📄 ray.bak
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#ifndef RAYSEGMENT_H
#define RAYSEGMENT_H
#include "wobject.h"
class RaySegment : public WindowObject {
public:
RaySegment(SimpleWindow &w, const Position &StartPoint,
const Position &EndPoint, const color &c = Black,
float Thickness = 0.1f, bool Arrowhead = false);
RaySegment(SimpleWindow &w, float StartX, float StartY,
float EndX, float EndY, const color &c = Black,
float Thickness = 0.1f, bool Arrowhead = false);
Position GetStartPoint() const;
void GetStartPoint(float &x, float &y) const;
Position GetEndPoint() const;
void GetEndPoint(float &x, float &y) const;
void GetPoints(Position &Start, Position &End) const;
color GetColor() const;
float GetThickness() const;
float GetLength() const;
bool HasArrow() const;
void SetStartPoint(const Position &p);
void SetStartPoint(float x, float y);
void SetEndPoint(const Position &p);
void SetEndPoint(float x, float y);
void SetPoints(const Position &StartPoint,
const Position &EndPoint);
void SetColor(const color &c);
void SetThickness(float t);
void SetArrowhead();
void ClearArrowhead();
void Draw();
void Erase();
private:
Position DrawArrow(const color &c);
Position EndPoint;
float Thickness;
color Color;
bool Arrow;
};
#endif
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