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📄 d3d10.h

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    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D10Buffer_GetType(This,rType)	\
    ( (This)->lpVtbl -> GetType(This,rType) ) 

#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D10Buffer_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData)	\
    ( (This)->lpVtbl -> Map(This,MapType,MapFlags,ppData) ) 

#define ID3D10Buffer_Unmap(This)	\
    ( (This)->lpVtbl -> Unmap(This) ) 

#define ID3D10Buffer_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D10Buffer_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d10_0000_0006 */
/* [local] */ 

typedef struct D3D10_TEXTURE1D_DESC
    {
    UINT Width;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    } 	D3D10_TEXTURE1D_DESC;

#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC
{
    CD3D10_TEXTURE1D_DESC()
    {}
    explicit CD3D10_TEXTURE1D_DESC( const D3D10_TEXTURE1D_DESC& o ) :
        D3D10_TEXTURE1D_DESC( o )
    {}
    explicit CD3D10_TEXTURE1D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
        D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
        UINT cpuaccessFlags= 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D10_TEXTURE1D_DESC() {}
    operator const D3D10_TEXTURE1D_DESC&() const { return *this; }
};
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_s_ifspec;

#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
#define __ID3D10Texture1D_INTERFACE_DEFINED__

/* interface ID3D10Texture1D */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D10Texture1D;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9B7E4C03-342C-4106-A19F-4F2704F689F0")
    ID3D10Texture1D : public ID3D10Resource
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Map( 
            /*  */ 
            __in  UINT Subresource,
            /*  */ 
            __in  D3D10_MAP MapType,
            /*  */ 
            __in  UINT MapFlags,
            /*  */ 
            __out  void **ppData) = 0;
        
        virtual void STDMETHODCALLTYPE Unmap( 
            /*  */ 
            __in  UINT Subresource) = 0;
        
        virtual void STDMETHODCALLTYPE GetDesc( 
            /*  */ 
            __out  D3D10_TEXTURE1D_DESC *pDesc) = 0;
        
    };
    
#else 	/* C style interface */

    typedef struct ID3D10Texture1DVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D10Texture1D * This,
            /* [in] */ REFIID riid,
            /* [iid_is][out] */ 
            __RPC__deref_out  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D10Texture1D * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D10Texture1D * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D10Texture1D * This,
            /*  */ 
            __out  ID3D10Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D10Texture1D * This,
            /*  */ 
            __in  REFGUID guid,
            /*  */ 
            __inout  UINT *pDataSize,
            /*  */ 
            __out_bcount_opt(*pDataSize)  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D10Texture1D * This,
            /*  */ 
            __in  REFGUID guid,
            /*  */ 
            __in  UINT DataSize,
            /*  */ 
            __in_bcount_opt(DataSize)  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D10Texture1D * This,
            /*  */ 
            __in  REFGUID guid,
            /*  */ 
            __in_opt  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D10Texture1D * This,
            /*  */ 
            __out  D3D10_RESOURCE_DIMENSION *rType);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D10Texture1D * This,
            /*  */ 
            __in  UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D10Texture1D * This);
        
        HRESULT ( STDMETHODCALLTYPE *Map )( 
            ID3D10Texture1D * This,
            /*  */ 
            __in  UINT Subresource,
            /*  */ 
            __in  D3D10_MAP MapType,
            /*  */ 
            __in  UINT MapFlags,
            /*  */ 
            __out  void **ppData);
        
        void ( STDMETHODCALLTYPE *Unmap )( 
            ID3D10Texture1D * This,
            /*  */ 
            __in  UINT Subresource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D10Texture1D * This,
            /*  */ 
            __out  D3D10_TEXTURE1D_DESC *pDesc);
        
        END_INTERFACE
    } ID3D10Texture1DVtbl;

    interface ID3D10Texture1D
    {
        CONST_VTBL struct ID3D10Texture1DVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D10Texture1D_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D10Texture1D_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D10Texture1D_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D10Texture1D_GetType(This,rType)	\
    ( (This)->lpVtbl -> GetType(This,rType) ) 

#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D10Texture1D_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData)	\
    ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,ppData) ) 

#define ID3D10Texture1D_Unmap(This,Subresource)	\
    ( (This)->lpVtbl -> Unmap(This,Subresource) ) 

#define ID3D10Texture1D_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D10Texture1D_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d10_0000_0007 */
/* [local] */ 

typedef struct D3D10_TEXTURE2D_DESC
    {
    UINT Width;
    UINT Height;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    } 	D3D10_TEXTURE2D_DESC;

#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC
{
    CD3D10_TEXTURE2D_DESC()
    {}
    explicit CD3D10_TEXTURE2D_DESC( const D3D10_TEXTURE2D_DESC& o ) :
        D3D10_TEXTURE2D_DESC( o )
    {}
    explicit CD3D10_TEXTURE2D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT height,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
        D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT sampleCount = 1,
        UINT sampleQuality = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        Height = height;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        SampleDesc.Count = sampleCount;
        SampleDesc.Quality = sampleQuality;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D10_TEXTURE2D_DESC() {}
    operator const D3D10_TEXTURE2D_DESC&() const { return *this; }
};
#endif
typedef struct D3D10_MAPPED_TEXTURE2D
    {
    void *pData;
    UINT RowPitch;
    } 	D3D10_MAPPED_TEXTURE2D;



extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_s_ifspec;

#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__
#define __ID3D10Texture2D_INTERFACE_DEFINED__

/* interface ID3D10Texture2D */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D10Texture2D;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9B7E4C04-342C-4106-A19F-4F2704F689F0")
    ID3D10Texture2D : public ID3D10Resource
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Map( 
            /*  */ 
            __in  UINT Subresource,
            /*  */ 
            __in  D3D10_MAP MapType,
            /*  */ 
            __in  UINT MapFlags,
            /*  */ 
            __out  D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0;
        
        virtual void STDMETHODCALLTYPE Unmap( 
            /*  */ 
            __in  UINT Subresource) = 0;
        
        virtual void STDMETHODCALLTYPE GetDesc( 
            /*  */ 
            __out  D3D10_TEXTURE2D_DESC *pDesc) = 0;
        
    };
    
#else 	/* C style interface */

    typedef struct ID3D10Texture2DVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D10Texture2D * This,
            /* [in] */ REFIID riid,
            /* [iid_is][out] */ 
            __RPC__deref_out  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D10Texture2D * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D10Texture2D * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D10Texture2D * This,
            /*  */ 
            __out  ID3D10Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D10Texture2D * This,
            /*  */ 
            __in  REFGUID guid,
            /*  */ 
            __inout  UINT *pDataSize,
            /*  */ 
            __out_bcount_opt(*pDataSize)  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D10Texture2D * This,
            /*  */ 
            __in  REFGUID guid,
            /*  */ 
            __in  UINT DataSize,
            /*  */ 
            __in_bcount_opt(DataSize)  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D10Texture2D * This,
            /*  */ 
            __in  REFGUID guid,
            /*  */ 
            __in_opt  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D10Texture2D * This,
            /*  */ 
            __out  D3D10_RESOURCE_DIMENSION *rType);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D10Texture2D * This,
            /*  */ 
            __in  UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D10Texture2D * This);
        
        HRESULT ( STDMETHODCALLTYPE *Map )( 
            ID3D10Texture2D * This,
            /*  */ 
            __in  UINT Subresource,
            /*  */ 
            __in  D3D10_MAP MapType,
            /*  */ 
            __in  UINT MapFlags,
            /*  */ 
            __out  D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
        
        void ( STDMETHODCALLTYPE *Unmap )( 
            ID3D10Texture2D * This,
            /*  */ 
            __in  UINT Subresource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D10Texture2D * This,
            /*  */ 
          

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