📄 scenemanager.h
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#ifndef COMPGRAF_SCENEMANAGER_H
#define COMPGRAF_SCENEMANAGER_H
#include "SDL.h"
#include "SDL_opengl.h"
#include <list>
using namespace std;
class Rendereable;
class SceneManager
{
public:
static SceneManager* getInstance();
~SceneManager();
void update( float elapsedTime );
void render();
void freeSurface();
void handleEvent(SDL_Event* sdlEvent);
bool isRunning();
void addObject( Rendereable* object );
private:
SceneManager();
SDL_Surface* screen;
bool running;
static SceneManager* instance;
void initPerspective();
void handleKeyDown(SDL_KeyboardEvent* sdlKeyEvent);
void handleKeyUp(SDL_KeyboardEvent* sdlKeyEvent);
GLfloat rotSpeedWorld, rotSpeedXModel, rotSpeedYModel;
GLfloat rotWorld, rotXModel, rotYModel;
static const GLfloat ROT_SPEED;
list<Rendereable*> objectsList;
Rendereable* origin;
};
#endif
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