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📄 lotterydlg.cpp

📁 彩票抽奖机
💻 CPP
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// LotteryDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Lottery.h"
#include "LotteryDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLotteryDlg dialog

CLotteryDlg::CLotteryDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CLotteryDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CLotteryDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CLotteryDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CLotteryDlg)
	DDX_Control(pDX, IDC_HINT, m_Hint);
	DDX_Control(pDX, IDC_NUM7, m_num7);
	DDX_Control(pDX, IDC_NUM6, m_num6);
	DDX_Control(pDX, IDC_NUM5, m_num5);
	DDX_Control(pDX, IDC_NUM4, m_num4);
	DDX_Control(pDX, IDC_NUM3, m_num3);
	DDX_Control(pDX, IDC_NUM2, m_num2);
	DDX_Control(pDX, IDC_NUM1, m_num1);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CLotteryDlg, CDialog)
	//{{AFX_MSG_MAP(CLotteryDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_CTLCOLOR()
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_END, OnEnd)
	ON_BN_CLICKED(IDC_BEGIN, OnBegin)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLotteryDlg message handlers

BOOL CLotteryDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_font.CreateFont(-24,-20,0,0,600,0,0,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,FF_ROMAN,"宋体");
	
	m_Lists[0] = &m_num1;
	m_Lists[1] = &m_num2;
	m_Lists[2] = &m_num3;
	m_Lists[3] = &m_num4;
	m_Lists[4] = &m_num5;
	m_Lists[5] = &m_num6;
	m_Lists[6] = &m_num7;



	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CLotteryDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CLotteryDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CLotteryDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CLotteryDlg::OnOK() 
{

//

}


HBRUSH CLotteryDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	
	if (nCtlColor==CTLCOLOR_STATIC)
	{
		CString str ;
		pWnd->GetWindowText(str);
		
		pDC->SetBkMode(TRANSPARENT);
		pDC->SetTextColor(RGB(0,0,255));
		pDC->SelectObject(&m_font);
		pDC->TextOut(0,2,str);
	//	pWnd->Invalidate();
	}
	// TODO: Return a different brush if the default is not desired
	return hbr;
}

void CLotteryDlg::OnTimer(UINT nIDEvent) 
{
	CString str;
	int i ;
	switch (nIDEvent)
	{
	case 1:
		i = rand()%10;
		if (i<10)
		{
			str.Format("%i",i);
			m_num1.SetWindowText(str);
		}
	break;
	case 2:
		i = rand()%10;
		if (i<10)
		{
			str.Format("%i",i);
			m_num2.SetWindowText(str);
		}
	break;
	case 3:
		i = rand()%10;
		if (i<10)
		{
			str.Format("%i",i);
			m_num3.SetWindowText(str);
		}
	break;
	case 4:
		i = rand()%10;
		if (i<10)
		{
			str.Format("%i",i);
			m_num4.SetWindowText(str);
		}
	break;	
	case 5:
		i = rand()%10;
		if (i<10)
		{
			str.Format("%i",i);
			m_num5.SetWindowText(str);
		}
	break;
	case 6:
		i = rand()%10;
		if (i<10)
		{
			str.Format("%i",i);
			m_num6.SetWindowText(str);
		}
	break;
	case 7:
		i = rand()%10;
		if (i<10)
		{
			str.Format("%i",i);
			m_num7.SetWindowText(str);
		}
	break;
	}
	CDialog::OnTimer(nIDEvent);
}

BOOL CLotteryDlg::PreTranslateMessage(MSG* pMsg) 
{
//	if (pMsg->message==WM_SETTEXT)
	//	OnPaint();
	return CDialog::PreTranslateMessage(pMsg);
}

void CLotteryDlg::OnEnd() 
{
	CString str,text;
	str = "";
	for (int i=1; i<8;i++)
	{
		KillTimer(i);
		m_Lists[i-1]->GetWindowText(text);
		str+=text;
	}
	m_Hint.SetWindowText("本期中奖号码为:"+str);
}

void CLotteryDlg::OnBegin() 
{
	for (int i=1; i<8;i++)
	{
		SetTimer(i,100,NULL);
	}
}

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