📄 msl.h
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#ifndef _MSL_H_
#define _MSL_H_
typedef struct sSpell
{
char Name[32]; // Name of character
char Description[128]; // Description of spell
long DmgClass; // Class that spell does 2x dmg
long CureClass; // Class that spell aids
long Cost; // Spell casting cost in MP
float Distance; // Max. distance to target
long Effect; // Spell effect
long Chance; // % of effect occurring
float Value[4]; // Misc. values
long Target; // Target of spell
float Range; // Range (in game units)
long MeshNum[3]; // Mesh # to use
long MeshPos[3]; // Positioning of mesh
float MeshSpeed[3]; // Speed of mesh movement
long MeshSound[3]; // Sound effect # to play
BOOL MeshLoop[3]; // Loop animation
} sSpell;
#endif
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