📄 automap.h
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#ifndef _AUTOMAP_H_
#define _AUTOMAP_H_
class cAutomap
{
private:
typedef struct {
float x, y, z; // 3D coordinates
} sGenericVertex;
typedef struct {
float x, y, z; // Coordinates
D3DCOLOR Diffuse; // Map color
} sVertex;
#define AUTOMAPFVF (D3DFVF_XYZ | D3DFVF_DIFFUSE)
cGraphics *m_Graphics; // Parent cGraphics object
long m_NumSections; // # sections in map
char *m_Visible; // Visibility of sections
cVertexBuffer *m_MapVB; // Map vertex buffer
cVertexBuffer m_PointerVB; // Pointer vertex buffer
D3DVIEWPORT8 m_Viewport; // Area to draw map
cCamera m_Camera; // Camera used to render map
float m_Scale; // Scale used to draw map
public:
cAutomap(); // Constructor
~cAutomap(); // Destructor
// Functions to create and free a map
BOOL Create(cGraphics *Graphics, char *Filename, \
long Color = D3DCOLOR_RGBA(64,64,64,255));
BOOL Free();
// Functions to load/save enabled map sections
BOOL Load(char *Filename);
BOOL Save(char *Filename);
// Return number of map sections
long GetNumSections();
// Enable/disable a map section's visibility flag
BOOL EnableSection(long Section, BOOL Enable);
// Define an area to draw the map
BOOL SetWindow(long XPos, long YPos, \
long Width, long Height);
// Render the map to display
BOOL Render(cCamera *OldCamera, \
float MXPos, float MYPos, float MZPos, \
float NumPositions, \
float *XPos, float *ZPos, float *Angle);
};
#endif
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