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xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame joint1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Frame joint2 {
FrameTransformMatrix {
0.000000,0.000000,-1.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
1.000000,0.000000,0.000000,0.000000,
-240.000000,0.000000,0.000000,1.000000;;
}
Frame joint3 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,60.000000,1.000000;;
}
}
}
Frame joint4 {
FrameTransformMatrix {
0.000000,0.000000,-1.000000,0.000000,
-0.000000,-1.000000,-0.000000,0.000000,
-1.000000,0.000000,-0.000000,0.000000,
240.000000,0.000000,0.000000,1.000000;;
}
Frame joint5 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,60.000000,1.000000;;
}
}
}
Mesh Regroup01 {
40;
-255.000000;110.000000;10.000000;,
0.000000;110.000000;10.000000;,
0.000000;110.000000;-10.000000;,
-255.000000;110.000000;-10.000000;,
-255.000000;0.000000;10.000000;,
0.000000;0.000000;10.000000;,
0.000000;110.000000;10.000000;,
-255.000000;110.000000;10.000000;,
0.000000;0.000000;10.000000;,
0.000000;-0.000000;-10.000000;,
0.000000;110.000000;-10.000000;,
0.000000;110.000000;10.000000;,
0.000000;-0.000000;-10.000000;,
-255.000000;-0.000000;-10.000000;,
-255.000000;110.000000;-10.000000;,
0.000000;110.000000;-10.000000;,
-255.000000;110.000000;-10.000000;,
-255.000000;-0.000000;-10.000000;,
-255.000000;0.000000;10.000000;,
-255.000000;110.000000;10.000000;,
0.000000;110.000000;10.000000;,
255.000000;110.000000;10.000000;,
255.000000;110.000000;-10.000000;,
0.000000;110.000000;-10.000000;,
0.000000;0.000000;10.000000;,
255.000000;0.000000;10.000000;,
255.000000;110.000000;10.000000;,
0.000000;110.000000;10.000000;,
255.000000;-0.000000;-10.000000;,
0.000000;-0.000000;-10.000000;,
0.000000;110.000000;-10.000000;,
255.000000;110.000000;-10.000000;,
0.000000;-0.000000;-10.000000;,
0.000000;0.000000;10.000000;,
0.000000;110.000000;10.000000;,
0.000000;110.000000;-10.000000;,
255.000000;0.000000;10.000000;,
255.000000;-0.000000;-10.000000;,
255.000000;110.000000;-10.000000;,
255.000000;110.000000;10.000000;;
20;
3;0,1,2;,
3;2,3,0;,
3;4,5,6;,
3;6,7,4;,
3;8,9,10;,
3;10,11,8;,
3;12,13,14;,
3;14,15,12;,
3;16,17,18;,
3;18,19,16;,
3;20,21,22;,
3;22,23,20;,
3;24,25,26;,
3;26,27,24;,
3;28,29,30;,
3;30,31,28;,
3;32,33,34;,
3;34,35,32;,
3;36,37,38;,
3;38,39,36;;
MeshTextureCoords {
40;
0.000999;0.998999;,
1.999001;0.999001;,
1.999001;-0.998999;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.999001;0.999001;,
1.999001;-0.999001;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.998999;0.999001;,
1.998999;-0.999001;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.999001;0.999001;,
1.999001;-0.999001;,
0.000999;-0.999001;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.998999;0.999001;,
1.998999;-0.999001;,
0.000999;0.998999;,
1.999001;0.999001;,
1.999001;-0.998999;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.999001;0.999001;,
1.999001;-0.999001;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.999001;0.999001;,
1.999001;-0.999001;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.998999;0.999001;,
1.998999;-0.999001;,
0.000999;-0.999001;,
0.000999;0.999001;,
1.998999;0.999001;,
1.998999;-0.999001;,
0.000999;-0.999001;;
}
MeshMaterialList {
1;
20;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Material__3 {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"DOOR.BMP";
}
}
}
XSkinMeshHeader {
2;
4;
2;
}
SkinWeights {
"joint2";
20;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000;
0.000000,0.000000,1.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
-1.000000,0.000000,0.000000,0.000000,
0.000018,0.000000,240.000000,1.000000;;
}
SkinWeights {
"joint5";
20;
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000;
0.000000,-0.000000,-1.000000,0.000000,
0.000000,-1.000000,0.000000,0.000000,
-1.000000,-0.000000,-0.000000,0.000000,
-0.000018,0.000036,180.000000,1.000000;;
}
}
}
AnimationSet Anim {
Animation {
{joint1}
AnimationKey {
4;
3;
0; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;,
7; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;,
15; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;;
}
}
Animation {
{joint2}
AnimationKey {
4;
3;
0; 16; -1.000000,0.000000,-0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,-240.000000,0.000000,0.000000,1.000000;;,
7; 16; -0.707107,0.000000,-0.707107,0.000000,0.000000,1.000000,0.000000,0.000000,0.707107,0.000000,-0.707107,0.000000,-240.000000,0.000000,0.000000,1.000000;;,
15; 16; 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-240.000000,0.000000,0.000000,1.000000;;;
}
}
Animation {
{joint3}
AnimationKey {
4;
3;
0; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,60.000000,1.000000;;,
7; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,60.000000,1.000000;;,
15; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,60.000000,1.000000;;;
}
}
Animation {
{joint4}
AnimationKey {
4;
3;
0; 16; 1.000000,-0.000000,-0.000000,0.000000,-0.000000,-1.000000,-0.000000,0.000000,-0.000000,0.000000,-1.000000,0.000000,240.000000,0.000000,-0.000000,1.000000;;,
7; 16; 0.707107,-0.000000,-0.707107,0.000000,-0.000000,-1.000000,-0.000000,0.000000,-0.707107,0.000000,-0.707107,0.000000,240.000000,0.000000,-0.000000,1.000000;;,
15; 16; 0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,0.000000,-1.000000,0.000000,-0.000000,0.000000,240.000000,0.000000,-0.000000,1.000000;;;
}
}
Animation {
{joint5}
AnimationKey {
4;
3;
0; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,60.000000,1.000000;;,
7; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,60.000000,1.000000;;,
15; 16; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,60.000000,1.000000;;;
}
}
}
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