📄 d3dx9mesh.h
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
// ID3DXMesh
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppOptMesh) PURE;
STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE *pAttribTable, DWORD cAttribTableSize) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPMesh
DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBaseMesh
STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
// ID3DXPMesh
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
STDMETHOD(Save)(THIS_ IStream *pStream, CONST D3DXMATERIAL* pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials) PURE;
STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppOptMesh) PURE;
STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE;
STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
// Used to generate the immediate "ancestor" for each vertex when it is removed by a vsplit. Allows generation of geomorphs
// Vertex buffer must be equal to or greater than the maximum number of vertices in the pmesh
STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* pVertexHistory) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXSPMesh
DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXSPMesh
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pVertexRemapOut, FLOAT *pErrorsByFace, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pVertexRemapOut, FLOAT *pErrorsbyFace, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE;
STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE;
};
#define UNUSED16 (0xffff)
#define UNUSED32 (0xffffffff)
// ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
enum _D3DXMESHOPT {
D3DXMESHOPT_COMPACT = 0x01000000,
D3DXMESHOPT_ATTRSORT = 0x02000000,
D3DXMESHOPT_VERTEXCACHE = 0x04000000,
D3DXMESHOPT_STRIPREORDER = 0x08000000,
D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices
D3DXMESHOPT_DONOTSPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting
D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards
// D3DXMESHOPT_SHAREVB has been removed, please use D3DXMESH_VB_SHARE instead
};
// Subset of the mesh that has the same attribute and bone combination.
// This subset can be rendered in a single draw call
typedef struct _D3DXBONECOMBINATION
{
DWORD AttribId;
DWORD FaceStart;
DWORD FaceCount;
DWORD VertexStart;
DWORD VertexCount;
DWORD* BoneId;
} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
// The following types of patch combinations are supported:
// Patch type Basis Degree
// Rect Bezier 2,3,5
// Rect B-Spline 2,3,5
// Rect Catmull-Rom 3
// Tri Bezier 2,3,5
// N-Patch N/A 3
typedef struct _D3DXPATCHINFO
{
D3DXPATCHMESHTYPE PatchType;
D3DDEGREETYPE Degree;
D3DBASISTYPE Basis;
} D3DXPATCHINFO, *LPD3DXPATCHINFO;
#undef INTERFACE
#define INTERFACE ID3DXPatchMesh
DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXPatchMesh
// Return creation parameters
STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE;
STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO PatchInfo) PURE;
// Control mesh access
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID *ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID *ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
// This function returns the size of the tessellated mesh given a tessellation level.
// This assumes uniform tessellation. For adaptive tessellation the Adaptive parameter must
// be set to TRUE and TessellationLevel should be the max tessellation.
// This will result in the max mesh size necessary for adaptive tessellation.
STDMETHOD(GetTessSize)(THIS_ FLOAT fTessLevel,DWORD Adaptive, DWORD *NumTriangles,DWORD *NumVertices) PURE;
//GenerateAdjacency determines which patches are adjacent with provided tolerance
//this information is used internally to optimize tessellation
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Tolerance) PURE;
//CloneMesh Creates a new patchmesh with the specified decl, and converts the vertex buffer
//to the new decl. Entries in the new decl which are new are set to 0. If the current mesh
//has adjacency, the new mesh will also have adjacency
STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDecl, LPD3DXPATCHMESH *pMesh) PURE;
// Optimizes the patchmesh for efficient tessellation. This function is designed
// to perform one time optimization for patch meshes that need to be tessellated
// repeatedly by calling the Tessellate() method. The optimization performed is
// independent of the actual tessellation level used.
// Currently Flags is unused.
// If vertices are changed, Optimize must be called again
STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
//gets and sets displacement parameters
//displacement maps can only be 2D textures MIP-MAPPING is ignored for non adapative tessellation
STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 Texture,
D3DTEXTUREFILTERTYPE MinFilter,
D3DTEXTUREFILTERTYPE MagFilter,
D3DTEXTUREFILTERTYPE MipFilter,
D3DTEXTUREADDRESS Wrap,
DWORD dwLODBias) PURE;
STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 *Texture,
D3DTEXTUREFILTERTYPE *MinFilter,
D3DTEXTUREFILTERTYPE *MagFilter,
D3DTEXTUREFILTERTYPE *MipFilter,
D3DTEXTUREADDRESS *Wrap,
DWORD *dwLODBias) PURE;
// Performs the uniform tessellation based on the tessellation level.
// This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call.
STDMETHOD(Tessellate)(THIS_ FLOAT fTessLevel,LPD3DXMESH pMesh) PURE;
// Performs adaptive tessellation based on the Z based adaptive tessellation criterion.
// pTrans specifies a 4D vector that is dotted with the vertices to get the per vertex
// adaptive tessellation amount. Each edge is tessellated to the average of the criterion
// at the 2 vertices it connects.
// MaxTessLevel specifies the upper limit for adaptive tesselation.
// This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call.
STDMETHOD(TessellateAdaptive)(THIS_
CONST D3DXVECTOR4 *pTrans,
DWORD dwMaxTessLevel,
DWORD dwMinTessLevel,
LPD3DXMESH pMesh) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXSkinInfo
DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// Specify the which vertices do each bones influence and by how much
STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD boneNum, DWORD influenceNum, float weight) PURE;
STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD boneNum, DWORD influenceNum, float *pWeight, DWORD *pVertexNum) PURE;
STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD boneNum, DWORD vertexNum, DWORD *pInfluenceIndex) PURE;
// This gets the max face influences based on a triangle mesh with the specified index buffer
STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 pIB, DWORD NumFaces, DWORD* maxFaceInfluences) PURE;
// Set min bone influence. Bone influences that are smaller than this are ignored
STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT MinInfl) PURE;
// Get min bone influence.
STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
// Bone names are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object
STDMETHOD(SetBoneName)(THIS_ DWORD Bone, LPCSTR pName) PURE; // pName is copied to an internal string buffer
STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD Bone) PURE; // A pointer to an internal string buffer is returned. Do not free this.
// Bone offset matrices are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object
STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD Bone, CONST D3DXMATRIX *pBoneTransform) PURE; // pBoneTransform is copied to an internal buffer
STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD Bone) PURE; // A pointer to an internal matrix is returned. Do not free this.
// Clone a skin info object
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