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📄 d3d10sdklayers.h

📁 VC+DirectX写的飞机小游戏
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 7.00.0498 */
/* Compiler settings for d3d10sdklayers.idl:
    Oicf, W1, Zp8, env=Win64 (32b run)
    protocol : dce , ms_ext, c_ext, robust
    error checks: allocation ref bounds_check enum stub_data 
    VC __declspec() decoration level: 
         __declspec(uuid()), __declspec(selectany), __declspec(novtable)
         DECLSPEC_UUID(), MIDL_INTERFACE()
*/
//@@MIDL_FILE_HEADING(  )

#pragma warning( disable: 4049 )  /* more than 64k source lines */


/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __d3d10sdklayers_h__
#define __d3d10sdklayers_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef __ID3D10Debug_FWD_DEFINED__
#define __ID3D10Debug_FWD_DEFINED__
typedef interface ID3D10Debug ID3D10Debug;
#endif 	/* __ID3D10Debug_FWD_DEFINED__ */


#ifndef __ID3D10SwitchToRef_FWD_DEFINED__
#define __ID3D10SwitchToRef_FWD_DEFINED__
typedef interface ID3D10SwitchToRef ID3D10SwitchToRef;
#endif 	/* __ID3D10SwitchToRef_FWD_DEFINED__ */


#ifndef __ID3D10InfoQueue_FWD_DEFINED__
#define __ID3D10InfoQueue_FWD_DEFINED__
typedef interface ID3D10InfoQueue ID3D10InfoQueue;
#endif 	/* __ID3D10InfoQueue_FWD_DEFINED__ */


/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_d3d10sdklayers_0000_0000 */
/* [local] */ 

#define	D3D10_SDK_LAYERS_VERSION	( 11 )

#define	D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP	( 0x1 )

#define	D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP	( 0x2 )

#define	D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP	( 0x4 )



extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0000_v0_0_s_ifspec;

#ifndef __ID3D10Debug_INTERFACE_DEFINED__
#define __ID3D10Debug_INTERFACE_DEFINED__

/* interface ID3D10Debug */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D10Debug;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9B7E4E01-342C-4106-A19F-4F2704F689F0")
    ID3D10Debug : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( 
            UINT Mask) = 0;
        
        virtual UINT STDMETHODCALLTYPE GetFeatureMask( void) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetPresentPerRenderOpDelay( 
            UINT Milliseconds) = 0;
        
        virtual UINT STDMETHODCALLTYPE GetPresentPerRenderOpDelay( void) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetSwapChain( 
            /*  */ 
            __in_opt  IDXGISwapChain *pSwapChain) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetSwapChain( 
            /*  */ 
            __out  IDXGISwapChain **ppSwapChain) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE Validate( void) = 0;
        
    };
    
#else 	/* C style interface */

    typedef struct ID3D10DebugVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D10Debug * This,
            /* [in] */ REFIID riid,
            /* [iid_is][out] */ 
            __RPC__deref_out  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D10Debug * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D10Debug * This);
        
        HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( 
            ID3D10Debug * This,
            UINT Mask);
        
        UINT ( STDMETHODCALLTYPE *GetFeatureMask )( 
            ID3D10Debug * This);
        
        HRESULT ( STDMETHODCALLTYPE *SetPresentPerRenderOpDelay )( 
            ID3D10Debug * This,
            UINT Milliseconds);
        
        UINT ( STDMETHODCALLTYPE *GetPresentPerRenderOpDelay )( 
            ID3D10Debug * This);
        
        HRESULT ( STDMETHODCALLTYPE *SetSwapChain )( 
            ID3D10Debug * This,
            /*  */ 
            __in_opt  IDXGISwapChain *pSwapChain);
        
        HRESULT ( STDMETHODCALLTYPE *GetSwapChain )( 
            ID3D10Debug * This,
            /*  */ 
            __out  IDXGISwapChain **ppSwapChain);
        
        HRESULT ( STDMETHODCALLTYPE *Validate )( 
            ID3D10Debug * This);
        
        END_INTERFACE
    } ID3D10DebugVtbl;

    interface ID3D10Debug
    {
        CONST_VTBL struct ID3D10DebugVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D10Debug_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D10Debug_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

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