📄 game_chars.h
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#ifndef _GAME_CHARS_H_
#define _GAME_CHARS_H_
class cApp;
class cChars : public cCharacterController
{
private:
cApp *m_App;
BOOL PCUpdate(sCharacter *Character, long Elapsed, \
float *XMove, float *YMove, float *ZMove);
BOOL ValidateMove(sCharacter *Character, \
float *XMove, float *YMove, float *ZMove);
BOOL Experience(sCharacter *Character, long Amount);
BOOL PCTeleport(sCharacter *Character, sSpell *Spell);
BOOL ActionSound(sCharacter *Character);
BOOL DropMoney(float XPos, float YPos, float ZPos, \
long Quantity);
BOOL DropItem(float XPos, float YPos, float ZPos, \
long Item, long Quantity);
public:
BOOL SetData(cApp *App) { m_App = App; return TRUE; }
};
#endif
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