📄 shadow.h
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/* GL_shadow: an implementation of the stencil shadow volume technique * Copyright (C) 2005 Angelo "Encelo" Theodorou */#include "extra.h"#define INF 10 /* What to consider "infinity" for silhouette edge projection */void CastShadow(Object *obj, GLfloat lightpos[4]);void DrawShadow(void);void ShadowVolume(Object *obj, GLfloat lightpos[4]);
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