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📄 swfupload.js

📁 是一个文件上传组件,用于文件的上传操作
💻 JS
📖 第 1 页 / 共 3 页
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	debug_message += this.outputObject(this.settings);

	debug_message += "----- SWFUPLOAD SETTINGS END ----\n";
	debug_message += "\n";

	this.debug(debug_message);
};
SWFUpload.prototype.outputObject = function (object, prefix) {
	var output = "", key;

	if (typeof(prefix) !== "string") {
		prefix = "";
	}
	if (typeof(object) !== "object") {
		return "";
	}

	for (key in object) {
		if (object.hasOwnProperty(key)) {
			if (typeof(object[key]) === "object") {
				output += (prefix + key + ": { \n" + this.outputObject(object[key], "\t" + prefix) + prefix + "}" + "\n");
			} else {
				output += (prefix + key + ": " + object[key] + "\n");
			}
		}
	}

	return output;
};

/* *****************************
	-- Flash control methods --
	Your UI should use these
	to operate SWFUpload
   ***************************** */

SWFUpload.prototype.selectFile = function () {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SelectFile) === "function") {
		try {
			movie_element.SelectFile();
		}
		catch (ex) {
			this.debug("Could not call SelectFile: " + ex);
		} 
	} else {
		this.debug("Could not find Flash element");
	}

};

SWFUpload.prototype.selectFiles = function () {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SelectFiles) === "function") {
		try {
			movie_element.SelectFiles();
		}
		catch (ex) {
			this.debug("Could not call SelectFiles: " + ex);
		} 
	} else {
		this.debug("Could not find Flash element");
	}

};


/* Start the upload.  If a file_id is specified that file is uploaded. Otherwise the first
 * file in the queue is uploaded.  If no files are in the queue then nothing happens.
 * This call uses setTimeout since Flash will be calling back in to JavaScript
 */
SWFUpload.prototype.startUpload = function (file_id) {
	var self = this;
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.StartUpload) === "function") {
		setTimeout(
			function () { 
				try {
					movie_element.StartUpload(file_id);
				}
				catch (ex) {
					self.debug("Could not call StartUpload: " + ex);
				} 
			}, 0
		);
	} else {
		this.debug("Could not find Flash element");
	}

};

/* Cancels a the file upload.  You must specify a file_id */
SWFUpload.prototype.cancelUpload = function (file_id) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.CancelUpload) === "function") {
		try {
			movie_element.CancelUpload(file_id);
		}
		catch (ex) {
			this.debug("Could not call CancelUpload: " + ex);
		} 
	} else {
		this.debug("Could not find Flash element");
	}

};

// Stops the current upload.  The file is re-queued.  If nothing is currently uploading then nothing happens.
SWFUpload.prototype.stopUpload = function () {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.StopUpload) === "function") {
		try {
			movie_element.StopUpload();
		}
		catch (ex) {
			this.debug("Could not call StopUpload: " + ex);
		} 
	} else {
		this.debug("Could not find Flash element");
	}

};

/* ************************
 * Settings methods
 *   These methods change the settings inside SWFUpload
 *   They shouldn't need to be called in a setTimeout since they
 *   should not call back from Flash to JavaScript (except perhaps in a Debug call)
 *   and some need to return data so setTimeout won't work.
 */

/* Gets the file statistics object.	 It looks like this (where n = number):
	{
		files_queued: n,
		complete_uploads: n,
		upload_errors: n,
		uploads_cancelled: n,
		queue_errors: n
	}
*/
SWFUpload.prototype.getStats = function () {
	var self = this;
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.GetStats) === "function") {
		try {
			return movie_element.GetStats();
		}
		catch (ex) {
			self.debug("Could not call GetStats");
		}
	} else {
		this.debug("Could not find Flash element");
	}
};

SWFUpload.prototype.addFileParam = function (file_id, name, value) {
	var self = this;
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.AddFileParam) === "function") {
		try {
			return movie_element.AddFileParam(file_id, name, value);
		}
		catch (ex) {
			self.debug("Could not call AddFileParam");
		}
	} else {
		this.debug("Could not find Flash element");
	}
};

SWFUpload.prototype.removeFileParam = function (file_id, name) {
	var self = this;
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.RemoveFileParam) === "function") {
		try {
			return movie_element.RemoveFileParam(file_id, name);
		}
		catch (ex) {
			self.debug("Could not call AddFileParam");
		}
	} else {
		this.debug("Could not find Flash element");
	}

};

SWFUpload.prototype.setUploadURL = function (url) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetUploadURL) === "function") {
		try {
			this.addSetting("upload_url", url);
			movie_element.SetUploadURL(this.getSetting("upload_url"));
		}
		catch (ex) {
			this.debug("Could not call SetUploadURL");
		}
	} else {
		this.debug("Could not find Flash element in setUploadURL");
	}
};

SWFUpload.prototype.setPostParams = function (param_object) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetPostParams) === "function") {
		try {
			this.addSetting("post_params", param_object);
			movie_element.SetPostParams(this.getSetting("post_params"));
		}
		catch (ex) {
			this.debug("Could not call SetPostParams");
		}
	} else {
		this.debug("Could not find Flash element in SetPostParams");
	}
};

SWFUpload.prototype.setFileTypes = function (types, description) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetFileTypes) === "function") {
		try {
			this.addSetting("file_types", types);
			this.addSetting("file_types_description", description);
			movie_element.SetFileTypes(this.getSetting("file_types"), this.getSetting("file_types_description"));
		}
		catch (ex) {
			this.debug("Could not call SetFileTypes");
		}
	} else {
		this.debug("Could not find Flash element in SetFileTypes");
	}
};

SWFUpload.prototype.setFileSizeLimit = function (file_size_limit) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetFileSizeLimit) === "function") {
		try {
			this.addSetting("file_size_limit", file_size_limit);
			movie_element.SetFileSizeLimit(this.getSetting("file_size_limit"));
		}
		catch (ex) {
			this.debug("Could not call SetFileSizeLimit");
		}
	} else {
		this.debug("Could not find Flash element in SetFileSizeLimit");
	}
};

SWFUpload.prototype.setFileUploadLimit = function (file_upload_limit) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetFileUploadLimit) === "function") {
		try {
			this.addSetting("file_upload_limit", file_upload_limit);
			movie_element.SetFileUploadLimit(this.getSetting("file_upload_limit"));
		}
		catch (ex) {
			this.debug("Could not call SetFileUploadLimit");
		}
	} else {
		this.debug("Could not find Flash element in SetFileUploadLimit");
	}
};

SWFUpload.prototype.setFileQueueLimit = function (file_queue_limit) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetFileQueueLimit) === "function") {
		try {
			this.addSetting("file_queue_limit", file_queue_limit);
			movie_element.SetFileQueueLimit(this.getSetting("file_queue_limit"));
		}
		catch (ex) {
			this.debug("Could not call SetFileQueueLimit");
		}
	} else {
		this.debug("Could not find Flash element in SetFileQueueLimit");
	}
};

SWFUpload.prototype.setFilePostName = function (file_post_name) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetFilePostName) === "function") {
		try {
			this.addSetting("file_post_name", file_post_name);
			movie_element.SetFilePostName(this.getSetting("file_post_name"));
		}
		catch (ex) {
			this.debug("Could not call SetFilePostName");
		}
	} else {
		this.debug("Could not find Flash element in SetFilePostName");
	}
};

SWFUpload.prototype.setDebugEnabled = function (debug_enabled) {
	var movie_element = this.getMovieElement();
	if (movie_element !== null && typeof(movie_element.SetDebugEnabled) === "function") {
		try {
			this.addSetting("debug_enabled", debug_enabled);
			this.debug_enabled = this.getSetting("debug_enabled");
			movie_element.SetDebugEnabled(this.getSetting("debug_enabled"));
		}
		catch (ex) {
			this.debug("Could not call SetDebugEnabled");
		}
	} else {
		this.debug("Could not find Flash element in SetDebugEnabled");
	}
};



/* *******************************
	Internal Event Handlers, don't override these
	These event handlers ensure that your custom event handlers
	are called correctly
******************************* */
// This is the callback method that the Flash movie will call when it has been loaded and is ready to go.
// Calling this or showUI "manually" bypasses the Flash Detection built in to SWFUpload.

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