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📄 mousecontroller.h

📁 《BATTLE OF SKY》
💻 H
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// definition of class Controller
#ifndef BWINDOW_H
#define BWINDOW_H
#include "enemy.h"
#include "puff.h"
#include "bomb.h"
#include <vector>

enum GameLevel { Slow, Fast, Done };
enum GameStatus {GameWon, Playing, GameLost, SettingUp };

// length of edge of the pannel window
const float PW_LENGTH = 4.0f ;

// speed of game 
const int GameSpeed = 100;

// types of enemys, this will match game levels (Slow + Fast = 2)
const int NumberOfEnemyTypes = 2;

const int CTR_NBR = 50 ;
/////////////////////////////////////////
//
//class for GameController
//
class GameController {
	public:
		GameController(const string &Title = "Battle Of Sky!",
		 const Position &WinPosition = Position(3.0, 3.0),
		 const float WindLength = 20.0,
		 const float WinHeight = 16.0);
		~GameController();
		SimpleWindow *GetGameWindow();
		void Display() ;
		void Reset();
		void Play(const GameLevel Level);
		int MouseClick(const Position &MousePosition);
		int TimerTick();
		bool IsTouch() ;
		bool IsShot(const Bomb *b) ;
	private:
		void EnemyHit( Bomb *b);
		void PuffHit() ;
		GameLevel CurrentLevel() const;
		Enemy *CurrentEnemy() const;
		SimpleWindow *GameWindow;
		GameLevel Level;
		GameStatus Status;
		vector<Enemy*> KindOfEnemy;
		Puff *Terminator ;
		int EnemyNumbers ;
		vector<Bomb*> Bomber  ;
		vector<BitMap> Button ;
};

#endif

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