*STEP;	}	if (PSG->Regs[AY_ENABLE] & 0x02)	{		if (PSG->CountB <= length*STEP) PSG->CountB += length*STEP;		PSG->OutputB = 1;	}	else if (PSG->Regs[AY_BVOL] == 0)	{		if (PSG->CountB <= length*STEP) PSG->CountB += length*STEP;	}	if (PSG->Regs[AY_ENABLE] & 0x04)	{		if (PSG->CountC <= length*STEP) PSG->CountC += length*STEP;		PSG->OutputC = 1;	}	else if (PSG->Regs[AY_CVOL] == 0)	{		if (PSG->CountC <= length*STEP) PSG->CountC += length*STEP;	}	/* for the noise channel we must not touch OutputN - it's also not necessary */	/* since we use outn. */	if ((PSG->Regs[AY_ENABLE] & 0x38) == 0x38)	/* all off */		if (PSG->CountN <= length*STEP) PSG->CountN += length*STEP;	outn = (PSG->OutputN | PSG->Regs[AY_ENABLE]);	/* buffering loop */	while (length)	{		int vola,volb,volc;		int left;		/* vola, volb and volc keep track of how long each square wave stays */		/* in the 1 position during the sample period. */		vola = volb = volc = 0;		left = STEP;		do		{			int nextevent;			if (PSG->CountN < left) nextevent = PSG->CountN;			else nextevent = left;			if (outn & 0x08)			{				if (PSG->OutputA) vola += PSG->CountA;				PSG->CountA -= nextevent;				/* PeriodA is the half period of the square wave. Here, in each */				/* loop I add PeriodA twice, so that at the end of the loop the */				/* square wave is in the same status (0 or 1) it was at the start. */				/* vola is also incremented by PeriodA, since the wave has been 1 */				/* exactly half of the time, regardless of the initial position. */				/* If we exit the loop in the middle, OutputA has to be inverted */				/* and vola incremented only if the exit status of the square */				/* wave is 1. */				while (PSG->CountA <= 0)				{					PSG->CountA += PSG->PeriodA;					if (PSG->CountA > 0)					{						PSG->OutputA ^= 1;						if (PSG->OutputA) vola += PSG->PeriodA;						break;					}					PSG->CountA += PSG->PeriodA;					vola += PSG->PeriodA;				}				if (PSG->OutputA) vola -= PSG->CountA;			}			else			{				PSG->CountA -= nextevent;				while (PSG->CountA <= 0)				{					PSG->CountA += PSG->PeriodA;					if (PSG->CountA > 0)					{						PSG->OutputA ^= 1;						break;					}					PSG->CountA += PSG->PeriodA;				}			}			if (outn & 0x10)			{				if (PSG->OutputB) volb += PSG->CountB;				PSG->CountB -= nextevent;				while (PSG->CountB <= 0)				{					PSG->CountB += PSG->PeriodB;					if (PSG->CountB > 0)					{						PSG->OutputB ^= 1;						if (PSG->OutputB) volb += PSG->PeriodB;						break;					}					PSG->CountB += PSG->PeriodB;					volb += PSG->PeriodB;				}				if (PSG->OutputB) volb -= PSG->CountB;			}			else			{				PSG->CountB -= nextevent;				while (PSG->CountB <= 0)				{					PSG->CountB += PSG->PeriodB;					if (PSG->CountB > 0)					{						PSG->OutputB ^= 1;						break;					}					PSG->CountB += PSG->PeriodB;				}			}			if (outn & 0x20)			{				if (PSG->OutputC) volc += PSG->CountC;				PSG->CountC -= nextevent;				while (PSG->CountC <= 0)				{					PSG->CountC += PSG->PeriodC;					if (PSG->CountC > 0)					{						PSG->OutputC ^= 1;						if (PSG->OutputC) volc += PSG->PeriodC;						break;					}					PSG->CountC += PSG->PeriodC;					volc += PSG->PeriodC;				}				if (PSG->OutputC) volc -= PSG->CountC;			}			else			{				PSG->CountC -= nextevent;				while (PSG->CountC <= 0)				{					PSG->CountC += PSG->PeriodC;					if (PSG->CountC > 0)					{						PSG->OutputC ^= 1;						break;					}					PSG->CountC += PSG->PeriodC;				}			}			PSG->CountN -= nextevent;			if (PSG->CountN <= 0)			{				/* Is noise output going to change? */				if ((PSG->RNG + 1) & 2)	/* (bit0^bit1)? */				{					PSG->OutputN = ~PSG->OutputN;					outn = (PSG->OutputN | PSG->Regs[AY_ENABLE]);				}				/* The Random Number Generator of the 8910 is a 17-bit shift */				/* register. The input to the shift register is bit0 XOR bit2 */				/* (bit0 is the output). */				/* The following is a fast way to compute bit 17 = bit0^bit2. */				/* Instead of doing all the logic operations, we only check */				/* bit 0, relying on the fact that after two shifts of the */				/* register, what now is bit 2 will become bit 0, and will */				/* invert, if necessary, bit 16, which previously was bit 18. */				if (PSG->RNG & 1) PSG->RNG ^= 0x28000;				PSG->RNG >>= 1;				PSG->CountN += PSG->PeriodN;			}			left -= nextevent;		} while (left > 0);		/* update envelope */		if (PSG->Holding == 0)		{			PSG->CountE -= STEP;			if (PSG->CountE <= 0)			{				do				{					PSG->CountEnv--;					PSG->CountE += PSG->PeriodE;				} while (PSG->CountE <= 0);				/* check envelope current position */				if (PSG->CountEnv < 0)				{					if (PSG->Hold)					{						if (PSG->Alternate)							PSG->Attack ^= 0x1f;						PSG->Holding = 1;						PSG->CountEnv = 0;					}					else					{						/* if CountEnv has looped an odd number of times (usually 1), */						/* invert the output. */						if (PSG->Alternate && (PSG->CountEnv & 0x20)) 							PSG->Attack ^= 0x1f;						PSG->CountEnv &= 0x1f;					}				}				PSG->VolE = PSG->VolTable[PSG->CountEnv ^ PSG->Attack];				/* reload volume */				if (PSG->EnvelopeA) PSG->VolA = PSG->VolE;				if (PSG->EnvelopeB) PSG->VolB = PSG->VolE;				if (PSG->EnvelopeC) PSG->VolC = PSG->VolE;			}		}		*(buf1++) = DATACONV(vola * PSG->VolA);		*(buf2++) = DATACONV(volb * PSG->VolB);		*(buf3++) = DATACONV(volc * PSG->VolC);		length--;	}}

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