📄 mingw32.c
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/* * MinGW32 system file * based on nix.c and dos.c * req's SDL * -Dave Kiddell */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <SDL/SDL.h>void *sys_timer(){ Uint32 *tv; tv = malloc(sizeof *tv); *tv = SDL_GetTicks() * 1000; return tv;}int sys_elapsed(Uint32 *cl){ Uint32 now; Uint32 usecs; now = SDL_GetTicks() * 1000; usecs = now - *cl; *cl = now; return usecs;}void sys_sleep(int us){ /* dbk: for some reason 2000 works.. maybe its just compensation for the time it takes for SDL_Delay to execute, or maybe sys_timer is too slow */ SDL_Delay(us/1000);}void sys_sanitize(char *s){ int i; for (i = 0; s[i]; i++) if (s[i] == '\\') s[i] = '/';}void sys_initpath(char *exe){ char *buf, *home, *p; home = strdup(exe); sys_sanitize(home); p = strrchr(home, '/'); if (p) *p = 0; else { /* FIXME dbk: this isnt working */ /*rc_setvar("rcpath",1, "."); rc_setvar("savedir",1, "."); return;*/ } buf = malloc(strlen(home) + 8); sprintf(buf, ".:%s/", home); rc_setvar("rcpath", 1, &buf); sprintf(buf, ".", home); rc_setvar("savedir", 1, &buf); free(buf);}void sys_checkdir(char *path, int wr){}
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