📄 mainfile.cpp
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#include <iostream>
using namespace std;
#include "objects/origin.h"
#include "objects/texturedQuad.h"
#include "objects/car.h"
#include "sceneManager.h"
int main(int argc, char* argv[])
{
//asignaciones para que no de un warning de compilaci髇 en nivel 4 por no utilizar los par醡etros de la funci髇 main
argc = argc;
argv = argv;
// en el constructor, inicializa SDL
SceneManager* scene = SceneManager::getInstance();
scene->addObject( new TexturedQuad(5.f,0.f,0.f, 0.f,-90.f,0.f ));
scene->addObject( new Car(-5.f,0.f,0.f, 0.f,-90.f,0.f ));
SDL_Event event;
while(scene->isRunning())
{
while(scene->isRunning() && SDL_PollEvent(&event))
{
scene->handleEvent( &event );
}
if( scene->isRunning() )
{
scene->update( 1.f );
scene->render();
}
}
// Free the SDL_Surface only if it was successfully created
scene->freeSurface();
return 0;
}
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