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📄 d3dx9mesh.h

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//////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
//
//  File:       d3dx9mesh.h
//  Content:    D3DX mesh types and functions
//
//////////////////////////////////////////////////////////////////////////////

#include "d3dx9.h"

#ifndef __D3DX9MESH_H__
#define __D3DX9MESH_H__

// {7ED943DD-52E8-40b5-A8D8-76685C406330}
DEFINE_GUID(IID_ID3DXBaseMesh, 
0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);

// {4020E5C2-1403-4929-883F-E2E849FAC195}
DEFINE_GUID(IID_ID3DXMesh, 
0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);

// {8875769A-D579-4088-AAEB-534D1AD84E96}
DEFINE_GUID(IID_ID3DXPMesh, 
0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);

// {667EA4C7-F1CD-4386-B523-7C0290B83CC5}
DEFINE_GUID(IID_ID3DXSPMesh, 
0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5);

// {11EAA540-F9A6-4d49-AE6A-E19221F70CC4}
DEFINE_GUID(IID_ID3DXSkinInfo, 
0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0xc, 0xc4);

// {3CE6CC22-DBF2-44f4-894D-F9C34A337139}
DEFINE_GUID(IID_ID3DXPatchMesh, 
0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);

//patch mesh can be quads or tris
typedef enum _D3DXPATCHMESHTYPE {
    D3DXPATCHMESH_RECT   = 0x001,
    D3DXPATCHMESH_TRI    = 0x002,
    D3DXPATCHMESH_NPATCH = 0x003,

    D3DXPATCHMESH_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
} D3DXPATCHMESHTYPE;

// Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
enum _D3DXMESH {
    D3DXMESH_32BIT                  = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
    D3DXMESH_DONOTCLIP              = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
    D3DXMESH_POINTS                 = 0x004, // Use D3DUSAGE_POINTS for VB & IB. 
    D3DXMESH_RTPATCHES              = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB. 
    D3DXMESH_NPATCHES               = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB. 
    D3DXMESH_VB_SYSTEMMEM           = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
    D3DXMESH_VB_MANAGED             = 0x020, // Use D3DPOOL_MANAGED for VB. 
    D3DXMESH_VB_WRITEONLY           = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
    D3DXMESH_VB_DYNAMIC             = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
    D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
    D3DXMESH_IB_SYSTEMMEM           = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
    D3DXMESH_IB_MANAGED             = 0x200, // Use D3DPOOL_MANAGED for IB.
    D3DXMESH_IB_WRITEONLY           = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
    D3DXMESH_IB_DYNAMIC             = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
    D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB.

    D3DXMESH_VB_SHARE               = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer

    D3DXMESH_USEHWONLY              = 0x2000, // Valid for ID3DXSkinInfo::ConvertToBlendedMesh

    // Helper options
    D3DXMESH_SYSTEMMEM              = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
    D3DXMESH_MANAGED                = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
    D3DXMESH_WRITEONLY              = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
    D3DXMESH_DYNAMIC                = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
    D3DXMESH_SOFTWAREPROCESSING   = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING

};

//patch mesh options
enum _D3DXPATCHMESH {
    D3DXPATCHMESH_DEFAULT = 000,
};
// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
enum _D3DXMESHSIMP
{
    D3DXMESHSIMP_VERTEX   = 0x1,
    D3DXMESHSIMP_FACE     = 0x2,

};

typedef enum _D3DXCLEANTYPE {
	D3DXCLEAN_BACKFACING	= 0x00000001,
	D3DXCLEAN_BOWTIES		= 0x00000002,
	
	// Helper options
	D3DXCLEAN_SKINNING		= D3DXCLEAN_BACKFACING,	// Bowtie cleaning modifies geometry and breaks skinning
	D3DXCLEAN_OPTIMIZATION	= D3DXCLEAN_BACKFACING,
	D3DXCLEAN_SIMPLIFICATION= D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,	
} D3DXCLEANTYPE;

enum _MAX_FVF_DECL_SIZE
{
    MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 // +1 for END
};

typedef enum _D3DXTANGENT
{
    D3DXTANGENT_WRAP_U =                    0x01,
    D3DXTANGENT_WRAP_V =                    0x02,
    D3DXTANGENT_WRAP_UV =                   0x03,
    D3DXTANGENT_DONT_NORMALIZE_PARTIALS =   0x04,
    D3DXTANGENT_DONT_ORTHOGONALIZE =        0x08,
    D3DXTANGENT_ORTHOGONALIZE_FROM_V =      0x010,
    D3DXTANGENT_ORTHOGONALIZE_FROM_U =      0x020,
    D3DXTANGENT_WEIGHT_BY_AREA =            0x040,
    D3DXTANGENT_WEIGHT_EQUAL =              0x080,
    D3DXTANGENT_WIND_CW =                   0x0100,
    D3DXTANGENT_CALCULATE_NORMALS =         0x0200,
    D3DXTANGENT_GENERATE_IN_PLACE =         0x0400,
} D3DXTANGENT;

// D3DXIMT_WRAP_U means the texture wraps in the U direction
// D3DXIMT_WRAP_V means the texture wraps in the V direction
// D3DXIMT_WRAP_UV means the texture wraps in both directions
typedef enum _D3DXIMT
{
    D3DXIMT_WRAP_U =                    0x01,
    D3DXIMT_WRAP_V =                    0x02,
    D3DXIMT_WRAP_UV =                   0x03,
} D3DXIMT;

// These options are only valid for UVAtlasCreate and UVAtlasPartition, we may add more for UVAtlasPack if necessary
// D3DXUVATLAS_DEFAULT - Meshes with more than 25k faces go through fast, meshes with fewer than 25k faces go through quality
// D3DXUVATLAS_GEODESIC_FAST - Uses approximations to improve charting speed at the cost of added stretch or more charts.
// D3DXUVATLAS_GEODESIC_QUALITY - Provides better quality charts, but requires more time and memory than fast.
typedef enum _D3DXUVATLAS
{
    D3DXUVATLAS_DEFAULT               = 0x00,
    D3DXUVATLAS_GEODESIC_FAST         = 0x01,
    D3DXUVATLAS_GEODESIC_QUALITY      = 0x02,
} D3DXUVATLAS;

typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
typedef struct ID3DXMesh *LPD3DXMESH;
typedef struct ID3DXPMesh *LPD3DXPMESH;
typedef struct ID3DXSPMesh *LPD3DXSPMESH;
typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
typedef interface ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
typedef interface ID3DXPRTBuffer *LPD3DXPRTBUFFER;


typedef struct _D3DXATTRIBUTERANGE
{
    DWORD AttribId;
    DWORD FaceStart;
    DWORD FaceCount;
    DWORD VertexStart;
    DWORD VertexCount;
} D3DXATTRIBUTERANGE;

typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;

typedef struct _D3DXMATERIAL
{
    D3DMATERIAL9  MatD3D;
    LPSTR         pTextureFilename;
} D3DXMATERIAL;
typedef D3DXMATERIAL *LPD3DXMATERIAL;

typedef enum _D3DXEFFECTDEFAULTTYPE
{
    D3DXEDT_STRING = 0x1,       // pValue points to a null terminated ASCII string 
    D3DXEDT_FLOATS = 0x2,       // pValue points to an array of floats - number of floats is NumBytes / sizeof(float)
    D3DXEDT_DWORD  = 0x3,       // pValue points to a DWORD

    D3DXEDT_FORCEDWORD = 0x7fffffff
} D3DXEFFECTDEFAULTTYPE;

typedef struct _D3DXEFFECTDEFAULT
{
    LPSTR                 pParamName;
    D3DXEFFECTDEFAULTTYPE Type;           // type of the data pointed to by pValue
    DWORD                 NumBytes;       // size in bytes of the data pointed to by pValue
    LPVOID                pValue;         // data for the default of the effect
} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;

typedef struct _D3DXEFFECTINSTANCE
{
    LPSTR               pEffectFilename;
    DWORD               NumDefaults;
    LPD3DXEFFECTDEFAULT pDefaults;
} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;

typedef struct _D3DXATTRIBUTEWEIGHTS
{
    FLOAT Position;
    FLOAT Boundary;
    FLOAT Normal;
    FLOAT Diffuse;
    FLOAT Specular;
    FLOAT Texcoord[8];
    FLOAT Tangent;
    FLOAT Binormal;
} D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;

enum _D3DXWELDEPSILONSFLAGS
{
    D3DXWELDEPSILONS_WELDALL             = 0x1,  // weld all vertices marked by adjacency as being overlapping

    D3DXWELDEPSILONS_WELDPARTIALMATCHES  = 0x2,  // if a given vertex component is within epsilon, modify partial matched 
                                                    // vertices so that both components identical AND if all components "equal"
                                                    // remove one of the vertices
    D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,  // instructs weld to only allow modifications to vertices and not removal
                                                    // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
                                                    // useful to modify vertices to be equal, but not allow vertices to be removed

    D3DXWELDEPSILONS_DONOTSPLIT          = 0x8,  // instructs weld to specify the D3DXMESHOPT_DONOTSPLIT flag when doing an Optimize(ATTR_SORT)
                                                    // if this flag is not set, all vertices that are in separate attribute groups
                                                    // will remain split and not welded.  Setting this flag can slow down software vertex processing

};

typedef struct _D3DXWELDEPSILONS
{
    FLOAT Position;                 // NOTE: This does NOT replace the epsilon in GenerateAdjacency
                                            // in general, it should be the same value or greater than the one passed to GeneratedAdjacency
    FLOAT BlendWeights;
    FLOAT Normal;
    FLOAT PSize;
    FLOAT Specular;
    FLOAT Diffuse;
    FLOAT Texcoord[8];
    FLOAT Tangent;
    FLOAT Binormal;
    FLOAT TessFactor;
} D3DXWELDEPSILONS;

typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS;


#undef INTERFACE
#define INTERFACE ID3DXBaseMesh

DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXBaseMesh
    STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
    STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
    STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, 
                DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(CloneMesh)(THIS_ DWORD Options, 
                CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
    STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
    STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE;
    STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
    STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE;
    STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    STDMETHOD(GetAttributeTable)(
                THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;

    STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
    STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;

    STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
};


#undef INTERFACE
#define INTERFACE ID3DXMesh

DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXBaseMesh
    STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
    STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;

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