📄 imfheader.cpp
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class Header
//
//-----------------------------------------------------------------------------
#include <ImfHeader.h>
#include <ImfStdIO.h>
#include <ImfVersion.h>
#include <ImfCompressor.h>
#include <ImfMisc.h>
#include <ImfBoxAttribute.h>
#include <ImfChannelListAttribute.h>
#include <ImfChromaticitiesAttribute.h>
#include <ImfCompressionAttribute.h>
#include <ImfDoubleAttribute.h>
#include <ImfEnvmapAttribute.h>
#include <ImfFloatAttribute.h>
#include <ImfIntAttribute.h>
#include <ImfKeyCodeAttribute.h>
#include <ImfLineOrderAttribute.h>
#include <ImfMatrixAttribute.h>
#include <ImfOpaqueAttribute.h>
#include <ImfPreviewImageAttribute.h>
#include <ImfRationalAttribute.h>
#include <ImfStringAttribute.h>
#include <ImfTileDescriptionAttribute.h>
#include <ImfTimeCodeAttribute.h>
#include <ImfVecAttribute.h>
#include "IlmThreadMutex.h"
#include "Iex.h"
#include <sstream>
#include <stdlib.h>
#include <time.h>
namespace Imf {
using Imath::Box2i;
using Imath::V2i;
using Imath::V2f;
using IlmThread::Mutex;
using IlmThread::Lock;
namespace {
int maxImageWidth = 0;
int maxImageHeight = 0;
int maxTileWidth = 0;
int maxTileHeight = 0;
void
initialize (Header &header,
const Box2i &displayWindow,
const Box2i &dataWindow,
float pixelAspectRatio,
const V2f &screenWindowCenter,
float screenWindowWidth,
LineOrder lineOrder,
Compression compression)
{
header.insert ("displayWindow", Box2iAttribute (displayWindow));
header.insert ("dataWindow", Box2iAttribute (dataWindow));
header.insert ("pixelAspectRatio", FloatAttribute (pixelAspectRatio));
header.insert ("screenWindowCenter", V2fAttribute (screenWindowCenter));
header.insert ("screenWindowWidth", FloatAttribute (screenWindowWidth));
header.insert ("lineOrder", LineOrderAttribute (lineOrder));
header.insert ("compression", CompressionAttribute (compression));
header.insert ("channels", ChannelListAttribute ());
}
} // namespace
Header::Header (int width,
int height,
float pixelAspectRatio,
const V2f &screenWindowCenter,
float screenWindowWidth,
LineOrder lineOrder,
Compression compression)
:
_map()
{
staticInitialize();
Box2i displayWindow (V2i (0, 0), V2i (width - 1, height - 1));
initialize (*this,
displayWindow,
displayWindow,
pixelAspectRatio,
screenWindowCenter,
screenWindowWidth,
lineOrder,
compression);
}
Header::Header (int width,
int height,
const Box2i &dataWindow,
float pixelAspectRatio,
const V2f &screenWindowCenter,
float screenWindowWidth,
LineOrder lineOrder,
Compression compression)
:
_map()
{
staticInitialize();
Box2i displayWindow (V2i (0, 0), V2i (width - 1, height - 1));
initialize (*this,
displayWindow,
dataWindow,
pixelAspectRatio,
screenWindowCenter,
screenWindowWidth,
lineOrder,
compression);
}
Header::Header (const Box2i &displayWindow,
const Box2i &dataWindow,
float pixelAspectRatio,
const V2f &screenWindowCenter,
float screenWindowWidth,
LineOrder lineOrder,
Compression compression)
:
_map()
{
staticInitialize();
initialize (*this,
displayWindow,
dataWindow,
pixelAspectRatio,
screenWindowCenter,
screenWindowWidth,
lineOrder,
compression);
}
Header::Header (const Header &other): _map()
{
for (AttributeMap::const_iterator i = other._map.begin();
i != other._map.end();
++i)
{
insert (*i->first, *i->second);
}
}
Header::~Header ()
{
for (AttributeMap::iterator i = _map.begin();
i != _map.end();
++i)
{
delete i->second;
}
}
Header &
Header::operator = (const Header &other)
{
if (this != &other)
{
for (AttributeMap::iterator i = _map.begin();
i != _map.end();
++i)
{
delete i->second;
}
_map.erase (_map.begin(), _map.end());
for (AttributeMap::const_iterator i = other._map.begin();
i != other._map.end();
++i)
{
insert (*i->first, *i->second);
}
}
return *this;
}
void
Header::insert (const char name[], const Attribute &attribute)
{
if (name[0] == 0)
THROW (Iex::ArgExc, "Image attribute name cannot be an empty string.");
AttributeMap::iterator i = _map.find (name);
if (i == _map.end())
{
Attribute *tmp = attribute.copy();
try
{
_map[name] = tmp;
}
catch (...)
{
delete tmp;
throw;
}
}
else
{
if (strcmp (i->second->typeName(), attribute.typeName()))
THROW (Iex::TypeExc, "Cannot assign a value of "
"type \"" << attribute.typeName() << "\" "
"to image attribute \"" << name << "\" of "
"type \"" << i->second->typeName() << "\".");
Attribute *tmp = attribute.copy();
delete i->second;
i->second = tmp;
}
}
Attribute &
Header::operator [] (const char name[])
{
AttributeMap::iterator i = _map.find (name);
if (i == _map.end())
THROW (Iex::ArgExc, "Cannot find image attribute \"" << name << "\".");
return *i->second;
}
const Attribute &
Header::operator [] (const char name[]) const
{
AttributeMap::const_iterator i = _map.find (name);
if (i == _map.end())
THROW (Iex::ArgExc, "Cannot find image attribute \"" << name << "\".");
return *i->second;
}
Header::Iterator
Header::begin ()
{
return _map.begin();
}
Header::ConstIterator
Header::begin () const
{
return _map.begin();
}
Header::Iterator
Header::end ()
{
return _map.end();
}
Header::ConstIterator
Header::end () const
{
return _map.end();
}
Header::Iterator
Header::find (const char name[])
{
return _map.find (name);
}
Header::ConstIterator
Header::find (const char name[]) const
{
return _map.find (name);
}
Imath::Box2i &
Header::displayWindow ()
{
return static_cast <Box2iAttribute &>
((*this)["displayWindow"]).value();
}
const Imath::Box2i &
Header::displayWindow () const
{
return static_cast <const Box2iAttribute &>
((*this)["displayWindow"]).value();
}
Imath::Box2i &
Header::dataWindow ()
{
return static_cast <Box2iAttribute &>
((*this)["dataWindow"]).value();
}
const Imath::Box2i &
Header::dataWindow () const
{
return static_cast <const Box2iAttribute &>
((*this)["dataWindow"]).value();
}
float &
Header::pixelAspectRatio ()
{
return static_cast <FloatAttribute &>
((*this)["pixelAspectRatio"]).value();
}
const float &
Header::pixelAspectRatio () const
{
return static_cast <const FloatAttribute &>
((*this)["pixelAspectRatio"]).value();
}
Imath::V2f &
Header::screenWindowCenter ()
{
return static_cast <V2fAttribute &>
((*this)["screenWindowCenter"]).value();
}
const Imath::V2f &
Header::screenWindowCenter () const
{
return static_cast <const V2fAttribute &>
((*this)["screenWindowCenter"]).value();
}
float &
Header::screenWindowWidth ()
{
return static_cast <FloatAttribute &>
((*this)["screenWindowWidth"]).value();
}
const float &
Header::screenWindowWidth () const
{
return static_cast <const FloatAttribute &>
((*this)["screenWindowWidth"]).value();
}
ChannelList &
Header::channels ()
{
return static_cast <ChannelListAttribute &>
((*this)["channels"]).value();
}
const ChannelList &
Header::channels () const
{
return static_cast <const ChannelListAttribute &>
((*this)["channels"]).value();
}
LineOrder &
Header::lineOrder ()
{
return static_cast <LineOrderAttribute &>
((*this)["lineOrder"]).value();
}
const LineOrder &
Header::lineOrder () const
{
return static_cast <const LineOrderAttribute &>
((*this)["lineOrder"]).value();
}
Compression &
Header::compression ()
{
return static_cast <CompressionAttribute &>
((*this)["compression"]).value();
}
const Compression &
Header::compression () const
{
return static_cast <const CompressionAttribute &>
((*this)["compression"]).value();
}
void
Header::setTileDescription(const TileDescription& td)
{
insert ("tiles", TileDescriptionAttribute (td));
}
bool
Header::hasTileDescription() const
{
return findTypedAttribute <TileDescriptionAttribute> ("tiles") != 0;
}
TileDescription &
Header::tileDescription ()
{
return typedAttribute <TileDescriptionAttribute> ("tiles").value();
}
const TileDescription &
Header::tileDescription () const
{
return typedAttribute <TileDescriptionAttribute> ("tiles").value();
}
void
Header::setPreviewImage (const PreviewImage &pi)
{
insert ("preview", PreviewImageAttribute (pi));
}
PreviewImage &
Header::previewImage ()
{
return typedAttribute <PreviewImageAttribute> ("preview").value();
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