📄 sprite.h
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#pragma once
#include "MyBitmap.h"
class Sprite
{
public:
int m_frameDirection; //0 vertical, 1 horizontal
int m_loopType; //0 loop back to begining, 1 bounce between begin and end
int m_loopDirection;
int m_frameCount;
int m_currentFrame;
int m_srcX;
int m_srcY;
int m_frameDelay;
int m_curDelay;
MyBitmap *m_image;
int Width;
int Height;
Sprite(int srcX, int srcY, int Width, int Height, int frameDirection, int frameCount, int frameDelay, MyBitmap *image);
void SetLoopType(int loopType);
void NextFrame();
void PreviousFrame();
void SetDelay(int Delay);
void Render(int X, int Y, CDC *pDC);
Sprite(void);
~Sprite(void);
};
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