📄 d3dx9anim.h
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LPVOID pCallbackData;
} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
//----------------------------------------------------------------------------
// D3DXCOMPRESSION_FLAGS:
// ----------------------
// Flags that can be passed into ID3DXKeyframedAnimationSet::Compress.
//----------------------------------------------------------------------------
typedef enum _D3DXCOMPRESSION_FLAGS
{
D3DXCOMPRESS_DEFAULT = 0x00,
D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff,
} D3DXCOMPRESSION_FLAGS;
//----------------------------------------------------------------------------
// ID3DXKeyframedAnimationSet:
// ---------------------------
// This interface implements a compressable keyframed animation set.
//----------------------------------------------------------------------------
typedef interface ID3DXKeyframedAnimationSet ID3DXKeyframedAnimationSet;
typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
#undef INTERFACE
#define INTERFACE ID3DXKeyframedAnimationSet
DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
{
// ID3DXAnimationSet
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// Name
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
// Period
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period
// Animation names
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
// SRT
STDMETHOD(GetSRT)(THIS_
DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition)
UINT Animation, // Animation index
D3DXVECTOR3 *pScale, // Returns the scale
D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion
D3DXVECTOR3 *pTranslation) PURE; // Returns the translation
// Callbacks
STDMETHOD(GetCallback)(THIS_
DOUBLE Position, // Position from which to find callbacks
DWORD Flags, // Callback search flags
DOUBLE *pCallbackPosition, // Returns the position of the callback
LPVOID *ppCallbackData) PURE; // Returns the callback data pointer
// Playback
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
// Scale keys
STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT Animation) PURE;
STDMETHOD(GetScaleKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pScaleKeys) PURE;
STDMETHOD(GetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE;
STDMETHOD(SetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE;
// Rotation keys
STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT Animation) PURE;
STDMETHOD(GetRotationKeys)(THIS_ UINT Animation, LPD3DXKEY_QUATERNION pRotationKeys) PURE;
STDMETHOD(GetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE;
STDMETHOD(SetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE;
// Translation keys
STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT Animation) PURE;
STDMETHOD(GetTranslationKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pTranslationKeys) PURE;
STDMETHOD(GetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE;
STDMETHOD(SetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE;
// Callback keys
STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE;
STDMETHOD(GetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE;
STDMETHOD(SetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE;
// Key removal methods. These are slow, and should not be used once the animation starts playing
STDMETHOD(UnregisterScaleKey)(THIS_ UINT Animation, UINT Key) PURE;
STDMETHOD(UnregisterRotationKey)(THIS_ UINT Animation, UINT Key) PURE;
STDMETHOD(UnregisterTranslationKey)(THIS_ UINT Animation, UINT Key) PURE;
// One-time animaton SRT keyframe registration
STDMETHOD(RegisterAnimationSRTKeys)(THIS_
LPCSTR pName, // Animation name
UINT NumScaleKeys, // Number of scale keys
UINT NumRotationKeys, // Number of rotation keys
UINT NumTranslationKeys, // Number of translation keys
CONST D3DXKEY_VECTOR3 *pScaleKeys, // Array of scale keys
CONST D3DXKEY_QUATERNION *pRotationKeys, // Array of rotation keys
CONST D3DXKEY_VECTOR3 *pTranslationKeys, // Array of translation keys
DWORD *pAnimationIndex) PURE; // Returns the animation index
// Compression
STDMETHOD(Compress)(THIS_
DWORD Flags, // Compression flags (use D3DXCOMPRESS_STRONG for better results)
FLOAT Lossiness, // Compression loss ratio in the [0, 1] range
LPD3DXFRAME pHierarchy, // Frame hierarchy (optional)
LPD3DXBUFFER *ppCompressedData) PURE; // Returns the compressed animation set
STDMETHOD(UnregisterAnimation)(THIS_ UINT Index) PURE;
};
//----------------------------------------------------------------------------
// ID3DXCompressedAnimationSet:
// ----------------------------
// This interface implements a compressed keyframed animation set.
//----------------------------------------------------------------------------
typedef interface ID3DXCompressedAnimationSet ID3DXCompressedAnimationSet;
typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
#undef INTERFACE
#define INTERFACE ID3DXCompressedAnimationSet
DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
{
// ID3DXAnimationSet
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// Name
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
// Period
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period
// Animation names
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
// SRT
STDMETHOD(GetSRT)(THIS_
DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition)
UINT Animation, // Animation index
D3DXVECTOR3 *pScale, // Returns the scale
D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion
D3DXVECTOR3 *pTranslation) PURE; // Returns the translation
// Callbacks
STDMETHOD(GetCallback)(THIS_
DOUBLE Position, // Position from which to find callbacks
DWORD Flags, // Callback search flags
DOUBLE *pCallbackPosition, // Returns the position of the callback
LPVOID *ppCallbackData) PURE; // Returns the callback data pointer
// Playback
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
// Scale keys
STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *ppCompressedData) PURE;
// Callback keys
STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE;
};
//----------------------------------------------------------------------------
// D3DXPRIORITY_TYPE:
// ------------------
// This enum defines the type of priority group that a track can be assigned to.
//----------------------------------------------------------------------------
typedef enum _D3DXPRIORITY_TYPE {
D3DXPRIORITY_LOW = 0, // This track should be blended with all low priority tracks before mixed with the high priority result
D3DXPRIORITY_HIGH = 1, // This track should be blended with all high priority tracks before mixed with the low priority result
D3DXPRIORITY_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DXPRIORITY_TYPE;
//----------------------------------------------------------------------------
// D3DXTRACK_DESC:
// ---------------
// This structure describes the mixing information of an animation track.
// The mixing information consists of the current position, speed, and blending
// weight for the track. The Flags field also specifies whether the track is
// low or high priority. Tracks with the same priority are blended together
// and then the two resulting values are blended using the priority blend factor.
// A track also has an animation set (stored separately) associated with it.
//----------------------------------------------------------------------------
typedef struct _D3DXTRACK_DESC
{
D3DXPRIORITY_TYPE Priority;
FLOAT Weight;
FLOAT Speed;
DOUBLE Position;
BOOL Enable;
} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
//----------------------------------------------------------------------------
// D3DXEVENT_TYPE:
// ---------------
// This enum defines the type of events keyable via the animation controller.
//----------------------------------------------------------------------------
typedef enum _D3DXEVENT_TYPE
{
D3DXEVENT_TRACKSPEED = 0,
D3DXEVENT_TRACKWEIGHT = 1,
D3DXEVENT_TRACKPOSITION = 2,
D3DXEVENT_TRACKENABLE = 3,
D3DXEVENT_PRIORITYBLEND = 4,
D3DXEVENT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DXEVENT_TYPE;
//----------------------------------------------------------------------------
// D3DXTRANSITION_TYPE:
// --------------------
// This enum defines the type of transtion performed on a event that
// transitions from one value to another.
//----------------------------------------------------------------------------
typedef enum _D3DXTRANSITION_TYPE {
D3DXTRANSITION_LINEAR = 0x000, // Linear transition from one value to the next
D3DXTRANSITION_EASEINEASEOUT = 0x001, // Ease-In Ease-Out spline transtion from one value to the next
D3DXTRANSITION_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DXTRANSITION_TYPE;
//----------------------------------------------------------------------------
// D3DXEVENT_DESC:
// ---------------
// This structure describes a animation controller event.
// It gives the event's type, track (if the event is a track event), global
// start time, duration, transition method, and target value.
//----------------------------------------------------------------------------
typedef struct _D3DXEVENT_DESC
{
D3DXEVENT_TYPE Type;
UINT Track;
DOUBLE StartTime;
DOUBLE Duration;
D3DXTRANSITION_TYPE Transition;
union
{
FLOAT Weight;
FLOAT Speed;
DOUBLE Position;
BOOL Enable;
};
} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
//----------------------------------------------------------------------------
// D3DXEVENTHANDLE:
// ----------------
// Handle values used to efficiently reference animation controller events.
//----------------------------------------------------------------------------
typedef DWORD D3DXEVENTHANDLE;
typedef D3DXEVENTHANDLE *LPD3DXEVENTHANDLE;
//----------------------------------------------------------------------------
// ID3DXAnimationCallbackHandler:
// ------------------------------
// This interface is intended to be implemented by the application, and can
// be used to handle callbacks in animation sets generated when
// ID3DXAnimationController::AdvanceTime() is called.
//----------------------------------------------------------------------------
typedef interface ID3DXAnimationCallbackHandler ID3DXAnimationCallbackHandler;
typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
#undef INTERFACE
#define INTERFACE ID3DXAnimationCallbackHandler
DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
{
//----------------------------------------------------------------------------
// ID3DXAnimationCallbackHandler::HandleCallback:
// ----------------------------------------------
// This method gets called when a callback occurs for an animation set in one
// of the tracks during the ID3DXAnimationController::AdvanceTime() call.
//
// Parameters:
// Track
// Index of the track on which the callback occured.
// pCallbackData
// Pointer to user owned callback data.
//
//----------------------------------------------------------------------------
STDMETHOD(HandleCallback)(THIS_ UINT Track, LPVOID pCallbackData) PURE;
};
//----------------------------------------------------------------------------
// ID3DXAnimationController:
// -------------------------
// This interface implements the main animation functionality. It connects
// animation sets with the transform frames that are being animated. Allows
// mixing multiple animations for blended animations or for transistions
// It adds also has methods to modify blending parameters over time to
// enable smooth transistions and other effects.
//----------------------------------------------------------------------------
typedef interface ID3DXAnimationController ID3DXAnimationController;
typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
#undef INTERFACE
#define INTERFACE ID3DXAnimationController
DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// Max sizes
STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
// Animation output registration
STDMETHOD(RegisterAnimationOutput)(THIS_
LPCSTR pName,
D3DXMATRIX *pMatrix,
D3DXVECTOR3 *pScale,
D3DXQUATERNION *pRotation,
D3DXVECTOR3 *pTranslation) PURE;
// Animation set registration
STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE;
STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE;
STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
STDMETHOD(GetAnimationSet)(THIS_ UINT Index, LPD3DXANIMATIONSET *ppAnimationSet) PURE;
STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR szName, LPD3DXANIMATIONSET *ppAnimationSet) PURE;
// Global time
STDMETHOD(AdvanceTime)(THIS_ DOUBLE TimeDelta, LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler) PURE;
STDMETHOD(ResetTime)(THIS) PURE;
STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
// Tracks
STDMETHOD(SetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET pAnimSet) PURE;
STDMETHOD(GetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET *ppAnimSet) PURE;
STDMETHOD(SetTrackPriority)(THIS_ UINT Track, D3DXPRIORITY_TYPE Priority) PURE;
STDMETHOD(SetTrackSpeed)(THIS_ UINT Track, FLOAT Speed) PURE;
STDMETHOD(SetTrackWeight)(THIS_ UINT Track, FLOAT Weight) PURE;
STDMETHOD(SetTrackPosition)(THIS_ UINT Track, DOUBLE Position) PURE;
STDMETHOD(SetTrackEnable)(THIS_ UINT Track, BOOL Enable) PURE;
STDMETHOD(SetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE;
STDMETHOD(GetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE;
// Priority blending
STDMETHOD(SetPriorityBlend)(THIS_ FLOAT BlendWeight) PURE;
STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE;
// Event keying
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT Track, FLOAT NewSpeed, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT Track, FLOAT NewWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT Track, DOUBLE NewPosition, DOUBLE StartTime) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT Track, BOOL NewEnable, DOUBLE StartTime) PURE;
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