📄 d3d10sdklayers.h
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 7.00.0498 */
/* Compiler settings for d3d10sdklayers.idl:
Oicf, W1, Zp8, env=Win64 (32b run)
protocol : dce , ms_ext, c_ext, robust
error checks: allocation ref bounds_check enum stub_data
VC __declspec() decoration level:
__declspec(uuid()), __declspec(selectany), __declspec(novtable)
DECLSPEC_UUID(), MIDL_INTERFACE()
*/
//@@MIDL_FILE_HEADING( )
#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d10sdklayers_h__
#define __d3d10sdklayers_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D10Debug_FWD_DEFINED__
#define __ID3D10Debug_FWD_DEFINED__
typedef interface ID3D10Debug ID3D10Debug;
#endif /* __ID3D10Debug_FWD_DEFINED__ */
#ifndef __ID3D10SwitchToRef_FWD_DEFINED__
#define __ID3D10SwitchToRef_FWD_DEFINED__
typedef interface ID3D10SwitchToRef ID3D10SwitchToRef;
#endif /* __ID3D10SwitchToRef_FWD_DEFINED__ */
#ifndef __ID3D10InfoQueue_FWD_DEFINED__
#define __ID3D10InfoQueue_FWD_DEFINED__
typedef interface ID3D10InfoQueue ID3D10InfoQueue;
#endif /* __ID3D10InfoQueue_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d10sdklayers_0000_0000 */
/* [local] */
#define D3D10_SDK_LAYERS_VERSION ( 11 )
#define D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP ( 0x1 )
#define D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP ( 0x2 )
#define D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP ( 0x4 )
extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D10Debug_INTERFACE_DEFINED__
#define __ID3D10Debug_INTERFACE_DEFINED__
/* interface ID3D10Debug */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Debug;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4E01-342C-4106-A19F-4F2704F689F0")
ID3D10Debug : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE SetFeatureMask(
UINT Mask) = 0;
virtual UINT STDMETHODCALLTYPE GetFeatureMask( void) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPresentPerRenderOpDelay(
UINT Milliseconds) = 0;
virtual UINT STDMETHODCALLTYPE GetPresentPerRenderOpDelay( void) = 0;
virtual HRESULT STDMETHODCALLTYPE SetSwapChain(
/* */
__in_opt IDXGISwapChain *pSwapChain) = 0;
virtual HRESULT STDMETHODCALLTYPE GetSwapChain(
/* */
__out IDXGISwapChain **ppSwapChain) = 0;
virtual HRESULT STDMETHODCALLTYPE Validate( void) = 0;
};
#else /* C style interface */
typedef struct ID3D10DebugVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D10Debug * This,
/* [in] */ REFIID riid,
/* [iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D10Debug * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D10Debug * This);
HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )(
ID3D10Debug * This,
UINT Mask);
UINT ( STDMETHODCALLTYPE *GetFeatureMask )(
ID3D10Debug * This);
HRESULT ( STDMETHODCALLTYPE *SetPresentPerRenderOpDelay )(
ID3D10Debug * This,
UINT Milliseconds);
UINT ( STDMETHODCALLTYPE *GetPresentPerRenderOpDelay )(
ID3D10Debug * This);
HRESULT ( STDMETHODCALLTYPE *SetSwapChain )(
ID3D10Debug * This,
/* */
__in_opt IDXGISwapChain *pSwapChain);
HRESULT ( STDMETHODCALLTYPE *GetSwapChain )(
ID3D10Debug * This,
/* */
__out IDXGISwapChain **ppSwapChain);
HRESULT ( STDMETHODCALLTYPE *Validate )(
ID3D10Debug * This);
END_INTERFACE
} ID3D10DebugVtbl;
interface ID3D10Debug
{
CONST_VTBL struct ID3D10DebugVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D10Debug_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Debug_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
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