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📄 shield.x

📁 [游戏开发参考书-用DirectX编写RPG游戏]这是一个系列的丛书如果你都看并且懂的话你就可以你工作啦!
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xof 0303txt 0064

// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams.  All Rights Reserved.

Header {
  1;
  0;
  1;
}

template XSkinMeshHeader {
  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
  WORD nMaxSkinWeightsPerVertex;
  WORD nMaxSkinWeightsPerFace;
  WORD nBones;
}

template SkinWeights {
  <6f0d123b-bad2-4167-a0d0-80224f25fabb>
  STRING transformNodeName;
  DWORD nWeights;
  array DWORD vertexIndices[nWeights];
  array float weights[nWeights];
  Matrix4x4 matrixOffset;
}

Frame Handle {
  FrameTransformMatrix {
    -1.000000,-0.000000,0.000000,0.000000,
    0.000000,-0.000000,1.000000,0.000000,
    -0.000000,1.000000,0.000000,0.000000,
    0.167666,0.001001,0.000000,1.000000;;
  }
  Frame joint2 {
    FrameTransformMatrix {
      1.000000,0.000000,0.000000,0.000000,
      0.000000,1.000000,0.000000,0.000000,
      0.000000,0.000000,1.000000,0.000000,
      0.000000,0.000000,10.000000,1.000000;;
    }
  }
  Mesh Box01 {
    16;
    -11.999401;-2.999399;-2.400600;,
    -11.999401;15.000600;-2.400600;,
    -3.999400;12.000600;-0.000601;,
    -3.999400;-11.999399;-0.000599;,
    4.000600;12.000600;-0.000601;,
    4.000600;-11.999399;-0.000599;,
    12.000600;15.000600;-2.400600;,
    12.000600;-2.999399;-2.400600;,
    -11.999401;-2.999399;-0.000600;,
    -3.999400;-11.999399;2.399401;,
    -3.999400;12.000600;2.399399;,
    -11.999401;15.000602;-0.000601;,
    4.000600;-11.999399;2.399401;,
    4.000600;12.000600;2.399399;,
    12.000600;-2.999399;-0.000600;,
    12.000600;15.000602;-0.000601;;
    28;
    3;0,1,2;,
    3;2,3,0;,
    3;3,2,4;,
    3;4,5,3;,
    3;5,4,6;,
    3;6,7,5;,
    3;8,9,10;,
    3;10,11,8;,
    3;9,12,13;,
    3;13,10,9;,
    3;12,14,15;,
    3;15,13,12;,
    3;0,3,9;,
    3;9,8,0;,
    3;3,5,12;,
    3;12,9,3;,
    3;5,7,14;,
    3;14,12,5;,
    3;7,6,15;,
    3;15,14,7;,
    3;6,4,13;,
    3;13,15,6;,
    3;4,2,10;,
    3;10,13,4;,
    3;2,1,11;,
    3;11,10,2;,
    3;1,0,8;,
    3;8,11,1;;
    MeshTextureCoords {
      16;
      0.000000;0.994792;,
      0.000000;0.000000;,
      0.192708;0.001736;,
      0.192708;0.984375;,
      0.760417;0.017361;,
      0.760417;1.000000;,
      1.000000;0.000000;,
      1.000000;0.994792;,
      0.000000;0.994792;,
      0.192708;0.984375;,
      0.192708;0.001736;,
      0.000000;0.000000;,
      0.760417;1.000000;,
      0.760417;0.017361;,
      1.000000;0.994792;,
      1.000000;0.000000;;
    }
    MeshMaterialList {
      1;
      28;
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0,
      0;;
      Material Material01 {
        1.000000;1.000000;1.000000;1.000000;;
        1.000000;
        0.000000;0.000000;0.000000;;
        0.000000;0.000000;0.000000;;
        TextureFilename {
          ".\Shield.bmp";
        }
      }
    }
  }
}

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