📄 imftiledoutputfile.h
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//
// return value is:
// (levelWidth(lx) + tileXSize() - 1) / tileXSize()
//
//
// numYTiles(ly) returns the number of tiles in y direction
// that cover a level with level number (*, ly), where * is
// any number.
//
// return value is:
// (levelHeight(ly) + tileXSize() - 1) / tileXSize()
//
//----------------------------------------------------------
int numXTiles (int lx = 0) const;
int numYTiles (int ly = 0) const;
//---------------------------------------------------------
// Level pixel ranges:
//
// dataWindowForLevel(lx, ly) returns a 2-dimensional
// region of valid pixel coordinates for a level with
// level number (lx, ly)
//
// return value is a Box2i with min value:
// (dataWindow.min.x, dataWindow.min.y)
//
// and max value:
// (dataWindow.min.x + levelWidth(lx) - 1,
// dataWindow.min.y + levelHeight(ly) - 1)
//
// dataWindowForLevel(level) is a convenience function used
// for ONE_LEVEL and MIPMAP_LEVELS files. It returns
// dataWindowForLevel(level, level).
//
//---------------------------------------------------------
Imath::Box2i dataWindowForLevel (int l = 0) const;
Imath::Box2i dataWindowForLevel (int lx, int ly) const;
//-------------------------------------------------------------------
// Tile pixel ranges:
//
// dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
// region of valid pixel coordinates for a tile with tile coordinates
// (dx,dy) and level number (lx, ly).
//
// return value is a Box2i with min value:
// (dataWindow.min.x + dx * tileXSize(),
// dataWindow.min.y + dy * tileYSize())
//
// and max value:
// (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
// dataWindow.min.y + (dy + 1) * tileYSize() - 1)
//
// dataWindowForTile(dx, dy, level) is a convenience function
// used for ONE_LEVEL and MIPMAP_LEVELS files. It returns
// dataWindowForTile(dx, dy, level, level).
//
//-------------------------------------------------------------------
Imath::Box2i dataWindowForTile (int dx, int dy,
int l = 0) const;
Imath::Box2i dataWindowForTile (int dx, int dy,
int lx, int ly) const;
//------------------------------------------------------------------
// Write pixel data:
//
// writeTile(dx, dy, lx, ly) writes the tile with tile
// coordinates (dx, dy), and level number (lx, ly) to
// the file.
//
// dx must lie in the interval [0, numXTiles(lx) - 1]
// dy must lie in the interval [0, numYTiles(ly) - 1]
//
// lx must lie in the interval [0, numXLevels() - 1]
// ly must lie in the inverval [0, numYLevels() - 1]
//
// writeTile(dx, dy, level) is a convenience function
// used for ONE_LEVEL and MIPMAP_LEVEL files. It calls
// writeTile(dx, dy, level, level).
//
// The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
// writing multiple tiles at once. If multi-threading is used
// multiple tiles are written concurrently. The tile coordinates,
// dx1, dx2 and dy1, dy2, specify inclusive ranges of tile
// coordinates. It is valid for dx1 < dx2 or dy1 < dy2; the
// tiles are always written in the order specified by the line
// order attribute. Hence, it is not possible to specify an
// "invalid" or empty tile range.
//
// Pixels that are outside the pixel coordinate range for the tile's
// level, are never accessed by writeTile().
//
// Each tile in the file must be written exactly once.
//
// The file's line order attribute determines the order of the tiles
// in the file:
//
// INCREASING_Y In the file, the tiles for each level are stored
// in a contiguous block. The levels are ordered
// like this:
//
// (0, 0) (1, 0) ... (nx-1, 0)
// (0, 1) (1, 1) ... (nx-1, 1)
// ...
// (0,ny-1) (1,ny-1) ... (nx-1,ny-1)
//
// where nx = numXLevels(), and ny = numYLevels().
// In an individual level, (lx, ly), the tiles
// are stored in the following order:
//
// (0, 0) (1, 0) ... (tx-1, 0)
// (0, 1) (1, 1) ... (tx-1, 1)
// ...
// (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
//
// where tx = numXTiles(lx),
// and ty = numYTiles(ly).
//
// DECREASING_Y As for INCREASING_Y, the tiles for each level
// are stored in a contiguous block. The levels
// are ordered the same way as for INCREASING_Y,
// but within an individual level, the tiles
// are stored in this order:
//
// (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
// ...
// (0, 1) (1, 1) ... (tx-1, 1)
// (0, 0) (1, 0) ... (tx-1, 0)
//
//
// RANDOM_Y The order of the calls to writeTile() determines
// the order of the tiles in the file.
//
//------------------------------------------------------------------
void writeTile (int dx, int dy, int l = 0);
void writeTile (int dx, int dy, int lx, int ly);
void writeTiles (int dx1, int dx2, int dy1, int dy2,
int lx, int ly);
void writeTiles (int dx1, int dx2, int dy1, int dy2,
int l = 0);
//------------------------------------------------------------------
// Shortcut to copy all pixels from a TiledInputFile into this file,
// without uncompressing and then recompressing the pixel data.
// This file's header must be compatible with the TiledInputFile's
// header: The two header's "dataWindow", "compression",
// "lineOrder", "channels", and "tiles" attributes must be the same.
//------------------------------------------------------------------
void copyPixels (TiledInputFile &in);
//------------------------------------------------------------------
// Shortcut to copy all pixels from an InputFile into this file,
// without uncompressing and then recompressing the pixel data.
// This file's header must be compatible with the InputFile's
// header: The two header's "dataWindow", "compression",
// "lineOrder", "channels", and "tiles" attributes must be the same.
//
// To use this function, the InputFile must be tiled.
//------------------------------------------------------------------
void copyPixels (InputFile &in);
//--------------------------------------------------------------
// Updating the preview image:
//
// updatePreviewImage() supplies a new set of pixels for the
// preview image attribute in the file's header. If the header
// does not contain a preview image, updatePreviewImage() throws
// an Iex::LogicExc.
//
// Note: updatePreviewImage() is necessary because images are
// often stored in a file incrementally, a few tiles at a time,
// while the image is being generated. Since the preview image
// is an attribute in the file's header, it gets stored in the
// file as soon as the file is opened, but we may not know what
// the preview image should look like until we have written the
// last tile of the main image.
//
//--------------------------------------------------------------
void updatePreviewImage (const PreviewRgba newPixels[]);
//-------------------------------------------------------------
// Break a tile -- for testing and debugging only:
//
// breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the
// output file by writing n copies of character c, starting
// p bytes from the beginning of the tile with tile coordinates
// (dx, dy) and level number (lx, ly).
//
// Warning: Calling this function usually results in a broken
// image file. The file or parts of it may not be readable,
// or the file may contain bad data.
//
//-------------------------------------------------------------
void breakTile (int dx, int dy,
int lx, int ly,
int offset,
int length,
char c);
struct Data;
private:
TiledOutputFile (const TiledOutputFile &); // not implemented
TiledOutputFile & operator = (const TiledOutputFile &); // not implemented
void initialize (const Header &header);
bool isValidTile (int dx, int dy,
int lx, int ly) const;
size_t bytesPerLineForTile (int dx, int dy,
int lx, int ly) const;
Data * _data;
};
} // namespace Imf
#endif
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