📄 d3d10effect.h
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STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *pResource) PURE;
STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **ppResource) PURE;
STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE;
STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectConstantBuffer ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer;
typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER;
// {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3}
DEFINE_GUID(IID_ID3D10EffectConstantBuffer,
0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
#undef INTERFACE
#define INTERFACE ID3D10EffectConstantBuffer
DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
{
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *pConstantBuffer) PURE;
STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **ppConstantBuffer) PURE;
STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *pTextureBuffer) PURE;
STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **ppTextureBuffer) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectShaderVariable ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3D10_EFFECT_SHADER_DESC:
//
// Retrieved by ID3D10EffectShaderVariable::GetShaderDesc()
//----------------------------------------------------------------------------
typedef struct _D3D10_EFFECT_SHADER_DESC
{
CONST BYTE *pInputSignature; // Passed into CreateInputLayout,
// valid on VS and GS only
BOOL IsInline; // Is this an anonymous shader variable
// resulting from an inline shader assignment?
// -- The following fields are not valid after Optimize() --
CONST BYTE *pBytecode; // Shader bytecode
UINT BytecodeLength;
LPCSTR SODecl; // Stream out declaration string (for GS with SO)
UINT NumInputSignatureEntries; // Number of entries in the input signature
UINT NumOutputSignatureEntries; // Number of entries in the output signature
} D3D10_EFFECT_SHADER_DESC;
typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable;
typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE;
// {80849279-C799-4797-8C33-0407A07D9E06}
DEFINE_GUID(IID_ID3D10EffectShaderVariable,
0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6);
#undef INTERFACE
#define INTERFACE ID3D10EffectShaderVariable
DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)
{
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) PURE;
STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, ID3D10VertexShader **ppVS) PURE;
STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, ID3D10GeometryShader **ppGS) PURE;
STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, ID3D10PixelShader **ppPS) PURE;
STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectBlendVariable /////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable;
typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE;
// {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B}
DEFINE_GUID(IID_ID3D10EffectBlendVariable,
0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b);
#undef INTERFACE
#define INTERFACE ID3D10EffectBlendVariable
DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)
{
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;
STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE;
STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// ID3D10EffectDepthStencilVariable //////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable;
typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE;
// {AF482368-330A-46a5-9A5C-01C71AF24C8D}
DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,
0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
#undef INTERFACE
#define INTERFACE ID3D10EffectDepthStencilVariable
DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)
{
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
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