📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MILEdit.rc
//
#define IDD_DIALOG1 101
#define IDD_EDIT 101
#define IDD_MODIFY 102
#define IDC_LOAD 1000
#define IDC_SAVE 1001
#define IDC_ITEMS 1002
#define IDC_NEW 1003
#define IDC_EDIT 1004
#define IDC_OK 1004
#define IDC_CLEAR 1005
#define IDC_NUM 1005
#define IDC_WEAPON 1006
#define IDC_ARMOR 1007
#define IDC_SHIELD 1008
#define IDC_HEALING 1009
#define IDC_CONTAINER 1010
#define IDC_MONEY 1011
#define IDC_ACCESSORY 1012
#define IDC_EDIBLE 1013
#define IDC_COLLECTION 1014
#define IDC_TRANSPORTATION 1015
#define IDC_SELLABLE 1016
#define IDC_CANDROP 1017
#define IDC_USEONCE 1018
#define IDC_UNKNOWN 1019
#define IDC_USAGE 1020
#define IDC_NAME 1021
#define IDC_DESCRIPTION 1022
#define IDC_SETALL 1023
#define IDC_WEIGHT 1024
#define IDC_ITEMSIZE 1025
#define IDC_VALUE 1026
#define IDC_PRICE 1027
#define IDC_CLEARALL 1028
#define IDC_SCRIPT 1029
#define IDC_MESH 1030
#define IDC_IMAGE 1031
#define IDC_CANCEL 1032
#define IDC_OTHER 1033
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1022
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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