📄 d3d10sdklayers.h
字号:
#define ID3D10Debug_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Debug_SetFeatureMask(This,Mask) \
( (This)->lpVtbl -> SetFeatureMask(This,Mask) )
#define ID3D10Debug_GetFeatureMask(This) \
( (This)->lpVtbl -> GetFeatureMask(This) )
#define ID3D10Debug_SetPresentPerRenderOpDelay(This,Milliseconds) \
( (This)->lpVtbl -> SetPresentPerRenderOpDelay(This,Milliseconds) )
#define ID3D10Debug_GetPresentPerRenderOpDelay(This) \
( (This)->lpVtbl -> GetPresentPerRenderOpDelay(This) )
#define ID3D10Debug_SetSwapChain(This,pSwapChain) \
( (This)->lpVtbl -> SetSwapChain(This,pSwapChain) )
#define ID3D10Debug_GetSwapChain(This,ppSwapChain) \
( (This)->lpVtbl -> GetSwapChain(This,ppSwapChain) )
#define ID3D10Debug_Validate(This) \
( (This)->lpVtbl -> Validate(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Debug_INTERFACE_DEFINED__ */
#ifndef __ID3D10SwitchToRef_INTERFACE_DEFINED__
#define __ID3D10SwitchToRef_INTERFACE_DEFINED__
/* interface ID3D10SwitchToRef */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10SwitchToRef;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4E02-342C-4106-A19F-4F2704F689F0")
ID3D10SwitchToRef : public IUnknown
{
public:
virtual BOOL STDMETHODCALLTYPE SetUseRef(
BOOL UseRef) = 0;
virtual BOOL STDMETHODCALLTYPE GetUseRef( void) = 0;
};
#else /* C style interface */
typedef struct ID3D10SwitchToRefVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D10SwitchToRef * This,
/* [in] */ REFIID riid,
/* [iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D10SwitchToRef * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D10SwitchToRef * This);
BOOL ( STDMETHODCALLTYPE *SetUseRef )(
ID3D10SwitchToRef * This,
BOOL UseRef);
BOOL ( STDMETHODCALLTYPE *GetUseRef )(
ID3D10SwitchToRef * This);
END_INTERFACE
} ID3D10SwitchToRefVtbl;
interface ID3D10SwitchToRef
{
CONST_VTBL struct ID3D10SwitchToRefVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D10SwitchToRef_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10SwitchToRef_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10SwitchToRef_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10SwitchToRef_SetUseRef(This,UseRef) \
( (This)->lpVtbl -> SetUseRef(This,UseRef) )
#define ID3D10SwitchToRef_GetUseRef(This) \
( (This)->lpVtbl -> GetUseRef(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10SwitchToRef_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10sdklayers_0000_0002 */
/* [local] */
typedef
enum D3D10_MESSAGE_CATEGORY
{ D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) ,
D3D10_MESSAGE_CATEGORY_INITIALIZATION = ( D3D10_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) ,
D3D10_MESSAGE_CATEGORY_CLEANUP = ( D3D10_MESSAGE_CATEGORY_INITIALIZATION + 1 ) ,
D3D10_MESSAGE_CATEGORY_COMPILATION = ( D3D10_MESSAGE_CATEGORY_CLEANUP + 1 ) ,
D3D10_MESSAGE_CATEGORY_STATE_CREATION = ( D3D10_MESSAGE_CATEGORY_COMPILATION + 1 ) ,
D3D10_MESSAGE_CATEGORY_STATE_SETTING = ( D3D10_MESSAGE_CATEGORY_STATE_CREATION + 1 ) ,
D3D10_MESSAGE_CATEGORY_STATE_GETTING = ( D3D10_MESSAGE_CATEGORY_STATE_SETTING + 1 ) ,
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D10_MESSAGE_CATEGORY_STATE_GETTING + 1 ) ,
D3D10_MESSAGE_CATEGORY_EXECUTION = ( D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 )
} D3D10_MESSAGE_CATEGORY;
typedef
enum D3D10_MESSAGE_SEVERITY
{ D3D10_MESSAGE_SEVERITY_CORRUPTION = 0,
D3D10_MESSAGE_SEVERITY_ERROR = ( D3D10_MESSAGE_SEVERITY_CORRUPTION + 1 ) ,
D3D10_MESSAGE_SEVERITY_WARNING = ( D3D10_MESSAGE_SEVERITY_ERROR + 1 ) ,
D3D10_MESSAGE_SEVERITY_INFO = ( D3D10_MESSAGE_SEVERITY_WARNING + 1 )
} D3D10_MESSAGE_SEVERITY;
typedef
enum D3D10_MESSAGE_ID
{ D3D10_MESSAGE_ID_UNKNOWN = 0,
D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_UNKNOWN + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_STRING_FROM_APPLICATION = ( D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_THIS = ( D3D10_MESSAGE_ID_STRING_FROM_APPLICATION + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1 = ( D3D10_MESSAGE_ID_CORRUPTED_THIS + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14 + 1 ) ,
D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15 + 1 ) ,
D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = ( D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING + 1 ) ,
D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY + 1 ) ,
D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) ,
D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT + 1 ) ,
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -