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📄 graphic.bak

📁 《BATTLE OF SKY》
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//**************************************************************************//// Copyright (c) 1997.//      Richard D. Irwin, Inc.//// This software may not be distributed further without permission from// Richard D. Irwin, Inc.//// This software is distributed WITHOUT ANY WARRANTY. No claims are made// as to its functionality or purpose.//// Author: Devon Lockwood// Date: 1/30/97// $Revision: 1.1 $// $Name: $////**************************************************************************/* EzWindows Library Header File   FILE:        Graphic.h   AUTHOR:      Devon Lockwood   Time-stamp:  <97/01/25 16:50:14 dcl3a>   Description   ===========   This file contains the class declarations of Graphic and GraphicNode.*///-----------------------------------------------------------------------\\// Class name://    Graphic//// Purpose://    Provides a pure virtual base class for drawable objects.//// Member functions://    Public members://       Graphic(const GraphicType &iType = DontKnow)//          Initializes member variables to default values.//          -- The parameter specifies the type of object that is//             being initialized. A default value of DontKnow is //             available.//       Graphic(const GraphicType &iType,   //               const color       &iColor,//               const Position    &iUpperLeft,//               const Position    &iLowerRight)//          Initializes member variables with the parameters passed.//          -- The first parameter specifies the type of object that is//             being initialized.//          -- The second parameter specifies the fill color of the //             drawable.//          -- The third parameter specifies the logical upper left //             corner of the drawable.//          -- The forth parameter specifies the logical lower right//             corner or the drawable.    //       virtual ~Graphic()//          No clean up necessary.//       GraphicType GetType() const//          Returns the type indicating what kind of drawable it is.//       color GetColor() const;//          Returns the fill color of the drawable.//       GraphicPosition GetUpperLeft() const//          Returns the device coordinates for the upper left corner.//       GraphicPosition GetLowerRight() const//          Returns the device coordinates for the lower right corner.//       void SetType(const GraphicType &NewType)//          Sets the drawable type.//          -- The parameter specifies the new drawable type. //       void SetColor(const color &NewColor)//          Sets the fill color of the drawable.//          -- The parameter specifies the new fill color.//       void SetUpperLeft(const GraphicPosition &NewUpperLeft)//          Sets the device coordinate position for the upper left corner.//          -- The parameter specifies the new device position for the //             upper left corner.//       void SetLowerRight(const GraphicPosition &NewLowerRight)//          Sets the device coordinate position for the lower right corner.//          -- The parameter specifies the new device position for the //             lower right corner.//       void SetLocation(const GraphicPosition &NewUpperLeft,//                        const GraphicPosition &NewLowerRight)//          Sets the device coordinate positions for both the upper left //          and lower right corners.//          -- The first parameter specifies the new device position for //             the upper left corner.//          -- The second parameter specifies the new device position for //             the lower right corner.//       void SetLocationWithConversion(const Position &NewUpperLeft, //                                      const Position &NewLowerRight)//          Sets the device coordinate positions for both the upper left //          and lower right corners based on the logical positions for //          both.//          -- The first parameter specifies the new logical position for //             the upper left corner.//          -- The second parameter specifies the new logical position for //             the lower right corner.//       virtual void Draw(Window window)//          A pure virtual function that serves as a place holder for //          derived class usage.//          -- The parameter specifies the window to draw on.//// Instance variables://    Type//       A GraphicType specifying the type of drawable //    Color//       A color specifying the fill color of the drawable//    UpperLeft//       A GraphicPosition specifying the device coordinates for the upper //       left corner//    LowerRight//       A GraphicPosition specifying the device coordinates for the lower //       right corner//-----------------------------------------------------------------------////-----------------------------------------------------------------------\\// Class name://    GraphicNode//// Purpose://    Provides a mechanism to attach Graphic objects and create a list//// Member functions://    Public members://       GraphicNode(const GraphicType &iType = DontKnow)//          Initializes member variables to default values.//          -- The parameter specifies the type of object that is//             being initialized. A default value of DontKnow is //             available.//       GraphicNode(const GraphicType &iType,   //                   const color       &iColor,//                   const Position    &iUpperLeft  = LogicalOrigin,//                   const Position    &iLowerRight = LogicalOrigin)//          Initializes member variables with the parameters passed.//          -- The first parameter specifies the type of object that is//             being initialized.//          -- The second parameter specifies the fill color of the //             drawable.//          -- The third parameter specifies an optional logical upper //             left corner of the drawable. The default value is the //             origin.//          -- The forth parameter specifies an optional logical lower //             right corner or the drawable. The default value is the //             origin.//       virtual ~GraphicNode()//          No clean up necessary.//       GraphicNode* GetNext() const//          Returns the next item in the list.//       void SetNext(GraphicNode *iNext)//          Sets the next item in the list.//          -- The parameter specifies the item to append to the current //             item.//// Instance variables://    Next//       A pointer to a GraphicNode specifying the next item in the list//-----------------------------------------------------------------------////-----------------------------------------------------------------------\\// Additional functions://    Bool LoadFont(XFontStruct **FontStructure, //                  const string &Font)//       Loads a desired font and the information associated with it.//       -- The first parameter specifies the structure that will hold//          information about the font.//       -- The second parameter specifies the font to load.//    GC GetGraphicsContext(Window            window,//                          unsigned long int Foreground, //                          unsigned long int Background)//       Puts together a bundle of information that server needs to be //       able to draw graphics primitives.//       -- The first parameter specifies the window handle of the window//          where drawing will occur.//       -- The second parameter specifies the red/green/blue color value//          for the fill color.//       -- The second parameter specifies the red/green/blue color value//          for the border color.//-----------------------------------------------------------------------//#ifndef GRAPHIC_H#define GRAPHIC_H#include <iostream.h>#include "Miscellaneous.h"#include "Constants.h"#include "dstring.h" enum GraphicType {DontKnow, Text,   rectangle, ellipse,                   polygon,  button, X11Bitmap, XpmMap};//-----------------------------------------------------------------------\\//  G r a p h i c   C l a s s                                            \\class Graphic {        public:      Graphic(const GraphicType &iType = DontKnow);      Graphic(const GraphicType &iType,                 const color       &iColor,              const Position    &iUpperLeft,              const Position    &iLowerRight);      virtual ~Graphic();            GraphicType     GetType      () const;      color           GetColor     () const;      GraphicPosition GetUpperLeft () const;      GraphicPosition GetLowerRight() const;      void SetType                  (const GraphicType     &NewType);      void SetColor                 (const color           &NewColor);      void SetUpperLeft             (const GraphicPosition &NewUpperLeft);      void SetLowerRight            (const GraphicPosition &NewLowerRight);      void SetLocation              (const GraphicPosition &NewUpperLeft,                                      const GraphicPosition &NewLowerRight);      void SetLocationWithConversion(const Position        &NewUpperLeft,                                      const Position        &NewLowerRight);      virtual void Draw(Window window) = 0;    private:      GraphicType     Type;      color           Color;      GraphicPosition UpperLeft;      GraphicPosition LowerRight; };//-----------------------------------------------------------------------\\//  G r a p h i c N o d e   C l a s s                                    \\class GraphicNode : public Graphic {   public:      GraphicNode(const GraphicType &iType = DontKnow);      GraphicNode(const GraphicType &iType,                     const color       &iColor,                  const Position    &iUpperLeft  = LogicalOrigin,                  const Position    &iLowerRight = LogicalOrigin);      virtual ~GraphicNode();      GraphicNode* GetNext() const;      void SetNext(GraphicNode *iNext);   private:      GraphicNode *Next;};  //-----------------------------------------------------------------------\\//  A d d i t i o n a l  F u n c t i o n s                               \\Bool LoadFont(XFontStruct **FontStructure,               const string &Font);GC GetGraphicsContext(Window            window,                      unsigned long int Foreground,                       unsigned long int Background);#endif

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